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Questions about Impassable Terrain, Pile-ins, and overwatch (not all at once, that'd be crazy talk)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut





Still trying to shake off my preconceived notions from 7th here, so somebody please give me a rule check:

Impassable terrain is no longer a thing? My friend and I declared some terrain impassable at the start of the battle as a matter of course, then went to double check that flyers ignore it... but then couldn't find anything about impassable.

There is no requirement to pile in or consolidate, so if my opponent removes the last model within 1" of my unit after he's already activated his unit (at the end of his turn), does this mean my model is free to act 100% normally without falling back? Combat could technically end this way in 7e as well, except it said "must" pile-in instead of "may," so it was a lot less likely.

Re-rolls to hit work on overwatch? Paraphrasing the BRB, "No dice modifications work on overwatch," but "re-rolls happen before modifications" implies that re-rolls do not count as modifications... which I guess is only messing with me because re-rolls ARE modifications in certain other popular table-top games Still, I'd appreciate getting some confirmation of that here.
   
Made in us
Regular Dakkanaut






1. Yes and no. Infantry can move through ruins that other units cannot. It is technically impassable, but the concept of "impassable terrain" isn't really a thing anymore.

2. Correct

3. I play it as you can reroll natural misses based on the ballistic skill, (i.e. a tactical marine rerolls 1s and 2s), but I have never looked to deeply into it. This could be a case of them thinking of the reroll as a modification, and then using modification in another sense elsewhere.

However, the way I see it, overwatch is not a change to 6+ shooting, just a condition in which only 6's hit. Ergo the reroll of natural misses.

I would be pleased to hear some other options for #3, as it does wonky things to my brain when I explain it as above.

This message was edited 1 time. Last update was at 2017/07/24 05:05:27


-three orange whips 
   
Made in gb
Norn Queen






 Deathypoo wrote:
Still trying to shake off my preconceived notions from 7th here, so somebody please give me a rule check:

Impassable terrain is no longer a thing? My friend and I declared some terrain impassable at the start of the battle as a matter of course, then went to double check that flyers ignore it... but then couldn't find anything about impassable.

There is no requirement to pile in or consolidate, so if my opponent removes the last model within 1" of my unit after he's already activated his unit (at the end of his turn), does this mean my model is free to act 100% normally without falling back? Combat could technically end this way in 7e as well, except it said "must" pile-in instead of "may," so it was a lot less likely.

Re-rolls to hit work on overwatch? Paraphrasing the BRB, "No dice modifications work on overwatch," but "re-rolls happen before modifications" implies that re-rolls do not count as modifications... which I guess is only messing with me because re-rolls ARE modifications in certain other popular table-top games Still, I'd appreciate getting some confirmation of that here.
There doesn't seem to be any specific rules for "impassible" terrain other than what you agree on. The rules for moving do state however that "cannot be moved through other models or through terrain features such as walls, but can be moved vertically in order to climb or traverse any scenery" so you can claim that certain things are "walls" for the purposes of the rules.

You are correct, if you don't pile in then you aren't within 1" of an enemy at the start of the movement phase, so you don't need to fall back.

Rerolls work just fine, it's only modifiers that are ignored. Re-rolls are, as you say, not modifiers.


Automatically Appended Next Post:
 3orangewhips wrote:
3. I play it as you can reroll natural misses based on the ballistic skill, (i.e. a tactical marine rerolls 1s and 2s), but I have never looked to deeply into it. This could be a case of them thinking of the reroll as a modification, and then using modification in another sense elsewhere.

However, the way I see it, overwatch is not a change to 6+ shooting, just a condition in which only 6's hit. Ergo the reroll of natural misses.

I would be pleased to hear some other options for #3, as it does wonky things to my brain when I explain it as above.
That does seem like a good thing to bring up. I would have to say however that a blanket re-roll misses ability will re-roll anything 5 and under, because the way it works is "Roll dice. Did it hit before applying modifiers? If No, Re-roll". It's not asking "Did it roll above a certain number".

Funnily enough while modifiers don't affect needing 6's to hit, they still actually apply. Thus if something is giving you a -1 to hit, plasma is more likely to explode, you won't get Tesla etc. while if something IS giving you a +1 to hit, things that trigger on a 6+ to hit would technically still trigger on a 5, even though it misses.

This message was edited 3 times. Last update was at 2017/07/24 05:12:43


 
   
Made in us
Regular Dakkanaut





Thank you both!

 BaconCatBug wrote:

Funnily enough while modifiers don't affect needing 6's to hit, they still actually apply. Thus if something is giving you a -1 to hit, plasma is more likely to explode, you won't get Tesla etc. while if something IS giving you a +1 to hit, things that trigger on a 6+ to hit would technically still trigger on a 5, even though it misses.


This is freaking weird, but I get it.
   
 
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