Switch Theme:

homebrew space marine chapter idea  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Squishy Squig




St. Paul, Minnesota

With 8th ed 40k coming out, I decided to start buying some orks for it, and I was thinking I would get the battle for Vedros box because I need a warboss. Back to the title of the post, the box comes with some space marines and I had the bright idea of keeping them and painting them up as a homebrew space marine chapter.

The name of the chapter is The Chameleons. I haven't settled on a fluff for them yet, but I want them to be a combination of raven guard and salamanders (my two favorite fluff chapters). The fluff idea I have at the moment is that they are a second founding chapter made in secret from a combination of raven guard and salamanders because those chapters were low on numbers and couldn't make many (or any) successor chapters on their own.

As far as color scheme, i was thinking earthy green power armour and dark beige shoulderpads.

Anyways, tell me what you think!
   
Made in us
Furious Fire Dragon




A forest

I'm not sure if that would be allowed. It would be very easy to tell that they used eachothers geneseed though as you would have guys with actual black skin and then super pasty white guys
   
Made in us
Squishy Squig




St. Paul, Minnesota

I don't think that it would be too obvious. The Raptors don't have the pale skin of the Raven Guard, and I think I read somewhere that the Salamander's black skin is from how the gene-seed and the radiation on nocturne react, not something wrong with their gene-seed.
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

I'm not sure they'd mix highly mutable salamander seed with the more stable ravenguard gene stock.

Seems like your asking for some monstrous mutations.
   
Made in us
Blood-Drenched Death Company Marine




Mixing geneseed is rare in the backstory. It's not something that happened during the second founding. It was a reorganization of the legions. Dividing them into chapters. No manipulation of the geneseed occurred. Only once in the backstory did they try it, the 21st founding. Any chapter from that founding have serious flaws. Growing bony spikes or exploding into flames kind of stuff.

If you want sneaky Salamanders simply use the geneseed and have the tactics come from your chapter's personality or homeworld. Mixing geneseed is one of the most common tropes people use when designing their own chapter, the other is making their marines super elite specialists. I would recommend avoiding both. Both make it harder to write a convincing backstory for your chapter.
   
Made in ca
Commander of the Mysterious 2nd Legion





IMHO you don't need special funky geneseed to have a varity in tactics etc. just look at some of the Ultramarine sucessors out there that do their own thing etc.

I'd have no problem with a homebrew chapter that was fluffed as "the Emperor's Ninja's are an Ultramarines sucessor chapter, they recruit from a small feral world, where combat favors stealth and ambush tactics. tactics the chapter has made it's own. to reflect this despite being an ultramarines sucessor I use raven guard chapter tactics" and I suspect few other people would take issues with that

Opinions are not facts please don't confuse the two 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






I was totally thinking you were going to make Ork Marines and that would be EPIC.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Fresh-Faced New User





The Relictors are believed to be a mix of Ultramarine and Dark Angels geneseed. So I'd say it's feasible.
   
Made in us
Boosting Space Marine Biker





Jacksonville, NC

My homebrew chapter is Imp Fist descent, but due to their location in the galaxy, they worked with BA alot, thus their red armor. I am still working on typing up all their fluff.

2250pts Darthex Legions
3500pts The United
 
   
Made in us
Second Story Man





Astonished of Heck

 Crimson Devil wrote:
Mixing geneseed is rare in the backstory. It's not something that happened during the second founding. It was a reorganization of the legions. Dividing them into chapters. No manipulation of the geneseed occurred. Only once in the backstory did they try it, the 21st founding. Any chapter from that founding have serious flaws. Growing bony spikes or exploding into flames kind of stuff.

Agreed. The Cursed Founding had many... problems.

 Crimson Devil wrote:
If you want sneaky Salamanders simply use the geneseed and have the tactics come from your chapter's personality or homeworld. Mixing geneseed is one of the most common tropes people use when designing their own chapter, the other is making their marines super elite specialists. I would recommend avoiding both. Both make it harder to write a convincing backstory for your chapter.

Pretty much. My own was Imperial Fists through the Executioners, but I ran them with Templar Tactics. The reason was more for fun than anything else, but I did set up a back story that involved them not mixing well with Psykers, which suited the Templar codex at the time and fits their Tactics still.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Squishy Squig




St. Paul, Minnesota

Alright, sorry to revive something already sort of dead, but i came up with another fluff idea that i think works far better.

The Chameleons were originally going to be a chapter made from Raven Guard gene seed, but at some point during their founding, Salamander gene seed got introduced. no one knows if it was an accident or an attempt at sabotage. the mixing of the two gene seeds caused a very odd mutation to appear in The Chameleons however. the mutations found in both chapter's melanochrome caused The Chameleons to have the ability to change the color of their skin by thinking about it. this mutation is where their name derives from, it resembling an ability of the earth reptile.

anyways, that's my new idea. not sure yet if i want them to be part of the cursed founding.

This message was edited 1 time. Last update was at 2017/06/16 00:36:02


 
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

Sure. Why not? What color will you paint the skin of the helmet less ?

   
Made in us
Squishy Squig




St. Paul, Minnesota

Well, considering it changes, probably whatever i want. i could probably do blotchy skin to make it look like it's halfway through changing, and i would probably keep it to earthier tones, so no neon pink skinned marines.
   
 
Forum Index » 40K General Discussion
Go to: