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2018/04/19 10:08:40
Subject: Rule of three and squadrons
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Fresh-Faced New User
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e.g AM can take a squadron of 3 Manticores which count as 1 unit during list building.
But once you deploy it on the battlefield "from that point onwards, each operates independently and is treated as a separate unit for all rules purposes"
Would you still be able to take multiple squadrons and have a list with 9 manticores while obliging the rule of 3?
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2018/04/19 10:12:44
Subject: Rule of three and squadrons
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Norn Queen
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gosublanky wrote:e.g AM can take a squadron of 3 Manticores which count as 1 unit during list building. But once you deploy it on the battlefield "from that point onwards, each operates independently and is treated as a separate unit for all rules purposes" Would you still be able to take multiple squadrons and have a list with 9 manticores while obliging the rule of 3?
Yes this is correct. Editorial: This is one of the reasons the rule of 3 is stupid, it doesn't actually stop Guard Artillery spam since you can take 9 of each anyway. A codex only guard army can still take 9 Leman Russes, 3 Tank Commanders and Pask, plus another 9 Demolishers from the Index, plus whatever Forge World have up their sleeves, because they all have their own Dataslates. All the rule does is screw over armies like Sisters, Grey Knights and Custodes, already fairly weak armies as it is.
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This message was edited 4 times. Last update was at 2018/04/19 10:16:14
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2018/04/19 11:18:35
Subject: Rule of three and squadrons
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Regular Dakkanaut
Norway.
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It is a weakness in the rule, but its still a improvement to the game. Some armies can spam 9 of one hard"ish" unit, but its still much better than facing the "spam lists of old".
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This message was edited 1 time. Last update was at 2018/04/19 12:49:16
-Wibe. |
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2018/04/19 11:36:24
Subject: Rule of three and squadrons
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Locked in the Tower of Amareo
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Improvement if you enjoy game balance going worse and problems not actually fixed.
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2024 painted/bought: 109/109 |
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2018/04/19 13:41:00
Subject: Rule of three and squadrons
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Powerful Phoenix Lord
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Just because the "fix" doesn't address EVERY SINGLE ISSUE does NOT mean it is a bad fix. Guard having access to 9 of X is an issue with Guard, not with the main game rules. Not only does the rule of 3 prevent spam for most armies, but it forces players to make more varied choices and thus slightly more fluff appropriate lists that are FAR more fun to play against. Guard just need their tanks bumped a bit in cost, but not too much. Taking 9 of something like a tank should cost well over half their army points (if not most of the army).
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This message was edited 1 time. Last update was at 2018/04/19 13:43:02
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2018/04/19 13:55:37
Subject: Rule of three and squadrons
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Hardened Veteran Guardsman
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9 barebones(battlecannon+HB) leman russ's comes to 1368 points, 3 tank commanders with the same loadout comes to 591 points and Pask is another 207 (same loadout again) points for a grand total of 2166 to bring every leman Russ possible under the codex. Honestly you'd be better off ditching some of the tanks to buy infantry to screen you.
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This message was edited 1 time. Last update was at 2018/04/19 14:47:03
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2018/04/19 14:04:10
Subject: Rule of three and squadrons
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Powerful Phoenix Lord
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gbghg wrote:9 barebones(battlecannon+ HB) leman russ's comes to 1368 points, 3 tank commanders with the same loading comes to 591points and Pask is another 207 (same loading again) points for a grand total of 2166 to bring every leman Russ possible under the codex. Honestly you'd be better off ditching some of the tanks to buy infantry to screen you.
Thank you. I didn't know the point for this. Obviously people are over reacting to the rule of 3 and squadrons. If you whole army is 10 or so tanks only, how are you winning objectives?
Granting it wouldn't be fun to play against as you'd either have the answer to take them all out, or you wouldn't, so the outcome does become a bit one sided either way.
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2018/04/19 15:42:34
Subject: Rule of three and squadrons
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Longtime Dakkanaut
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Galef wrote: gbghg wrote:9 barebones(battlecannon+ HB) leman russ's comes to 1368 points, 3 tank commanders with the same loading comes to 591points and Pask is another 207 (same loading again) points for a grand total of 2166 to bring every leman Russ possible under the codex. Honestly you'd be better off ditching some of the tanks to buy infantry to screen you.
Thank you. I didn't know the point for this. Obviously people are over reacting to the rule of 3 and squadrons. If you whole army is 10 or so tanks only, how are you winning objectives?
Granting it wouldn't be fun to play against as you'd either have the answer to take them all out, or you wouldn't, so the outcome does become a bit one sided either way.
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9 Basilisics are only 972 though, add harker and a Comander and your 9 tank catachan spearhead is 1052 that still gives you 948 for infanty spam
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2018/04/19 15:45:30
Subject: Rule of three and squadrons
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Sneaky Sniper Drone
Oklahoma
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While it's not ideal that guard can abuse tank squadrons, limiting them to 3 of each won't limit guard.
3 Basilisks, 3 earth shakers, 3 Armageddon basilisks is still 9 basilisks.
3 basilisks, 3 manticores, 3 etc. etc.
Guard/AM will still be able to do what it does with squadrons even if you take squadrons away.
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I aren't think that.
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2018/04/19 15:53:50
Subject: Rule of three and squadrons
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Locked in the Tower of Amareo
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Galef wrote: gbghg wrote:9 barebones(battlecannon+ HB) leman russ's comes to 1368 points, 3 tank commanders with the same loading comes to 591points and Pask is another 207 (same loading again) points for a grand total of 2166 to bring every leman Russ possible under the codex. Honestly you'd be better off ditching some of the tanks to buy infantry to screen you.
Thank you. I didn't know the point for this. Obviously people are over reacting to the rule of 3 and squadrons. If you whole army is 10 or so tanks only, how are you winning objectives?
Granting it wouldn't be fun to play against as you'd either have the answer to take them all out, or you wouldn't, so the outcome does become a bit one sided either way.
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Problem is rule is unequal. Marines 3 preds, orks 3 battlewagon. Ig? All the basilisk/russ he wants. 7-8 isn't even bad army.
0-3 is not good rule for balance
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2024 painted/bought: 109/109 |
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2018/04/19 16:09:13
Subject: Rule of three and squadrons
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Powerful Phoenix Lord
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But it is a great rule to make sure players build army list closer to they way GW WANTS them to be played and how those unit's rules were designed and pointed.
7 Tyrants should never be a possibility as it doesn't happen in the fluff.
9 Basilisks might, but if they are so cheap that you can spam them as still build another half of a list, then maybe Basilisks need a slight points increase.
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2018/04/19 16:20:24
Subject: Rule of three and squadrons
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Stalwart Veteran Guard Sergeant
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Manticores dont come in squadrons.
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2018/04/19 16:39:55
Subject: Rule of three and squadrons
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Deathwing Terminator with Assault Cannon
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BaconCatBug wrote:gosublanky wrote:e.g AM can take a squadron of 3 Manticores which count as 1 unit during list building.
But once you deploy it on the battlefield "from that point onwards, each operates independently and is treated as a separate unit for all rules purposes"
Would you still be able to take multiple squadrons and have a list with 9 manticores while obliging the rule of 3?
Yes this is correct.
Editorial: This is one of the reasons the rule of 3 is stupid, it doesn't actually stop Guard Artillery spam since you can take 9 of each anyway. A codex only guard army can still take 9 Leman Russes, 3 Tank Commanders and Pask, plus another 9 Demolishers from the Index, plus whatever Forge World have up their sleeves, because they all have their own Dataslates. All the rule does is screw over armies like Sisters, Grey Knights and Custodes, already fairly weak armies as it is.
At least AM can't spam plasma CMS anymore.
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2018/04/19 17:43:28
Subject: Rule of three and squadrons
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Death-Dealing Dark Angels Devastator
Sleeping in the Rock
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gosublanky wrote:e.g AM can take a squadron of 3 Manticores which count as 1 unit during list building.
But once you deploy it on the battlefield "from that point onwards, each operates independently and is treated as a separate unit for all rules purposes"
Would you still be able to take multiple squadrons and have a list with 9 manticores while obliging the rule of 3?
Yes.Though it's worth noting the rule of 3 as far as I can tell is a guildline anyhow. But yes when you make your list you brought 3 units, each just happened to have 3 models in which split into separate units upon deployment. And I think the reason guard is allowing it is probably two-fold, for the Guard tanks are very common and usually fielded in massive numbers, so GW wants to let players represent that. Secondly with the way Russes were buffed in the codex it wouldn't surprise me to find out GW are trying to push up the model's sales after a rocky start for them this edition. (If a player can field 3 Russes max, they'll buy 3 Russes. If they can field 9, they may at least buy 4.)
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This message was edited 1 time. Last update was at 2018/04/19 17:44:41
"In Warfare, preparation is the key. Determine that which your foe prizes the most. Then site your heavy weapons so that they overlook it. In this way, you may be quite sure that you shall never want for targets."
— Lion El'Jonson
"What I cannot crush with words I will crush with the tanks of the Imperial Guard!"
- Lord Commander Solar Macharius
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