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Made in gb
Been Around the Block




Can you?

I was under the impression that models cannnot stand on other models and nothing in the landing pads rules or errata change this. I am very confused how this fortification works in 8th edition.
   
Made in gb
Longtime Dakkanaut




The rules aren't particularly detailed here huh.

There is implicit permission from the landing pad configuration rule that models can be placed on the pad. Probably need a faq to clarify.

Surprised it looks like battlements are no longer a thing.

DFTT 
   
Made in us
Lord Commander in a Plush Chair






Yeah, it doesn't work at all in a RAW standpoint(it rarely ever has).

In 8th, models on top of a bastion are only there for looks, they are actually "inside".

The skyshield requires models on top of its own model for its rules to work and that is not technically legal. So we follow the basics of designer's notes: use common sense; it is trying to give you permission for models to stand on it, so we let models stand on it.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in gb
Longtime Dakkanaut




It does lead to a small rules hole. It has stats, it can die. If you take it off the board.. Do the models on top fall down? What if there are models underneath ?

DFTT 
   
Made in gb
Been Around the Block




Captyn_Bob wrote:
It does lead to a small rules hole. It has stats, it can die. If you take it off the board.. Do the models on top fall down? What if there are models underneath ?


That part at least is addressed by the fact that you're instructed to not remove it when destroyed but toncount it as ruins terrain.
   
Made in gb
Longtime Dakkanaut




Gendif wrote:
Captyn_Bob wrote:
It does lead to a small rules hole. It has stats, it can die. If you take it off the board.. Do the models on top fall down? What if there are models underneath ?


That part at least is addressed by the fact that you're instructed to not remove it when destroyed but toncount it as ruins terrain.

Forgive me, but I'm not seeing that in the index.

DFTT 
   
Made in gb
Been Around the Block




Captyn_Bob wrote:
Gendif wrote:
Captyn_Bob wrote:
It does lead to a small rules hole. It has stats, it can die. If you take it off the board.. Do the models on top fall down? What if there are models underneath ?


That part at least is addressed by the fact that you're instructed to not remove it when destroyed but toncount it as ruins terrain.

Forgive me, but I'm not seeing that in the index.


Ah, apologies, I should have mentioned that It's covered in the errata for Index Imperium 2. Gives it a new ability called wrecked landing pad.
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


Even if we assume (against RAW) that friendly models are supposed to be able to be on top of the skyshield landing pad (as how else are you supposed to use its rules), we're still left with the big question of whether or not enemy models are allowed to.

Yes, you're not supposed to be able to move within 1" of enemy models (which the skyshield landing pad is), but when charging (or falling back) you can...so are you able to move on top of it then?

The whole thing is a mess RAW as it currently stands.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
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Made in us
Powerful Phoenix Lord





Sure you can. And you're still a jackass if you do it. Same as last edition.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

The Datasheet tells you enemy models can be on top, via the 5++ rule's wording.

"Shielded: All models (friend or foe) that are on top of the Skyshield Landing pad..."

So enemy models can be on top, in a change to the norm.

This message was edited 2 times. Last update was at 2017/09/20 08:22:17


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Fixture of Dakka




Vanished Completely

Obvious Intent does not make a written Rule....
That is what people are highlighting with this particular Model, there is nothing granting permission for an Enemy to be within 1 inch aside from the obvious intent.

8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Of course... just stating a written rule demonstrating enemy models can be on it. Otherwise it wouldn't be worded this way. Of course they omitted bits, but this helps find intent, no?

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Fixture of Dakka




Vanished Completely

It is Game Workshop, of course they omitted important bits within the Rules for this particular Model... should we be expecting differently by now?
This, and many other Terrain related questions, all boil down to that fact Game Workshop has given up on any comprehensive rules for 'scenery pieces.'

I used to laugh over the fact we had pages of Rules, all designed to make it so buildings such as the Aquila Macro-cannon would have access to 'Model specific' Rules when they needed to behave as Models. It seemed like a very complicated way to simply get to the point we are at now, where Buildings are simply Models in your army, but such a system had one huge benefit: They where still Scenery Pieces by default. If you needed to place a Model on top of a Bastion nothing prevented you from doing so, as it was a Scenery Piece. If you needed to shoot the Heavy Bolter then everything functioned as intended, simply follow the Building Rules as they allowed the Bastion to count as a Model for purpose of shooting weapons. Now that they threw those pages of Rules out and simply stated 'is a Model,' well... that really broke a lot of things!

Now, all we have is this:
Many hobbyists enjoy making their own terrain features from scratch (thus the term ‘scratch-built terrain’). If you wish to
incorporate such terrain features into your battlefields, you and your opponent will need to devise your own rules for them.
Don’t worry – this is very easy to do, especially if you use the rules presented on these pages as examples and inspiration. You
could, for example, model your ruins on a scenic base, and agree that the base itself is simply an extension of the ruins and follows
all the same rules. Perhaps you will create a river (presumably a fantastical one filled with lava or acid) with entirely new rules,
agreeing that the only models that can cross it safely are those that can FLY . Some players prefer to say that certain terrain features,
such as giant rock formations or imposing sealed buildings, are simply impassable to any models – creating obstacles on the
battlefield for armies to manoeuvre around. You could make up some truly exotic rules for your terrain, such as creating a portal
to the warp through which Daemons can materialise throughout your battle. Anything goes, so long as all players agree that it
sounds like fun!

This message was edited 3 times. Last update was at 2017/09/20 17:46:54


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

That's all lovely, but those are the terrain guidelines. We're discussing a specific model.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Fixture of Dakka




Vanished Completely

A Model which lacks any Rule saying enemies can move within 1 inch of this Model during the Movement Phase.

The only saving grace on all of these scenery pieces is the Keyword of BUILDING, but the Authors have done nothing with this keyword in order to allow these Scenery Pieces to function as... well... Scenery Pieces. The closest thing we have is a vague line within Scratch Built Terrain telling us players tend to treat buildings as Impassable Terrain... yet another concept they have not been explained within the book. That is my gripe and this one piece of Terrain having 'implied consent' does nothing to address the cause of the problem. We simply do not have permission to treat Buildings as anything other then a standard Model. This is causing all sorts of problems that can only be corrected by giving us rules that allow Buildings and other obvious Scenery Pieces to act as Scenery Pieces.

Thus my point still stands: The Authors need to give us some actual Rules past 'Figure it all out for your own damned selves.'

This message was edited 2 times. Last update was at 2017/09/20 18:54:03


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
 
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