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Made in us
Chosen Baal Sec Youngblood




New Hampshire


So i have been running this list for a few weeks now and in two tournaments and it's definitely solid. The big thing is that I actually prefer to go second while everyone else is scrambling to try to go first. The real power of the list is in the grand masters as they drop 9 inches out and proceed to vast smite/ Shoot? and then charge. However with that being said i am not to sure about the battalion detachment as i dislike having so few guard units to be actually useful. I would love some input from anyone willing to help out as I leave for Nova in a week! The only caveat is that i need to have at least 6 units on the board per the 50% rule. Thanks in advance!

++ Battalion Detachment +3CP (Imperium - Astra Militarum)

+ HQ +

Company Commander: Chainsword, Laspistol

Company Commander: Chainsword, Laspistol

+ Troops +

Infantry Squad
. 7x Guardsman
. Heavy Weapon Team: Mortar
. Sergeant: Chainsword, Laspistol

Infantry Squad
. 7x Guardsman
. Heavy Weapon Team: Mortar
. Sergeant: Chainsword, Laspistol

Infantry Squad : 9x Guardsman
. Sergeant: Chainsword, Laspistol

+ Elites +

Ratlings
. 5x Ratling: 5x Sniper Rifle

Ratlings
. 5x Ratling: 5x Sniper Rifle

++ Supreme Command Detachment +1CP (Imperium - Grey Knights)

+ HQ +

Grand Master in Nemesis Dreadknight [14 PL, : 4: First to the Fray, Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Psycannon, Nemesis Daemon Greathammer, Sanctuary, Warlord

Grand Master in Nemesis Dreadknight [14 PL, : Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Psycannon, Nemesis Daemon Greathammer, Vortex of Doom

Grand Master in Nemesis Dreadknight [14 PL, : Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Psycannon, Nemesis Daemon Greathammer, Purge Soul

++ Supreme Command Detachment +1CP (Imperium - Grey Knights) [42 PL, ++

+ HQ +

Grand Master in Nemesis Dreadknight [14 PL, : Dreadfist, Dreadknight teleporter, Gate of Infinity, Gatling Psilencer, Heavy Psycannon, Nemesis Daemon Greathammer

Grand Master in Nemesis Dreadknight [14 PL, : Dreadfist, Dreadknight teleporter, Gate of Infinity, Gatling Psilencer, Heavy Psycannon, Nemesis Daemon Greathammer

Grand Master in Nemesis Dreadknight [14 PL, : Dreadfist, Dreadknight teleporter, Gate of Infinity, Gatling Psilencer, Heavy Psycannon, Nemesis Daemon Greathammer

++ Total: [103 PL, 2000pts] ++

Created with BattleScribe (https://battlescribe.net)

"If everything comes easy, your likely going the wrong way..." Unknown 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

I'd mix up your psychic powers. Since everyone has a teleporter, you don't need quite so many Gates. You do, though, need redundancy in case the Sanctuary guy dies. Take two Sanctuaries, an Astral Aim (Gatling into a sniper unit would be mean), and Gate, Vortex, Purge. Maybe even HH instead of Gate, bc you're going to want to wound on 2s against an IK at some point. And you've got six Deep Strikes, plus six shunts--you don't really need Gate at that point.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, with six NDK-GMs the list looks rather scary. They all can be in charge range in turn 1. Here you can concentrate fire on one enemy flank and then proceed to the center. This should give you overwhelming fire power.
Eric is right about the psychic powers.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut





Have you considered trying to find the points to put heavy incinerators on one or more of the NDK? The range would mean instant flame as you come down and would give you an anti-assault weapon for the riskier drops.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Kingzerno wrote:
Have you considered trying to find the points to put heavy incinerators on one or more of the NDK? The range would mean instant flame as you come down and would give you an anti-assault weapon for the riskier drops.

As far as I remember, incinerators have a range of 8'' while the model has to be >9'' away from the enemy during the shooting phase (when the model comes down).

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut





Yup. That's an incinerator. The NDK has access to the heavy incinerator which is 12 inch range....
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Kingzerno wrote:
Yup. That's an incinerator. The NDK has access to the heavy incinerator which is 12 inch range....

However, players seem to prefer the gatling psilencer of the heavy incinerator. Maybe pt issues.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut





Yeah. Points will play a part. I just like the idea of roasting my enemies
   
Made in ca
Fresh-Faced New User




Spamming the best unit in a faction, min/maxing the barest other requirements, is frankly not someone I would even play.
   
Made in us
Chaos Space Marine dedicated to Slaanesh





Florida

Ashlar wrote:
Spamming the best unit in a faction, min/maxing the barest other requirements, is frankly not someone I would even play.


When you participate in a GT, you don't really have a choice... You only bring the best of the best, rough your way to the top, or have fun trying. 90% of players bring WAAC lists.

The list is good and niche. I'd say with that amount of huge heavy hitters and some good die rolling you can easily squeeze into top GK player, just don't sit across from bubble wrapped LC spam.

This message was edited 2 times. Last update was at 2017/08/22 15:09:27


 
   
Made in us
Chosen Baal Sec Youngblood




New Hampshire

 Elric Greywolf wrote:
I'd mix up your psychic powers. Since everyone has a teleporter, you don't need quite so many Gates. You do, though, need redundancy in case the Sanctuary guy dies. Take two Sanctuaries, an Astral Aim (Gatling into a sniper unit would be mean), and Gate, Vortex, Purge. Maybe even HH instead of Gate, bc you're going to want to wound on 2s against an IK at some point. And you've got six Deep Strikes, plus six shunts--you don't really need Gate at that point.


They removed Shunts for Dread Knights now so the Teleporter allows you to deep strike. I will definitely grab another sanctuary but the gates allow me to move them turn 3 or 4 to objectives that i need. Honestly if i wasn't going for a tournament i enjoy playing fluffy storyline driven armies like White Scar Bikes or my Guard but als this is for Nova and you either Min/Max or you quickly find your way to the bottom of the roster. Currently I am ranked 31 in Grey Knights according to ITC so i am hoping to bump that number up with Nova. The heavy Incinerators are terrific but they really should have been 2d6 instead of 1d6 in order to make their points viable. 40 points for a flammer that auto hits is tough when i can get 12 shots from the psilencer and reroll ones to hit. The Hammers are another one of those personal choices as the hammer is a minimum of 3 damage but up to a d6 with a -1 to hit. The swords are definitely cooler looking but the 1d6 just hurts as they my luck would be a rolling a whole bunch of ones. I have tried inquisition acolytes as well ad even the 8 dread knight list GW suggested but I find in Nova style missions you just don't have the points in order to deep strike them in and you lose the alpha strike.

This message was edited 1 time. Last update was at 2017/08/22 18:20:33


"If everything comes easy, your likely going the wrong way..." Unknown 
   
Made in ca
Fresh-Faced New User




 ChobitsCrazy wrote:
Ashlar wrote:
Spamming the best unit in a faction, min/maxing the barest other requirements, is frankly not someone I would even play.


When you participate in a GT, you don't really have a choice... You only bring the best of the best, rough your way to the top, or have fun trying. 90% of players bring WAAC lists.

The list is good and niche. I'd say with that amount of huge heavy hitters and some good die rolling you can easily squeeze into top GK player, just don't sit across from bubble wrapped LC spam.



The OP said he had played in 'some tournaments' which could be local or anything: he didn't reference playing in GTs.

So, he is just spamming an OP list. I wouldn't play him.


   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

So, he is just spamming an OP list. I wouldn't play him.

Lists like this are everywhere in the 40k universe if you play at the competitive level.

The list is very interesting. The teleporting NDKs allow a very flexible play. However, I dont know how survivable the Guardsmen units will be. Without cover, they will die quickly. But if the NDKs provide enough pressure upon the enemy, the opponent will be hard pressed to make decisions.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut





See I don't care what list my opponent brings. 99% of the time* I just enjoy playing the game and am happy to take on what others are bringing.

Variety keeps it interesting and gets you to change your tactics and play style.

Yes this list has some heavy hitters. But a couple of lascannon shots could quickly ruin his day. What about mobs where he just doesn't have the damage output to take them down in combat? What about a flyer based army?

There is no perfect undefeatable list and I for one would be interested to play this.



*See the dick who showed up to a 7th ed tourny with brimstone horrors hidden behind an aegis line that then dropped in like 50 screamers and heralds all with a 2++ re-rolling...
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

*See the dick who showed up to a 7th ed tourny with brimstone horrors hidden behind an aegis line that then dropped in like 50 screamers and heralds all with a 2++ re-rolling...

Those times are over, arent they?

The above list has some weaknesses.
It needs some skill to handle horde armies and it is vulnerable to very shooty or fast moving armies.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut





They better be. I didn't help the guy playing them was a jackass either. Didn't introduce himself, barely said a word apart from "X saves to make minus X to the save." As soon as the game finished he turned and started talking to someone else.

Dick won the tournament and was smug whilst doing it. But the list was no fun to play against, cannot have been fun to play and the paint job was crap despite low model count...(see spray white, wash three different colours)

*rant over*

But yes. Every army has it's weaknesses. I doubt this force would enjoy being tied up by ork boy mobs backed up by a painboy and waagh banner. The sheer quantity of attacks would be a cause for concern.

A ynnari force where you killing anything has them hurling something at you would be a pain as well. I'm looking at the wraith guard guns as I say that...
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Kingzerno wrote:
They better be. I didn't help the guy playing them was a jackass either. Didn't introduce himself, barely said a word apart from "X saves to make minus X to the save." As soon as the game finished he turned and started talking to someone else.

Dick won the tournament and was smug whilst doing it. But the list was no fun to play against, cannot have been fun to play and the paint job was crap despite low model count...(see spray white, wash three different colours)

*rant over*

But yes. Every army has it's weaknesses. I doubt this force would enjoy being tied up by ork boy mobs backed up by a painboy and waagh banner. The sheer quantity of attacks would be a cause for concern.

A ynnari force where you killing anything has them hurling something at you would be a pain as well. I'm looking at the wraith guard guns as I say that...

Dont worry. This is 40k and extremal armies are usually scissor, paper & rock. This has not changed over the editions.

I guess the above list will go 50:50 in a larger tourney. For Mirrsith's sake, I hope it will work out for him. Having fun is top priority.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Fresh-Faced New User




Oh, I am not worried about beating him. I just think that some type of fluffy is needed in list building. There will always be min/max-ers, but that is why I don't play in tournaments - I want to enjoy my limited gaming time in a very busy life.
   
Made in us
Fresh-Faced New User




Los Angeles, California

This is a really interesting list. I like it!

Do you think the Ratlings will have a lot of utility?

How do you play to deal with Flyer heavy lists? A lot of the dakka in this list comes from GMNDK CC.

This message was edited 1 time. Last update was at 2017/08/23 22:51:44


40K:
Adeptus Custodes
Adepta Sororitas
Questor Imperialis 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

In a list with flyers, heavy incinerators would be an option since they hit automatically.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Chosen Baal Sec Youngblood




New Hampshire

stillflowing wrote:
This is a really interesting list. I like it!

Do you think the Ratlings will have a lot of utility?

How do you play to deal with Flyer heavy lists? A lot of the dakka in this list comes from GMNDK CC.



So the last 240 points or so is where i have been struggling to be honest! Given that GW has nerfed flyer heavy lists in that they cannot hold objectives and do not count for the Boots on the ground rule it has definitely lessened the concern. The few times I have faced flyers they are usually the Eldar Hemlocks as they generally come in three's lol. There are a couple really neat uses in the list that I rely on heavily. First i usually want to go second as I have very little on the board for you to shoot at let alone see so it tends to be a big waste of a turn for my opponent. Second i use my psychic powers to the fullest! If i see a flyer I will use repetitive smites and my favorites Purge Soul and Vortex of Doom!!!!! The other key is stratagems! Cannot say more about them! I use Glory before death as one of my go to's as it lets me swing or shoot again when a dread knight is destroyed. And my other favorite is truesilver armor to absorb those nasty smites along with Psybolt ammunition which adds 1 str to the psilencer and -1 ap making it STR 5 AP -1 D3 wounds each. I have actually since removed the ratlings in favor of more Imperial Guard Mortar teams which i find more consistent given that the ratlings really just provided a bubble effect keeping you from dropping in my back lines. Lastly although it hits very hard it can stall out as well. I lost my first match yesterday in a practice game against Dark Angel Lascannon spam! I'm sure your thinking i was shot off the board by a few lascannons but I assure you I mauled them first. On the contrary I made 3 out of my six charges into combat thanks to the warlord trait allowing me to reroll the charge! I actually lost because my opponent was running a Juggernaut? It shoots 20 Auto cannon shots a turn hitting on 2's and rerolling ones thanks to Azreal lol So yeah its hard to make 17 Invul saves on a 4+. In the end I lost by 1 point utilizing the Nova missions as I failed to kill Azreal in CC. In closing I will say that just like most lists you try to build for the Meta no different than any other miniature/ card game I have played in the past. Ork hordes do hurt alot however i throw out 18 shots per Dread Knight and I have recently added mortars to help off set against orks and Guard.

"If everything comes easy, your likely going the wrong way..." Unknown 
   
Made in us
Fresh-Faced New User




Los Angeles, California

True. Leveraging Smite/Vortex/Purge to knock down a flyer fast seems like a good way to alpha, but a subsequent flyer will be positioned such that you can't get another 6 smites on it (if the other player knows what he's doing).

I guess you still have Heavy Psycannons hitting on 3+ reroll 1s / 4+ / -1 vs a Stormraven (-1 to hit, T7, 3+, 14 wounds). That Maths out to 36 shots, 27 Hits, 13.5 Wounds, 6.75 Unsaved Wounds a turn.

Do you want your dreads to shoot every turn or is it OK for them to be tied up in melee?


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