Wondering if anyone has any feedback and advice on this list? I'm pretty happy with it so far and have had a lot of fun with it in GHB2017
Allegiance: Seraphon
Points: 1970
Drops: 8
Summoning Points: 200
Warscroll Battalion: Shadowstrike Starhost
Leaders
Slann Starmaster (General) with Vast Intellect (Knows all Seraphon spells except for Kroak's) and Incandescent Reatrices (Revives on a 3+ with d3 wounds).
Saurus Astrolith Bearer with Light of Dracothan (Dispel Scroll).
Skink Starpriest (In the Shadowstrike Warhost)
Battleline
Saurus Warriors 40 with Spears and Full Command.
Skinks 40 with Alpha, Boltspitters and Star Bucklers. (In the Shadowstrike Warhost)
Skinks 10 with Alpha, Boltspitters and Star Bucklers. (In the Shadowstrike Warhost)
Skinks 10 with Alpha, Boltspitters and Star Bucklers.
Behemoth
Bastiladon with Solar Engine
Others
Ripperdactyl Riders 3 riders with Alpha (In the Shadowstrike Warhost)
Basically the idea is play this army exactly like an 8th Edition Lizardmen army. Huge Saurus block to bus the characters which just smashes through whatever it charges at, Skinks do what Skinks do best and act as flankers, skirmishers, objective grabbers and just be a general nuisance. Bastilodon nukes whatever it looks at the the Slann summons in what is needed before going to town with magic. The Ripperdactyls kamikaze whatever high vanlue target needs to be dead five minutes ago.
As for units I plan to summon I own (in order of effectiveness): Skink Handlers, Salamanders, Razordons, Chameleon Skinks, Troglodons more Ripperdacyls, Saurus Guard Saurus Knights.
I do have three questions:
Should I drop a unit of Skinks and cut down the Summoning Pool to 140 Points to increase that Ripperdactyl squad to 6?
Should I combine the two small Skink units so that all my Skins benefit from being in the Shadowstrike Warhost? (I don't think this is a good idea because it gives me more chaff but wanted a second opinion)
Should I deploy the Salamanders into cover (allows me to have more than the max of 3 that Summoning caps at) and summon in the Skink Handlers, teleporting the Salamanders into thier aura if the summon goes off? This eats into my summoning pool but gives me an extremely save way to get my Salamanders into shooting range without exposing them to fire (Salamanders are crazy good now Horde armies are meta due to the sheer number of Mortal Wounds they toss out).
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