So read the new Imperial Armour for Heretics and Renegades. Here’s a summary.
New and cut units:
Veterans are now cut – disciple time now. Also mitigated by the fact that militia heretic troopers can now be in squads of 20 with 4 special weapons in them.
Chaos cultist are now in. New unit, they're basically buffed conscripts, but 1 per army. Unit of 50, 4 points each, 4+ WS and BS. special weapon per 10, can take shotguns, autogun, lasguns or ccw with pistol. Yeah, they’re good, they’re really good, they’re so, so good.
Changes you need to know
No more Demagogue devotions
Probably the worst change. Renegade commander is now just generic Lord Commander. No blood handed reaver, no master of the horde. This gave renegade so much thematic strength that really got me into the army to begin with, and now it’s gone.
All armour and ordinance got buffed
All Renegade vehicles and batteries no longer are different from Guard versions, they are now both identical – cost and all. So no more -5 points for B2.
Change to Uncertain Worth
Tied with Demagogue for worst thing happening. Instead of rolling D6+4 like last edition, its D6+2 (3-8). So yeah, morale is now an ever bigger issue and you need to dish out even more points to mitigate it. Vox casters and chaos sigil are kinda a must now, especially for infantry armies. This is made worst by …
Infantry are now more expensive
You ‘renegade infantry’ has now become ‘militia squad’, and it’s now 4 points instead of 3. Flamers also cost 7 to buy instead of 5. Marauders and got a slight increase, disciples got a slight decrease, heavy weapons team got a big decrease (squad is got 9 points instead of 25, but heavy weapons also cost more – but I don’t know how this scaled with other armies). But these don’t matter much because …
Heavy hitters hit HARD
Spawn is now only 33 points, 7’, D6 attack, 5 save and mutations. Also removes 1 Ld to units within 1’ of it. Also still keep mutated beyond reason. Cheaper and get more things.
Ogryn is now only 30, 6’, 3 attacks (+1 on charge), 5 save. Start of assault phase, you can roll D6 – 1 and a dude is instantly dead, 2-5 +1 attack, 6 +D3 attacks.
Holy sht did these guys get buffed hard. This editions wants you do destroy your enemies with these guys. Ogryns on the charge statistically get 5 S5 attacks each. Ogryn are the superior shock unit in Renegades imho, but they contest the elite slot whereas spawn don’t.
Rogue Psyker Coven
These guys are the best glass cannon in the game right now. Groups of 1-5. They have a Pysche power called Warp Flux – warp charge 7, choose enemy unit within 12’, immediately suffer D3 wounds, if vehicle, D6 wounds. Kill termies, assassinate lord, and destroy armour. Unfortunately you don’t really have a great way of getting them within 12’ safe, but if you do, you gonna kill stuff.
Summary
I really don’t like what they did. Nerfed demagogue and nerfed infantry will really hit infantry armies. Buffed up the more heretic elements of the army, which sucks if you’re a renegade player. Heavy weapons, armour and ordinance bit be a bit better – but no by much.
All in all, an uncompetitive army has got nerfed, hard.
What are you're thoughts. How have you run your Heretics and Rengade armies, and how has these changes altered your play style. Do you think its a positive thing? Penny for your thoughts.
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