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2017/09/24 23:21:03
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
Warhammer Community posted the first hints about the new Astra Militarum Codex. Here is the information from the article:
Spoiler:
Codex: Astra Militarum is the next codex in line for Warhammer 40,000, and it’s just as packed with new content as its predecessors.
We’ve seen rules for Space Marine Chapters, Traitor Legions, forge worlds, and now there are rules for 8 regiments of the Astra Militarum. Which regiments, you ask? Cadia and Catachan will, of course, be included, as well as new rules for Armageddon, Tallarn, Valhalla, Vostroya, Mordian and the Militarum Tempestus. Each one of these factions will be getting its own regimental doctrine, order, stratagem, relic, and warlord trait – the codex is absolutely brimming with content, aimed at letting you customise your army to suit your style of play.
Similarly, the codex is set to diversify Astra Militarum lists with tweaks to rules and points aimed at putting each unit on an even footing. Conscripts, for example, have been changed to better reflect their inferior discipline compared to professional soldiers. It’s not just about rules, either – the new codex contains loads of new background and art, including a look at some of the more unusual regiments of the 41st Millennium and advice on how you might want to convert them.
Highlights:
1. Chapter Tactics like rules for eight Guard Regiments
2. Each Regiment will have a doctrine, Strategem, relic, and Warlord trait.
3. Advice on converting models for the Regiments (Awesome!)
4. Conscript Nerf incoming.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2017/09/25 00:07:53
Subject: Re:New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
Damn. I was hoping regiment rules would be based around type rather than homeworld, so you don't end up with Cadian tank regiments that re-roll 1s to hit with Lasguns or Tallarn infantry regiments that get +1 armour save on Leman Russes.
2017/09/25 00:16:20
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
Unit1126PLL wrote: Damn. I was hoping regiment rules would be based around type rather than homeworld, so you don't end up with Cadian tank regiments that re-roll 1s to hit with Lasguns or Tallarn infantry regiments that get +1 armour save on Leman Russes.
You can bet that the bonuses will only affect infantry.
I know admech affects all units, but their unit roster is paltry compared to the guard. The regiments will be more in line with space marines than admech, if I were a betting man.
I honestly can't wait for this just for the rules and balance changes. I'm wondering what they're going to do with conscripts, and having the scions get their own regiment stuff is interesting. Going to have to run them in a separate detachment.
2017/09/25 00:31:48
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
It's not really a surprise that Scions are getting their own Regiment stuff. They were specifically called out in the Index as not being able to be selected as a "Regiment" because of the fact they are one effectively.
2017/09/25 00:32:40
Subject: Re:New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
Gamgee wrote: I like the Praefects the most followed by Chem-Dogs but that is way too much work for me to convert them.
Yeah, especially if IG continues to be infantry focused like it is so far in this edition, it becomes incredibly tedious to model through for 50+ models. Cool for maybe a squad, not so much an entire army. Dammit GW, greatcoat plastics or bust!
2017/09/25 00:53:43
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
Gamgee wrote: I like the Praefects the most followed by Chem-Dogs but that is way too much work for me to convert them.
Yeah, especially if IG continues to be infantry focused like it is so far in this edition, it becomes incredibly tedious to model through for 50+ models. Cool for maybe a squad, not so much an entire army. Dammit GW, greatcoat plastics or bust!
yeah, the conversions are cool, but in no way doable for a swarm army like IG (unless you're a millionaire and have ton of free time). Such a shame that we're still stuck with atrocious looking IG regiment.
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039
2017/09/25 00:55:12
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
Doth my ears deceive me? Do I hear the choir of angels singing again? Hallelujah!
Also the Ventrillion Nobles remind me of the Praetorian Guard. Although that's probably a combination of the colorscheme, dapper uniforms and pithyesque helmets (i'm squinting real hard).
Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do.
2017/09/25 00:56:31
Subject: Re:New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
puma713 wrote: Sounds like they're reining conscripts in a bit.
Most likely not being able to receive orders and/or commissar buffs, I mean if you're a conscript who starts panicking and a commanding officer blows one of your squad mates heads off I think you'd just start to panick more rather than get your head together.
From what the article says I think it's most likely not being able to receive orders as the conscripts wouldn't be trained or disciplined enough to enact a first rank, second rank in the midst of combat.
2017/09/25 01:44:18
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
casvalremdeikun wrote: Warhammer Community posted the first hints about the new Astra Militarum Codex. Here is the information from the article:
Spoiler:
Codex: Astra Militarum is the next codex in line for Warhammer 40,000, and it’s just as packed with new content as its predecessors.
We’ve seen rules for Space Marine Chapters, Traitor Legions, forge worlds, and now there are rules for 8 regiments of the Astra Militarum. Which regiments, you ask? Cadia and Catachan will, of course, be included, as well as new rules for Armageddon, Tallarn, Valhalla, Vostroya, Mordian and the Militarum Tempestus. Each one of these factions will be getting its own regimental doctrine, order, stratagem, relic, and warlord trait – the codex is absolutely brimming with content, aimed at letting you customise your army to suit your style of play.
Similarly, the codex is set to diversify Astra Militarum lists with tweaks to rules and points aimed at putting each unit on an even footing. Conscripts, for example, have been changed to better reflect their inferior discipline compared to professional soldiers. It’s not just about rules, either – the new codex contains loads of new background and art, including a look at some of the more unusual regiments of the 41st Millennium and advice on how you might want to convert them.
Highlights:
1. Chapter Tactics like rules for eight Guard Regiments
2. Each Regiment will have a doctrine, Strategem, relic, and Warlord trait.
3. Advice on converting models for the Regiments (Awesome!)
4. Conscript Nerf incoming.
I'm annoyed that the only conversions they show are hideously expensive to do thanks to such specialized GW bits, but it makes sense that they're what are shown in the book. Thanks to GW's legal department they won't admit other mini companies exist but by doing this they show you "hey, you can do all kinds of stuff with random bits out there!" This will help inspire people and encourage them to create their own regiments, be they 100% original IG or no. It's also a good sign that we'll continue to see support for the old metal lines, and maybe even a few of the more popular ones eventually come out in plastic someday.
The chapter tactic stuff will most likely affect infantry and sentinels only. That's how space marines and chaos space marines work and admech only has like one vehicle, otherwise they're in the same boat. If anyone gets a regiment trait that helps vehicle, maybe it'll be armageddon, but I wouldn't count on it.
I'm mainly amazed it's coming out so soon. I figured we had till at least November. Brace for nerfs comrades, there's no way we're coming out of this at the strength we had in the index. Honestly this is probably a good thing, I just worry they'll go way too far with the nerfs, like they did with 6th.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
2017/09/25 01:58:50
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
If they lose a orders and commissar buffs, then you might as well delete them, no one willl ever take them. Losing orders is a perfect nerf. Or just take away their regiment keyword.
2017/09/25 02:09:21
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
argonak wrote: If they lose a orders and commissar buffs, then you might as well delete them, no one willl ever take them. Losing orders is a perfect nerf. Or just take away their regiment keyword.
Competitive players won't take them. Fluff players will.
2017/09/25 02:11:37
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
argonak wrote: If they lose a orders and commissar buffs, then you might as well delete them, no one willl ever take them. Losing orders is a perfect nerf. Or just take away their regiment keyword.
Say what? lol no you still take them since they are dirt cheap, fulfill your troop tax and screen out deep striking units. Instead of 40 man blobs you will just see 2x20 man blobs lol.
It's absolutely necessary to remove the commissar buff or nerf it to hell and to take away orders. I would bet a hot sandwich they get the stratagem like chaos cultists got that lets you recycle conscripts anyway.
argonak wrote: If they lose a orders and commissar buffs, then you might as well delete them, no one willl ever take them. Losing orders is a perfect nerf. Or just take away their regiment keyword.
Say what? lol no you still take them since they are dirt cheap, fulfill your troop tax and screen out deep striking units. Instead of 40 man blobs you will just see 2x20 man blobs lol.
It's absolutely necessary to remove the commissar buff or nerf it to hell and to take away orders. I would bet a hot sandwich they get the stratagem like chaos cultists got that lets you recycle conscripts anyway.
That's kind of my thought as well. Giant blobs of Conscripts are still going to be a thing. They may not be paired with a Commissar anymore, which I would think IG players would be amenable to. I hope that their tanks get a buff.
argonak wrote: If they lose a orders and commissar buffs, then you might as well delete them, no one willl ever take them. Losing orders is a perfect nerf. Or just take away their regiment keyword.
Say what? lol no you still take them since they are dirt cheap, fulfill your troop tax and screen out deep striking units. Instead of 40 man blobs you will just see 2x20 man blobs lol.
It's absolutely necessary to remove the commissar buff or nerf it to hell and to take away orders. I would bet a hot sandwich they get the stratagem like chaos cultists got that lets you recycle conscripts anyway.
No, then you just take barebones infantry squads because bringing a 20 man unit that deserts to a man after 10 wounds is a waste of points and time. Guard have zero problems filling troop slots with or without conscripts. Their only selling point over regular infantry is their numbers and ability to not take serious morale casualties.
Like seriously, people don't understand that actual good competitive lists remove 40-50+ conscripts/screening units per turn with ease. I just came from a tournament where a Ynnari player at the table next to me killed 90 boyz in a single turn. Said ork player destroyed my 35 man conscript unit and tied up the line if 35 behind then with a combination of multiple full powered smites from weirdboyz and a turn 1 charge from Da Jump.
A Cawl ball deleted all 60 I brought to a tournament a couple weeks ago in a single turn. Turn 2 he killed 4 of 6 infantry squads. Anti infantry options are out there and they work wonders against conscripts. If your army doesn't have them, that's an issue that needs to be fixed on your army's end because otherwise the armies that already murder guard infantry will go from painfully good at it to absolutely absurd at it.
2017/09/25 03:19:37
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
Leth wrote: Honestly with bits resellers its not as hard to get the parts you need to conversions.
It is if your Tau. I've been trying to find a bloody light saber ripoff thing I can slap on my commander for a year now that I can paint up in a custom colour. I can't find a generic light sword anywhere lol. Or even a cool energy blade type thing.
This message was edited 2 times. Last update was at 2017/09/25 03:20:14
2017/09/25 03:27:15
Subject: New Astra Militarum Codex (Pre-Order Next Weekend, Oct 7 Release)
I will be even more upset if the regiment rules only affect infantry.
*Welcome to the Imperial Guard, most vast and diverse formations in the galaxy. They field tank regiments, air defense regiments, superheavy tank regiments, reconnaissance companies...
... but if you play an thing other than infantry you get NOTHING.*