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Silent Shroud Harlequins vs. Sloppity Bilepiper and vs. Know No Fear  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in de
Longtime Dakkanaut




Sorry if this has been answered before. I couldn't find anything on it and was wondering about the resolution of moral checks in these cases.

No. 1 - Silent Shroud vs. Nurgle Daemons near Sloppity Bilepiper.

Silent Shroud Harlequins force opponents to take moral tests on 2D6, discarding the lowest. Sloppity allows Nurgle to take moral tests on 2D6, discarding the highest. How do you resolve? Roll just 1 die, having the abilities cancel each other out? Roll 3D6 discarding the highest and the lowest? Etc..


No. 2 - Silent Shroud vs. ATSKNF

Probably the easier one, but just wanted to make sure. Since Space Marines re-roll moral checks, they would (presumably) have to re-roll both dice (using ASTSKNF, not a CP re-roll) for the check if they are near Silent Shroud Harlequins?
   
Made in gb
Dakka Veteran





1) I know there was a faq in the old edition stating abilities like that would cancel eachother out, but without I'm not sure.
2) they have to re-roll both dice

 
   
Made in de
Nihilistic Necron Lord






Germany

1. Needs a FAQ. Right now you would roll two dice and discard the highest and lowest roll. Older FAQs dont apply to 8th edition.

Whenever a NURGLE DAEMON unit takes a Morale test within 6" of any friendly Sloppity Bilepipers, roll 2 dice instead of 1 and discard the highest result. In addition, each time a unit fails a Morale test within 6" of any enemy Sloppity Bilepipers, one addtional model is removed from that unit.


Subtract 1 from the Leadership characteristic of enemy units while they are within 6" of any units from your army with this form. In addition, whenever your opponent takes a morale test for a unit that is within 6" of any units from your army with this form, they must roll two dice and discard the lowest result.


2. Already answered.

This message was edited 1 time. Last update was at 2018/06/27 08:58:28


 
   
Made in gb
Norn Queen






1) Indeed it needs an FAQ or Errata to fix this situation, like the Grey Knights and Tyranids psychic test SNAFU before it.
   
Made in ch
The Dread Evil Lord Varlak





Sunny Side Up wrote:
Sorry if this has been answered before. I couldn't find anything on it and was wondering about the resolution of moral checks in these cases.

No. 1 - Silent Shroud vs. Nurgle Daemons near Sloppity Bilepiper.

Silent Shroud Harlequins force opponents to take moral tests on 2D6, discarding the lowest. Sloppity allows Nurgle to take moral tests on 2D6, discarding the highest. How do you resolve? Roll just 1 die, having the abilities cancel each other out? Roll 3D6 discarding the highest and the lowest? Etc..


No. 2 - Silent Shroud vs. ATSKNF

Probably the easier one, but just wanted to make sure. Since Space Marines re-roll moral checks, they would (presumably) have to re-roll both dice (using ASTSKNF, not a CP re-roll) for the check if they are near Silent Shroud Harlequins?


No. 1 Honestly if we go after RAW, you throw your 2 dice and remove them both.
If there stands "an additional Dice" in one rule you would throw 3 Dice and remove accordingly.
However since both rules say roll 2d6 and remove accordingly i guess you only need to check your losses with your morale then.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Since it would be impossible to execute both rules at the same, you have to go to the Sequencing Rule. The player who's turn it is would decide which to execute first since after rolling 2d6, you can only remove 1 dice without violating the rules for Morale.
   
Made in ca
Longtime Dakkanaut





I don't think an FAQ is required on #1. Both rules are trying to modify the same event at the same time. While both want you to roll two dice, they are two different abilities. In this case, Sequencing (pg 178) would apply, and whomever's turn it is would get to choose which of the two effects apply. This means that on the Harlequin's turn, the Harlequins are braver, but on Daemon's turn, the Harlequins are much more easily frightened.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in gb
Norn Queen






That isn't how the sequencing rule works. It lets you pick the order they are resolved, it doesn't let you ignore one of them completely.
   
Made in ca
Longtime Dakkanaut





 BaconCatBug wrote:
That isn't how the sequencing rule works. It lets you pick the order they are resolved, it doesn't let you ignore one of them completely.

Good point. I stand corrected.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in ch
The Dread Evil Lord Varlak





 BaconCatBug wrote:
That isn't how the sequencing rule works. It lets you pick the order they are resolved, it doesn't let you ignore one of them completely.


Basically, the Harlequins force a morale check.
Harelquin rule states roll 2d6 discard the lowest.
Sloppity states roll 2d6 and discard the highest.
Ergo you have to roll the morale check with 2d6, according to BOTH rules.
You roll 2d6 and discard the HIGHEST and the LOWEST since you HAVE to follow both rules.
End result; you rolled 2d6 which both get lost, the morale check is now losses compared to morale.

AGAIN the rules would be alot less unclear if they would've just said: forces you to roll an additional dice then discard (lowest or highest) result".

This message was edited 2 times. Last update was at 2018/06/27 12:53:56


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Norn Queen






Not Online!!! wrote:
 BaconCatBug wrote:
That isn't how the sequencing rule works. It lets you pick the order they are resolved, it doesn't let you ignore one of them completely.


Basically, the Harlequins force a morale check.
Harelquin rule states roll 2d6 discard the lowest.
Sloppity states roll 2d6 and discard the highest.
Ergo you have to roll the morale check with 2d6, according to BOTH rules.
You roll 2d6 and discard the HIGHEST and the LOWEST since you HAVE to follow both rules.
End result; you rolled 2d6 which both get lost, the morale check is now losses compared to morale.

AGAIN the rules would be alot less unclear if they would've just said: forces you to roll an additional dice then discard (lowest or highest) result".
Yeah, I agree that's how the rule works as-is.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

What if both dice roll the same result?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ch
The Dread Evil Lord Varlak





In such a case i'd recommend sudoku.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Norn Queen






 JNAProductions wrote:
What if both dice roll the same result?
Then both fit the criteria for highest and lowest. If I have two numbers, 2 and 2, the highest of those numbers is 2, though it doesn't matter which 2 I pick.

It's the same no matter how many numbers you have. If you have a 1,1, 3, and a 3, the highest number in that set is 3 and the lowest is 1.

My Naive Set Theory is rusty but I think there was a term for that, but I could be wrong.

This message was edited 2 times. Last update was at 2018/06/27 20:28:59


 
   
 
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