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2017/10/11 22:27:11
Subject: tyranid harpy sonic screech and Counter defensive interaction
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Long-Range Land Speeder Pilot
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sonic screech states when a harpy charges until the end of turn enemy units within 1" cannot be chosen to fight until all other eligible units have done so.
counter defensive states that it is used right after a unit that has charged has fought. select one of your own eligible units and fight with it next
here is the scene. i shoot up a squad of boys with some gargoyles and some shrikes, assault them on my turn get them to say half strength. they live through my opponents turn taking some casualties and then i have my harpy fly into the battle to support them. can my opponent use counter defensive to negate my sonic screech?
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2017/10/11 22:40:35
Subject: tyranid harpy sonic screech and Counter defensive interaction
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Norn Queen
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Lord_Ghazghkull wrote:sonic screech states when a harpy charges until the end of turn enemy units within 1" cannot be chosen to fight until all other eligible units have done so. counter defensive states that it is used right after a unit that has charged has fought. select one of your own eligible units and fight with it next here is the scene. i shoot up a squad of boys with some gargoyles and some shrikes, assault them on my turn get them to say half strength. they live through my opponents turn taking some casualties and then i have my harpy fly into the battle to support them. can my opponent use counter defensive to negate my sonic screech?
I would say utilise the sequencing rules, even if it's a bit of a stretch to say they apply here. Otherwise, roll off as per the "Most Important Rule" since you're given two contradictory statements with no clause to resolve them (like the various "First Strike" style rules have). Personally I would play it as the Stratagem taking precedence regardless of who's turn it is, but that has zero rules basis, since the rules in this case are simply not explanatory enough and result in a conflicting situation.
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This message was edited 2 times. Last update was at 2017/10/11 22:42:24
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2017/10/11 22:52:49
Subject: Re:tyranid harpy sonic screech and Counter defensive interaction
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Long-Range Land Speeder Pilot
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after talking to my local group they've all said that the units charged with the harpy are no longer eligible until every other eligible unit has fought.
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2017/10/12 01:58:27
Subject: tyranid harpy sonic screech and Counter defensive interaction
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Grim Dark Angels Interrogator-Chaplain
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BaconCatBug wrote:Lord_Ghazghkull wrote:sonic screech states when a harpy charges until the end of turn enemy units within 1" cannot be chosen to fight until all other eligible units have done so.
counter defensive states that it is used right after a unit that has charged has fought. select one of your own eligible units and fight with it next
here is the scene. i shoot up a squad of boys with some gargoyles and some shrikes, assault them on my turn get them to say half strength. they live through my opponents turn taking some casualties and then i have my harpy fly into the battle to support them. can my opponent use counter defensive to negate my sonic screech?
I would say utilise the sequencing rules, even if it's a bit of a stretch to say they apply here.
Otherwise, roll off as per the "Most Important Rule" since you're given two contradictory statements with no clause to resolve them (like the various "First Strike" style rules have).
Personally I would play it as the Stratagem taking precedence regardless of who's turn it is, but that has zero rules basis, since the rules in this case are simply not explanatory enough and result in a conflicting situation.
I'd agree with Stratagem taking precedence. The Harpy uses a Rules override to make you fight last, but you play a new override on top that lets you fight next. Like playing trump cards on top of each other: last one on top wins. That makes most sense to me. It's like: Player 1 "Aha you fight last due to my sneaky trick!" - Player 2 "Aha no I am sneakier and fight NOW!"
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This message was edited 2 times. Last update was at 2017/10/12 01:59:34
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2017/10/12 03:18:41
Subject: tyranid harpy sonic screech and Counter defensive interaction
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Longtime Dakkanaut
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I dont agree with the strategem taking precedent.
Sonic screech would make the unit fight absolutely last, even after picking a alternating units.
Counter charge let's a unit that would fight at it's normal time fight as if it were charging, ie it can go after the charging Ayer elects a unit that charged to fight.
I'd argue the unit can't even be selected for the strategem as they don't get to fight during the normal fighting anyways, ie after all eligible units is after normally alternating between units that didn't charge.
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This message was edited 1 time. Last update was at 2017/10/12 03:19:55
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2017/10/12 18:27:52
Subject: tyranid harpy sonic screech and Counter defensive interaction
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Norn Queen
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blaktoof wrote:I dont agree with the strategem taking precedent. Sonic screech would make the unit fight absolutely last, even after picking a alternating units. Counter charge let's a unit that would fight at it's normal time fight as if it were charging, ie it can go after the charging Ayer elects a unit that charged to fight. I'd argue the unit can't even be selected for the strategem as they don't get to fight during the normal fighting anyways, ie after all eligible units is after normally alternating between units that didn't charge. Agree with this. But also, if 2 effects take place at the same time the player whos turn it is gets to decide the order of operations.
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This message was edited 1 time. Last update was at 2017/10/12 18:29:27
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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2017/10/12 18:31:32
Subject: tyranid harpy sonic screech and Counter defensive interaction
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Norn Queen
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Lance845 wrote:But also, if 2 effects take place at the same time the player whos turn it is gets to decide the order of operations.
But this isn't a case of two things happening at the same time, they happen at very different times. This is a case of two rules giving contradicting results with no clause to resolve the contradiction.
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2017/10/12 18:44:27
Subject: tyranid harpy sonic screech and Counter defensive interaction
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Norn Queen
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BaconCatBug wrote: Lance845 wrote:But also, if 2 effects take place at the same time the player whos turn it is gets to decide the order of operations.
But this isn't a case of two things happening at the same time, they happen at very different times. This is a case of two rules giving contradicting results with no clause to resolve the contradiction.
Fair.
Just reread the stratgem. It allows you to select one of your "eligible" units to fight. Arguably, the fact that the screech forces the unit to fight last means it's not eligible.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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2017/10/12 18:57:52
Subject: tyranid harpy sonic screech and Counter defensive interaction
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Humming Great Unclean One of Nurgle
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Lance845 wrote: BaconCatBug wrote: Lance845 wrote:But also, if 2 effects take place at the same time the player whos turn it is gets to decide the order of operations.
But this isn't a case of two things happening at the same time, they happen at very different times. This is a case of two rules giving contradicting results with no clause to resolve the contradiction.
Fair.
Just reread the stratgem. It allows you to select one of your "eligible" units to fight. Arguably, the fact that the screech forces the unit to fight last means it's not eligible.
Arguably, it is. It can still be selected to fight. By your logic, you cannot select any non-charging unit, since they're not eligible till all charging units have fought.
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Clocks for the clockmaker! Cogs for the cog throne! |
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2017/10/12 20:51:41
Subject: tyranid harpy sonic screech and Counter defensive interaction
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Norn Queen
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JNAProductions wrote: Lance845 wrote: BaconCatBug wrote: Lance845 wrote:But also, if 2 effects take place at the same time the player whos turn it is gets to decide the order of operations.
But this isn't a case of two things happening at the same time, they happen at very different times. This is a case of two rules giving contradicting results with no clause to resolve the contradiction.
Fair.
Just reread the stratgem. It allows you to select one of your "eligible" units to fight. Arguably, the fact that the screech forces the unit to fight last means it's not eligible.
Arguably, it is. It can still be selected to fight. By your logic, you cannot select any non-charging unit, since they're not eligible till all charging units have fought.
Non charging units dont have a stipulation that they MUST be chosen last.
Not that gw has a good track record in using standard rules writing grammar and vernacular, but generally when rules writing uses definitive statements they trump non definitive. Must beats can. In that "must fight last" beats "can be chosen".
Or the actual words in the rule cannot beats can. Can is a choice. Cannot is very definitive. Infact the rule for screech is " cannot be chosen to fight until all other eligible units have done so."
So...
1) screech triggers
2) opponent uses stratgem
3) every unit in combat that is eligible to be chosen has to fight before the screeched unit/s anyway.
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This message was edited 2 times. Last update was at 2017/10/12 21:05:08
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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