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2017/11/14 14:28:31
Subject: StormGuardianBomb vs Nids
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Screaming Shining Spear
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Did the Math on a Storm Guardian Webway bomb
1cp webway + 1 cp Black Guardians + 1cp Supreme Disdain
24 Guardians plus Chainswords = 48 attack dice
Shiftshroud with a Farseer, Casting Doom on the Target
Warlock on bike to get into Quicken range.
If quicken gets DtW or fails to cast, use 1 cp on a 2 warlock coven to cast the 36" version of Quicken or enhance.
Storm guardians have a 93% chance to have quicken cast so charging is moot or if that does fail then 28% chance to actually make a charge. so a net 95+% chance to succeed. So 1 in 20 games you will get caught with your pants down....
So they have ofc 24 12" range Shuriken Pistols.
With the +2 to hit they will hit on 2's and exploding dice on 4's
With Guide or an Autarch in range they reroll 1's
48 dice = 24 extra dice (72) +(4more from reroll 1's)
All but 8 hit, now reroll those 8. You get 6 hits and 4 more exploding dice.(40+6)
The 28 exploding dice garner you 23 additional hits.Reroll 1's on the 5 misses and gain 4 more hits. (23+4)
so out of 48 dice you gained 73 hits.
With a Doomed Target you expect:
55 wounds on t3
49 wounds on t4/t5
24 on t6/t7/t8
so 8 wounds on most vehicles, wiping out most power armored foes and eating up most conscripts, etc.
The best use for this would be to attack a genestealer horde and wipe them out before they can launch themselves into your line.
So the cost is 168 points plus buffing units plus 3 or 4 CP (perhaps 5 or 6 if you bring in a 2nd unit or have to rely on the Conclave) Of course the storm guardians with 6+ FNP are considered dead at that point unless you use more CPs like celestial shield and Fortune, etc but the enemy needs 24 kills to get rid of it so that is using some of his shooting or preventing his hordes from advancing.
So is there another unit that should jump thru the webway with the stormguardian bomb? perhaps 20 Defender Guardians with 2 Shuriken Cannons to eat up more hordes....like Guants? Either way I think a nid horde army list is now not moving up the table in your face but whirling around in their backfield....which is always a best case scenario when fighting them.
What is in the new nid codex that can throw this out the window?
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This message was edited 3 times. Last update was at 2017/11/14 14:32:41
koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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2017/11/14 14:46:19
Subject: StormGuardianBomb vs Nids
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Plastictrees
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admironheart wrote:
Warlock on bike to get into Quicken range.
If quicken gets DtW or fails to cast, use 1 cp on a 2 warlock coven to cast the 36" version of Quicken or enhance.
Storm guardians have a 93% chance to have quicken cast ...
You can only attempt a psychic power once per turn. So if the first one fails, the bomb is swinging in the wind.
I think that changes the math quite a bit.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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2017/11/14 14:47:55
Subject: StormGuardianBomb vs Nids
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Longtime Dakkanaut
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admironheart wrote:Warlock on bike to get into Quicken range.
If quicken gets DtW or fails to cast, use 1 cp on a 2 warlock coven to cast the 36" version of Quicken or enhance.
Remember though - if Quicken fails or gets denied you can't then try to cast it again with a Conclave due to the matched play rules.
However, a lot of people are now looking at webway guardians as a very nice horde killing, alpha strike unit. It just remains to be seen, whether or not it can make back it's points on a consistent basis.
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2017/11/14 17:51:28
Subject: StormGuardianBomb vs Nids
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Powerful Phoenix Lord
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Kdash wrote:However, a lot of people are now looking at webway guardians as a very nice horde killing, alpha strike unit. It just remains to be seen, whether or not it can make back it's points on a consistent basis.
No one is looking at Guardians as horde killers. At least no one competitive. Think about it. 20 Gaurdians even without platforms is 160pts. Against a horde army, they will drop in, maybe kill a horde unit HALF THIER COST, and then get swarmed by the unit right next to the one they just killed. That's a terrible trade. And if you start adding Guide, Quicken, Doom, etc you now have tons of points investing in something that only kills a fraction of what it is worth. The best anti-horde units for Eldar are Flyers and Serpents that can either physically block those hordes, or charge them to tie them up. Eldar kill hordes over several turns, not all in one go. Guardians might be able to do it with all the bufs (but for too many point) but their is no way Storm Guardians are doing anything unless they get super lucky. -
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This message was edited 1 time. Last update was at 2017/11/14 17:52:50
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2017/11/14 18:21:15
Subject: StormGuardianBomb vs Nids
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Norn Queen
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Also, genestealers can use their nodes to sit in reserves turn 1 now. So they won't even be on the field to get alpha struck.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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2017/11/14 20:50:06
Subject: StormGuardianBomb vs Nids
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Plastictrees
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I think it’s really interesting that the storm guardian bomb is drawing so much attention and speculation from Eldar players, though. It’s like GW gave all these really enticing options that seem like they really ought to synergize, but nobody has yet been able to make them all add up.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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2017/11/15 13:15:44
Subject: StormGuardianBomb vs Nids
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Deranged Necron Destroyer
UK, Midlands
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I've used a Guardian defender bomb twice against nids so far. Both times it was a great play. One time they killed their points value before dying, the other they didn't kill a lot but soaked up a ton of fire.
The need for Quicken to go off makes me iffy on the Stormies, whereas I think the Defenders are a good play even if you just DS them without support. With support they get even better.
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