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Made in gb
Stubborn White Lion





UK

Hi guys, I've been struggling to write a fairly competitive craftworlds list with the new edition, now in my opinion dire avengers are way over pointed and they would have been my go to troops choice, what units do you guys see as must takes and why?
Below is a list I came up with the other day which is very ulth'wei themed but I'm still not sure it has the punch many other armies can get at this points value.

Batallion:
HQ:
Farseer, singing spear (had 7 spare points)
Doom, fortune

Warlock
Enhance/drain

Troops:
10 guardians
Heavy weapons platform shuriken Cannon
X3

Transports:
Wave serpent, twin bright lance, shuriken Cannon
Crystal targeting matrix
X3

Spearhead:
HQ:
Farseer
Guide, doom

Warlock
Conceal/reveal

Heavy support:
5 dark reapers
Exarch, reaper launcher

Night spinner

2 war walkers with 2 bright lances each

Fast attack:
5 swooping Hawks
Exarch with sunrifle

Flyer
Hemlock wraithfighter

2000








 
   
Made in us
Agile Revenant Titan




Florida

I found Spirit Stones very useful. I think the list has a lot of tools as a TAC list. Not sure where the points would come from, but taking AML on the Wave Serpents for a bit more versatility could help.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Sneaky Striking Scorpion




Seattle Area

There some good things in this list, and some less good things.

Hemlocks are always great, Serpents are usually a good bet. I'm not really a fan of War Walkers for the points. Those two walkers could instead get another hemlock, or could buy some aspect warriors to put in the serpents. Serpents are really hard to kill, but they don't do a whole lot by themselves... you're going to want to put something really dangerous inside them, knowing they'll get to their desired target.

Maybe drop the walkers and put in a squad of fire dragons & add more reapers. The fire dragons can go in a serprent, and one guardian squad can be used to bubblewrap the reapers.

I'm a really big fan of a Guide/Doom Farseer with dragons. They're basically guaranteed to rape any hard target they jump out at

You're going to need some tools to deal with hordes, as well. Guardians are decent at this, but you don't have a whole ton of them. I'm also not sure about the swooping hawks. They're going to die awfully fast, and with only 5 of them if you lose even a couple they'll be totally ineffective.

Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in au
Regular Dakkanaut




I would personally drop one farseer and add in yvraine first and foremost. Soulburst is streets better than battle focus.

If you do wish to keep craftworld then previous suggestions seem to cover off on the changes.
other options are shining spears or wraithguard, tho wraithguard will need another serpent.
Brightlances on the wave serpents aren't bad but triple cannon is a lot more versatile and cheaper. Let's them advance and still shoot at full but more anti tank is never a bad thing.
If you want to go forgeworld shadow spectres are insanely good.
   
Made in gb
Stubborn White Lion





UK

Thanks for the advice guys, my group generally stay away from forgeworld, we still don't see a balance between codex stuff and forgeworld stuff, I've come to realise pretty much all of the troops for craftworlds are way over costed when other armies stuff can do it better for cheaper so I'm thinking drop the Batallion and also that ynnari are a straight upgrade from craftworlds so I'd keep 2 serpents the same and run a shuriken Cannon serpent carrying wraith guard, put 2 units of possibly banshees in the other serpents with yvrain in one and a warlock in the other, drop the war walkers and take 2 units of 6 reapers, hemlock and nightspinner stay the same.
I'd take 2 hemlocks but I only have one at the minute.





 
   
Made in au
Regular Dakkanaut




I would Keep yvraine with the dark reapers. Have them either a unit of 10 (preferred) or a unit of 6 and 5 if you want. Start them all in a wave serpent. Then they can disembark preferably into cover and something else can jump in the serpent and fly off if you want.
Then yvraine just buffs the reapers with wotp so they can fire twice (hence the large squad) and hopefully between them and the hemlock they can neutralise their biggest return threats to hopefully repeat next turn.
   
Made in us
Agile Revenant Titan




Florida

OP: Have you tried out the list yet? How have your games fared?

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Fixture of Dakka





Los Angeles

What models do you own? Do you have money to buy lotsa stuff?

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in gb
Stubborn White Lion





UK

Haven't had chance to try anything yet, played a game the other day so my dark eldar playing friend could brush up on the new rules, we took 1k each so I went with the core of this original list just to see how it went, farseer, 2 warlock, 3 guardian squads with shuricannon platform and 3 waveserpents with lances and crystal targeting matrixes.
We rolled big guns never tire and neither of us had any heavy support so it was an objective grab game, he didn't have the fire power to crack the serpents so I popped his vehicles and dropped the guardians next to any objectives and shot whatever was sat on them which was usually softened up by the shuriken Cannon on the serpent, worked well but at that small points level the serpents really do all the work, guardians were okay but as always they're like wet paper to anything that looks at them, hopefully going to be playing an eldar/dark eldar alliance against chaos and darkangels, the dark angels player loves to castle up inside a bubble with azreal so I'll definitely be taking ynnari and going a bit more competitive.

As for models I own I have:

Yvrain, visarch, yncarne, illic, fuegan, karandaras, jetbike farseer, 2 foot farseers, 1 jetbike warlock, 2 foot warlocks, autarch with wings, converted avatar, nightspinner/fire prism, 3 wave serpents, 10 guardians plus weapon platform, 30 dire avengers, 20 howling banshees, 10 striking scorpions, 6 fire dragons, 12 dark reapers, 10 swooping Hawks, 11 rangers, 5 windriders, 5 wraith guard, 1 vyper, 3 war walkers, 2 wraith lords, hemlock and a wraith knight.

As for money to spend at the minute I'm holding off buying anything because the codex is coming up, I'm hoping for new models but also if not just to see what changes and what can actually work, my collection is pretty much a mix of armies since 3rd edition with parts sold etc.

This message was edited 1 time. Last update was at 2017/09/18 05:41:45






 
   
Made in gb
Storming Storm Guardian



United Kingdom

Honestly after about 20 or so games of 8th Edition, I have never had Guardians make thier points back in a game when I have used them.

They usually:

1) Sit on an objective and get shot to to death from outside Shuiken Range, usually by Assault Cannons or Heavy Bolters. (Bonus points if it was from Rapid Fire. Primaris Intercessors in particular have a field day with your Guardians and are the hard counter to them)
2) Sit on an objective and get a transport full of Assault unit to the face. (Or a deep strike to the face. Flayed Ones and Striking Scorpions love doing this)
3) A Leman Russ one shots the whole unit from across the table thanks to thier meh leadership.
4) They step out of the Wave Serpent and any number of the above happens.

It's a waste of points and Psychic Powers to Conceal them as well. Your Warlocks could be buffing/debuffing far more useful/threatening units.

Corsairs are very cost effective and have the flexibility of a Tactical Squad. They are balanced in that they can't go into transports so you have to be VERY careful with deploying them.

I know you are staying away from FW stuff but they are out only reasonably prices troop choice without dipping into the DE list. Talk to your group and see if they're willing to let you proxy some Guardians or Kabalites as Corsairs for a test game or two and see what they think.
   
 
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