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Fresh-Faced New User




Khorne is devastating. Nurgle is nigh-on unkillable. Tzzentch wipes the board in the psychic phase. Slaanesh... moves really fast and hugs you. What do you think it would take to get Slaanesh back up on par with the other brothers and sisters of Chaos? Do you think it might be a simple tweak to the core units or do they just need a total rework?

My thoughts were along the lines of something of changing Slaaneshi claws from AP -4 on on rolls of a 6 to something with mortal wounds on 6 to hit / 6s on a wound, something of the sort. Something a bit nastier to represent gobsmacked individuals standing there in rapture while they get vivisected. Something a bit more 'OP' to make up for the roster being underwhelming.

What do you think? Any Slaaneshi rule ideas to turn things around?

   
Made in gb
Lord of the Fleet






London

A Slaanesh Greater Daemon character will be good. Mortal Wounds on a 6 to hit would be too much, considering how many attacks Daemonettes can put out.
   
Made in gb
Decrepit Dakkanaut




UK

I'd like to see Slaanesh get a ranged unit, especially on the demonic/beasts side. It's something that Chaos forces lack in general, but which I think would really fit into this type of force; something swift and yet deadly at range and inhumanly chaotic.

After that Slaanesh just needs the same general overhaul and model update the other Chaos God factions have had

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3D Printing, hobbying and model fun! 
   
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Fixture of Dakka





I kind of like the idea of Slaanesh focusing more on debuffs. With 8th edition's AP system, making them "rend" on 6s just isn't much of a niche compared to Khorne stuff. So instead of providing a third flavor of raw damage specialists, how abut giving them options to debuff enemy to-hit rolls and attacks characteristics? They already have a little of this, but giving Slaanesh debuffs to the same extent that Nurgle has durability seems like a good niche. Running fast doesn't matter much when the enemy will out-attrition you once you get there, and raw damage is Khorne's thing. So let's bring out that Slaaneshi flavor by savoring the experience and drawing things out.

As for a ranged unit, I'd love some Slaaneshi archers mounted on seekers that shoot daemonic arrows from body horror bows. Give them sniper arrows that seek the brightest souls on the battlefield (characters) or crystaline arrows that shatter and release arcane vapors to disorient and unnerve.

I guess what I'm saying is that I want Slaanesh to play like swarmy harlequins. XD


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
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Decrepit Dakkanaut




UK

I always thought that something inspired by Hellraiser would be good for a ranged unit. Say deamonett like-units that carry long distance throwing knives (House of Flying Daggers style throwing knives!) but instead of carrying them on a leather sash they embrace the excess of physical contact and loop them into their own skin.

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Made in gb
Witch Hunter in the Shadows





Historically at the top end of things Slaanesh accounted for all of the chaos forces specialist knights - the hellknight (a relatively small helverin-like thing with a thermal cannon), the mid-sized psychic subjugator, and the larger questor which carried rapid fire battlecannons and lascannons.
   
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Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

Wyldhunt wrote:
I kind of like the idea of Slaanesh focusing more on debuffs. With 8th edition's AP system, making them "rend" on 6s just isn't much of a niche compared to Khorne stuff. So instead of providing a third flavor of raw damage specialists, how abut giving them options to debuff enemy to-hit rolls and attacks characteristics? They already have a little of this, but giving Slaanesh debuffs to the same extent that Nurgle has durability seems like a good niche. Running fast doesn't matter much when the enemy will out-attrition you once you get there, and raw damage is Khorne's thing. So let's bring out that Slaaneshi flavor by savoring the experience and drawing things out.

As for a ranged unit, I'd love some Slaaneshi archers mounted on seekers that shoot daemonic arrows from body horror bows. Give them sniper arrows that seek the brightest souls on the battlefield (characters) or crystaline arrows that shatter and release arcane vapors to disorient and unnerve.

I guess what I'm saying is that I want Slaanesh to play like swarmy harlequins. XD


Yeah, debuffs would be the way to go. Slaanesh has always had offensive debuffs for opponents. But the abilities like "-1 attack to a minimum of 1" is pretty useless against hordes and troop models that only have a single wound anyway. Morale penalties would be a good place to start, maybe -1 LD within 3" of a Slaaneshi unit. What we need something to improve our suitability at range. It's cliche at this point point but some sort of -1 to hit penalty say within 6"?


Automatically Appended Next Post:
 Valkyrie wrote:
A Slaanesh Greater Daemon character will be good. Mortal Wounds on a 6 to hit would be too much, considering how many attacks Daemonettes can put out.


Mortal wounds on a 6 to hit would be to much. But how about rending on a 5+ rather than a 6? That would double the number of rending but attacks. Heck Daemonettes are so under-powered compared to the other three you could make it a 4+ to rend at 20 models; or just give them AP-2 for their basic attacks instead of AP-1. They still would not be OP and would still die in droves as they should to shooting. I'd never want them to be anything more than S3/T3, but when and if they get into combat they should butcher units in melee.

This message was edited 1 time. Last update was at 2018/08/08 13:46:57


"Fear the cute ones." 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

5+ to wound always wounds and does so at AP -4. That should go a long way.
I also like the idea of some kind of Ranged attack you can give to all units with the <Daemonette> keyword.

It doesn't even have to be represented by a physical weapon, but could easily be their daemonic gaze.
Look too deeply into the eyes of a Daemonette and even the strongest of heart could fail.
Something like 12" Range S2 Assault 1 Rolls of 6 to wound cause a Mortal wound

-

   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 Galef wrote:
5+ to wound always wounds and does so at AP -4. That should go a long way.
I also like the idea of some kind of Ranged attack you can give to all units with the <Daemonette> keyword.

It doesn't even have to be represented by a physical weapon, but could easily be their daemonic gaze.
Look too deeply into the eyes of a Daemonette and even the strongest of heart could fail.
Something like 12" Range S2 Assault 1 Rolls of 6 to wound cause a Mortal wound

-


I like that ranged weapon idea. To boost their rending we could just go back to making it a 6+ on the hit roll, with automatic wound at AP-4. Basically taking them back to the 3rd Ed version rending.

"Fear the cute ones." 
   
 
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