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Made in us
Regular Dakkanaut




How does everyone deploy their droppods if they have multiples coming in on the same turn?

a)  Place them all and deviate once all pods have been placed?

b)  Place a pod, roll for deviation, then place another pod and roll for deviation, and so on.

   
Made in us
Rampaging Carnifex





Place, roll, place, roll.

Technically you're supposed to roll for one pod at a time as to reserves actually I think.
   
Made in us
Regular Dakkanaut




So you are saying that in the case or reserves you roll for a reserve, place it, roll for another reserve, place it?

We have always diced for everything that is to come in and then placed everything that came in.

So anyone else place all their pods and then roll for deviation, or is that just unheard of?

   
Made in us
Regular Dakkanaut




Chino, CA, USA

It's rather advantageous for a Drop Pod player to know how many pods he or she has coming in before they start pod placement.  That said, most people I've played against do all the Reserve rolls at once and then start placing them.

For placement, I would think you should place the pod, roll deviation (if any), and then move on to the next pod.
   
Made in us
Rampaging Carnifex





yeah. I have always done rolling all at once and I still do - the game would go uberly slow if I rolled all ten one at a time and placed, and the ruling is ambiguous.

Some guy I play in tourneys now and then insists on me placing them all then deviating but that's illogical (Since a pod could land on a position another pod is already occupying) and I'm fairly sure it is not how the rules go.

The reserve rules on pp 84-85:
"Each selection from the Force Organization chart is diced for separately at the start of the player's turn."

"When a reserve unit arrives, it must move on as specified in the reserves section of the mission description." ... "able to use deep strike in the mission being played, then they may alternatively use this method."

Operational definitions make things a little complicated. If you determine that 'arriving' means 'as soon as you roll the number that allows them to arrive' then the rules do in fact state that you roll, then move on (or deepstrike) each unit immediately.

My personal take is a little hazy honestly, I prefer to take it that "When you arrive, you follow directions." For deepstriking, the directions say 'roll for arrival of these units as specified in the Reserves rules, and then deploy them as follows.' I take that to mean that you roll for all the units and then deploy all the units one at a time. That is a kind of shaky interpretation but I think it's close enough that no one is going to niggle, and it drastically improves the game's pace.

Thankfully the actual Deep Strike scenario is very clear:

"Place one model from the unit anywhere on the table." "Roll the scatter dice." Blah blah move it or don't.

It doesn't say to place all deepstriking units so one can conclude that it means that you do one at a time just like you do everything else in warhammer (you move one unit at a time, shoot one unit at a time, et cetera).
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Longshot,

If you can admit that the rules are hazy on whether you should place them as you roll each one than by not going with the less advantageous interpretation you are effectively being a poor sport - you are using a grey area in the rules to your (major) advantage.

It is a huge advantage to know how many drop pods you are going to be getting in before you start placing them, one that you should not be getting if you consider yourself an ethical player.

It will only slow the game down until you get used to it, believe me. You should roll to see if a unit arrives, if it does you should immediately deploy it on the board. There simply isn't any clear evidence leading you to proceed otherwise and that is the course that gives you the least amount of advantage.


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Made in us
Longtime Dakkanaut






Actually, I don't agree at all. I think you must roll for all reserves at exactly the same time (so you better have a whooooole bunch of different colored dice).

The two important points, as I recall, were that the rules said that you had to roll for reserves at the start of the turn, and that you had to roll for them separately. I (and most of us) had assumed "separately" meant "sequentially" (and obviously it doesn't), but technically for you to roll for all reserves at the start of the turn and separately, you'd have to roll a die for each reserve at the same time (start of turn).


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Rampaging Carnifex





Everyone (and I mean everyone) here plays it that you roll them all at the start of the turn. I go with that because while I think it's arguable I prefer my interpretation. It fits the rules wording more closely.

By hazy I mean it's arguable and not precisely clear, but I think it leans in my direction. The 'at the start of the turn' thing seems to mostly seal it.

If someone wanted to argue it I'd be willing to discuss it, but I'm not going to have a 30 minute rules debate with myself before every game.

I do generally take the most restrictive tack on rules toward myself, but in this instance I think I'm perfectly justified playing it the way everyone else and their brothers do (since it's strongly supported by the rules, if not unequivocally).
   
 
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