Switch Theme:

8th edition 2k Sisters of Battle vs Various Soace Marines.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Repentia Mistress





So I finally got a decent proper game of 8th in. It was fun and a bit of a learning curve but good. 2,000 pt game.
I had:
Outrider detachment:
Celestine and the twins.
2x5 seraphim squads with 2x twin handflamer and a plasma pistol on the superior.
1x5 melta dominions in a Repressor.

Battalion detachment..or is it Brigade…the +3cp one:
2x Canoness with power sword and inferno pistol.
3x bss with heavy bolter and storm bolter.
2x imagifier
2x Exorcists.
2x immolation flamer immolators.

Superheavy auxilary detachment:
Knight Errant (insert my long fluffy name for her here) with meltagun and reaper chainsword.

My opponent (best guessing here):
The +3cp detachment:
1x Primaris Captain
1x ancient primaris
2x primaris lieutenants
1x3 intercessor primaris (the seraphim ripoffs)
2x5 incestor primaris (the troop guys)
1x5 primaris guys with plasma guns
1x10 tactical squad with gravgun, plasma gun and plasma pistol.
1x10 deathwatch with…so much
2x deathwatch venerable dreadnaughts, one with twin las one with plasma cannon.
1x5 grey knight terminators.

It was both our first real game so we just went for a straight up killpoints game. I did take some photos but they all suck so I wont put them here and shall do my best to convey what happened.

Turn 1. He got the turn and I didn’t sieze. Dominions vanguard move up the middle.
Most everything of his moves up. Plasma primaris fire at an immolator with bss to no avail. He unloads 2 of his incestors, the tactical marines and the plasma dred into the Repressor, doing a mighty 3 wounds to it.

My turn 1. Git the 2+ faith off and used it to jump a seraphim unit forward; Celestine and co follow suit. Failed to imagifier the other seraphim squad but the other imagifier goes off and the exorcist fires at the plasma dred doing 4 wounds- but wait, its venerable, rolls 3x 6s abd a 2 reducing all those wounds to 1.
Im a bit annoyed at the dred by this stage so move the Repressor up to within melta range for the dominions inside. Most my stuff moves forward except for a bss sitting in ruins to deepstrike deny near my exorcists.
Melta doms reduce the plasma dred to slag- it cant pass 18 6+ wound ignores.
Exorcist (Amadeus) unleashes a salvo upon one of the incestor squads. They vanish into pink mist leaving the lieutenant behind wondering what the hell just happened. Seriously, rolled nothing but 2 and 3 damage fir each one. Amadeus, my favorite Exorcist.
My new Exorcist (Solenelle- which I recently acquired on ebay) suffered first game jitters the whole game rollung nothing but 1s for amount of shots even with command rerolls.
An immolator took out 2 deathwatch.
The Knight did nothing of any use. Wait it did fail a charge…that’s not useful actually.
The seraphim squad with celestine opened up on the other incestor squad, removing 2 models.
Celestine and co multicharge the capt, ancient, and leftover incestors. Seraphim get in on the action charging the incestors. Lacklustre assault with seraphim doing nothing along with the geminae. Celestine takes 2 wounds off the capt.

His turn 2. Most things move forward. Grey knight termis deepstrike in my back corner near an immolator. Ripoff squad deepstrikes in front of the bss on ruins.
Ripoffs ahoot at bss squad and take out 2.
Grey knights shoot into the immolators rear armour hur hur. No avail.
Plasma primaris start to spoil the immolators day reducing it to half wounds.
Lieuyenant and tac squad take some more wounds off the Repressor.
Deathwatch shoot down 4 of the slow poke seraphim and knock 3 wounds off the knight.
Las dred fired at knight to no avail and goes off to assault the massive brawl that’s happening right beside it.
Tac and lieutenant assault the Repressor reducing it to 2 wounds.
Deathwatch assault the last seraphim who amazingly survives but cant wound. She was super effecting at her hand flamer overwatch, wounding and killing 2 deathwatch.
Dred takes down 3 seraphim. Celestine finishes off the remaining 3 incestors in the combat. 2 of them make last strikes to take out another seraphim. Ancient, lieutenant and capt manage to take fown a geminae.
Ripoffs charge the bss and take out 1 of them.
Lonesome seraphim by deathwatch bugs out due to morale; other lonesome seraphim in big brawl sticks around. Other morales pass.

My turn 2. Celestine uses 2+ faith to slice the Capt into tiny pieces. The lone seraphim nearby uses Celestines auto to fire an overcharged plasma pistol into the dred…Id like to take a moment here to mebtion my lucky plasma dice. It is purple, like plasma. In 11 years of gaming it has never ever rolled a natural 1. Hundreds of games. Not a single 1. First game of 8th, first time I not only fire a plasma weapon but an over charged one at that. Natural 1. I was so shocked that I didn’t even think to do a command reroll. Whats funny is I was poking fun at the other guy the whole game for not overcharging his plasma primaris, calling him out to live dangerously. So last seraphim taken herself out which actually put the dred outside of combat.
Imagifiers profited nothing this turn.
Bss squad fell back from the Ripoffs. Repressor fell back from its combat. My undamaged immolator went and flanked the terminators. Bss squad jumped out of the damaged immolator.
Canoness that had been by the bss asdaulted by the ripoffs fired her inferno pistol and killed a ripoff.
Amadeus fired at the dred but only did one wound. Solenelle has a super moody machine spirit and does nothing. I assume this is due to it still adjusting to its new Order.
Doms in the Repressor turn their sights on the lieutenant. He joined the plasma dred in the life of being a slag heap.
Knights thermal canon slagged 3 deathwatch.
The flanking immolator must have forgotten to plug its tanks into the flamers as it rolled snake eyes shooting at the termis. Inflicted a wound at least.
Bss squad and damaged immolator open up on termis and take down a model.
Knight charges the deathwatch and turns them all into gooey messes under its feet.
Celestine finishes off the ancient primaris, freeing her from combat for now.

His turn 3. Everything stayed put.
Ripoffs unleashed a fusillade at the Canoness and brought her down to 1 wound.
Las dred shot and took the last 2 wounds off the Repressor. Doms jumped out back into cover.
Plasma primaris fired again at the immolator and took it down to 1 wound.
Termies split their fire; storm bolters into the bss, psycannon into the immo. 2 bss taken down.
Ripoffs charge the cannoness. Dred and last lieutenant charge celestine and co. Termies charge bss. Tac charge doms. Overwatches bag nothing.
He starts with termies (bad move). After some amazing saves, only 1 bss is taken down. Que the obligatory charge interrupt CP.
Celestine goes ham on the dred before it can strike and obliterates it.
Lieutenant takes down a geminae.
Ripoffs lay the hurt on the canoness. She fails only 1 save. I go to use a cp reroll but my opponent reminds me id alreadt used a thing this phase.
Tac beat down the doms to 2 girls. I don’t remember if he fired the tacs at the doms before charging or not.
I roll nothing but 6s for the doms and bss. The doms bug out completely as id taken the superior out by mistake. The bss fail by 1 due to superior so I have her bug out and keep the heavy bolter around.

My turn 3. Use the 2+ on the bss that fell back from the ripoffs previously to shoot at them. They take one down.
Celestine faithfully carves up the last lieutenant. An imagifier goes off to give Solenelle another moment to demonstrate its moodyness by firing a single shot at the now exposed tac squad in cover but not wounding.
Celestine and co jump over to the Tac squad. Bss falls back feom termies. Bss from flanking immolator jump out and assume firing position near the termies. Knight put itself between the damaged immolator and the plasma primaris.
Bss fire at ripoffs again and reduce last guy to 1 wound.
Amadeus freaking loves killing things. Fires 6 missiles and turns 6 tacs into pink mist.
Solenelle obviously feeling a bit outdone reduces whats left of the tacs to 1 model.
Celestine is feeling a bit tired after massacreing so much and only fires once feom her blade at the tac but doesn’t wound.
The flanking immolator reconnects its hoses and unleashes a torrent along with the deposited bss squad to reduce the termies to 1 model with a single wound.

It was here that my opponent called it.

Scores:
Sisters: killed 1x Capt, 2x lieutenant, 2x primaris, 2x venerable dread, 1x deathwatch, First blood.
Total 9.

Marines: killed 2x seraphim, 1x repressor, 1x dominions, 1x Canoness, Line breaker.
Total 6.

It was a fun game with the learnings happening on both sides. Even though he was playing a throw together list and figured he was going to lose from the get go; he enjoyed the game and is much enjoying 8th so far.
The game will move a lot quicker once umit entries and rules are memorised…my opponent had a lot of time spent in his index finding units stats anf rules. It was a long game because of it and im not blameless in this area either.

All in all. A pleasing first experience. Very very very much liking 8th.
   
Made in fi
Hooded Inquisitorial Interrogator






I've played a game of sisters too and had for the first time in ever a great time with acts of faith with imagifiers. Some people might see double movement or double shooting as bit of a bs but like in your game they're not always reliable unless it's celestine who is in my opinion overpowered for her cost.

Immolators work really well with twin flamers since you can't miss and it can even pierce through vehicles. Shame seraphims only have one attack each in close combat because I'd rather fight than shoot with them so they aren't so samey as regular battle sisters.

Nice to hear both sides had done their study on the new rules! I have to say most of the time in my game was spent on flipping the books for statistics, then weapon statistics, back to vehicle damage effects, back and forward to this and that.
   
Made in us
Hardened Veteran Guardsman



Tampa, Florida

I've had one game with the SoB so far in 8th and it went about like yours. I threw Celestine and 10 Seraphim in against about 75 orks and a warboss and came out on top. Granted, the Seraphim didn't survive and some Geminae got slapped around, but between 30" charges and extra attacks to start the turn Celestine is almost certainly overpowered as hell. However, I'm cool with that..

Glad to see your Exorcists did well, mine were fairly unspectacular the first time out in 8th.
   
Made in ca
Been Around the Block




I just want to point out that the limit on Strategems is on the strategems themselves and not the use age of command points. Page 215 of the rulebook in the matched play rules. So you could have used a reroll in the same phase as the combat interrupt.
   
 
Forum Index » 40K Battle Reports
Go to: