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Made in se
Water-Caste Negotiator





Sweden


So I've been converting my old lizardmen army into seraphon (adding round bases, really) as well as buying some new units I didn't have before the last six months. I've played a few games, mainly a very relaxed, for-fun campaign at the local club, but I'm still very much new to AoS in general. I am told Seraphon are strong, but I don't have the knowledge to build a powerful army appropriately. So my question to anyone who plays Seraphon- or has experience playing against them- is what should I put into an army list to make it really badass, to win games and so forth?

Just to clarify, I'll make a quick list of the units I do have:
30+ Spear Saurus
20+ Club Saurus
15 saurus guard
at least 2 saurus heroes on foot
15 saurus knights (although not all are armed the same, some with spears and some with clubs)
3 salamanders with handlers
4 kroxigors
A metric fuckton of skinks (70+)
A bastiladon with a big old laser
Oldblood on carnosaur (with the big spiky glove and fancy spear)
3 skink priests
2 skink chiefs
Olblood on cold one
Engine of the gods

This message was edited 2 times. Last update was at 2017/06/19 12:52:57


"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life."
-Sir Terry Pratchett 
   
Made in us
Clousseau




If you're trying to break the game and min/max, you need Slaan and you need to keep it protected from being sniped.

Bastilladons are also pretty annoying. My opponents that play seraphon in a min/max context have no less than 2 of them and typically field 3.

Ranged shooting is king in AOS because you can use it whenever you want, even if in combat, so you want to max out on shooting dice.

www.louisvillewargaming.com/AOSStats.aspx

the remainder of the army is middling. Seraphon can be solid, but they fall short of truly being busted OP.
   
Made in us
Fresh-Faced New User




I've found that a good Seraphon army revolves on synergies, and the Eternal Starhost is the best IMO.

I've even ran dual Eternal Starhosts, much to the chagrin of my opponent mind you (only did this once to test it out).

Basically running a crap ton of guard and 2 Eternity Wardens and 2/3 Skink priests and a Slann.

Fill in the rest with whatever you want, but the bonuses from the Starhost, Eternity Warden, and Guard is legit amazing!
   
Made in no
Longtime Dakkanaut






A wildcard for the big games could be engine of the gods.

The possability of getting a bonus turn only for you(tough it is a very small chanse) in every round is very tempting.

This message was edited 1 time. Last update was at 2017/08/01 06:52:58


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Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
 
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