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Made in us
Neophyte undergoing Ritual of Detestation




So far I am a big fan of kill team. And I looks like GW isn’t going to be putting in terminators any time soon. Which in my opinion sucks becuse it’s the perfect kind of game for elite terminators. So if they could be playable. What would they look like? How many points would they be? Tell me what you guys would do.

These would be for pre agreed upon games just for fun of course.

 
   
Made in us
Fixture of Dakka





Just got my first Kill Team game in today, so take this with a grain of salt. My gut instinct is that the sheer number of to-hit penalties combined with the raw offensive power and durability of a terminator would make it very difficult to include terminators following the same format as other kill team members. Sure, a team loaded up with armor piercing weapons would probably be fine, but then you risk invalidating any options that aren't sufficiently good at killing things like terminators.

So with that in mind, I think the way to include especially powerful non-standard kill team units would be to add an additional cost to their inclusion. For instance, you might make terminators only usable in a campaign format and require that a player spend some of their campaign resources to declare that they'll be fielding terminators before their opponent assembles a kill team.

The idea would be that you're calling in backup from outside of your kill team to aid in your efforts. So maybe you have to spend a point or two of Intelligence to let your battle barge know where to teleport the terminators, and then you build your kill team out of powerful terminators that are not part of your command roster and which do not persist between missions.

By announcing you'll be using them in advance, your opponent can select members from his command roster that will be most able (or most expendable) to make a game of it rather than plinking ineffectually away at 2+ armor saves with guns poorly suited for the task.

It's sort of how Shadow War: Armageddon handled things. You could apply a similar concept for other types of "special teams" as well. That said, I still feel we could stand to include a few more options for each of the armies in the game. Wracks, mandrakes and incubi for my dark eldar please!



ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in no
Hellacious Havoc





So 2+ save. 5+ inv. 2 wounds.

Id say max 3 termies so 33 points per model.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

20pts right now is probably the most points you pay for a model with the current selection available, with the only ones that expensive being Stealth Suits and 'Nid Warriors.

Around 25-30 pts sounds right for a Terminator, you still need to toss in a power fist (+4 pts) and a storm bolter (0 pts) to complete the model. It would allow for a somewhat complete team of specialists, but whether or not it would work under this setting..?

It wouldn't surprise me though if an expansion or a White Dwarf article in the near future gives us the option to field true heavy infantry in this setting, here's looking at you, Ogryn!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in nl
Regular Dakkanaut




Wyldhunt wrote:
Just got my first Kill Team game in today, so take this with a grain of salt. My gut instinct is that the sheer number of to-hit penalties combined with the raw offensive power and durability of a terminator would make it very difficult to include terminators following the same format as other kill team members. Sure, a team loaded up with armor piercing weapons would probably be fine, but then you risk invalidating any options that aren't sufficiently good at killing things like terminators.

So with that in mind, I think the way to include especially powerful non-standard kill team units would be to add an additional cost to their inclusion. For instance, you might make terminators only usable in a campaign format and require that a player spend some of their campaign resources to declare that they'll be fielding terminators before their opponent assembles a kill team.

The idea would be that you're calling in backup from outside of your kill team to aid in your efforts. So maybe you have to spend a point or two of Intelligence to let your battle barge know where to teleport the terminators, and then you build your kill team out of powerful terminators that are not part of your command roster and which do not persist between missions.

By announcing you'll be using them in advance, your opponent can select members from his command roster that will be most able (or most expendable) to make a game of it rather than plinking ineffectually away at 2+ armor saves with guns poorly suited for the task.

It's sort of how Shadow War: Armageddon handled things. You could apply a similar concept for other types of "special teams" as well. That said, I still feel we could stand to include a few more options for each of the armies in the game. Wracks, mandrakes and incubi for my dark eldar please!



Those stronger models are probably what made swa less balanced though. So I agree with GW they aren't in the core rules. They should be in supplements if at all. I'm actually surprised tyrants (who have horde choices) have the warriors and lictor.

This message was edited 1 time. Last update was at 2018/08/12 19:08:51


 
   
 
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