Warriors of Fate looks liek it could quickly become too good. Stand some marines in cover, and you've got a rerollable 2+ save. Even out in the open, I'm pretty sure 3+ rerolling 1s is better than a 2+ save.
What exactly are you trying to represent with this rule? Magic force fields? Supernaturally good luck? Maybe something like Salamander tactics that can be applied to shooting attacks and saves instead of shooting attacks and melee attacks would be more appropriate?
The warlord trait seems fine.
The bedlam stave doesn't necessarily seem OP, but it does seem like an annoying pain in the power armor to resolve. In addition to working like a normal weapon, you then have to ...
1.Roll to see if you do mortal wounds.
2. Roll to see how many mortal wounds you do.
3. Roll to seeif you affect a unit within 9".
4. Roll another d3 to see how many wounds they take.
5. Count models in the unit to see if you should add +1 to the last roll.
6. Repeat steps 3 through 5 for each additional enemy within 9" of the original target.
Also, do the wounds on nearby units happen only if the mortal wounds kill the original target or if the attacks from the stave kill a character/vehicle in general?
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