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2018/09/15 06:58:22
Subject: 3 man aggressors
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Annoyed Blood Angel Devastator
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Are they worth it? Or do they need to be ran as 5 man with cap/lieutenant or Papa Smurf support?
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2018/09/15 07:10:18
Subject: 3 man aggressors
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Decrepit Dakkanaut
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I would only run a minimum of 4. If you're trying to meet minimum requirements for a Vanguard or Brigade though it's okay.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2018/09/15 11:28:33
Subject: 3 man aggressors
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Annoyed Blood Angel Devastator
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Slayer-Fan123 wrote:I would only run a minimum of 4. If you're trying to meet minimum requirements for a Vanguard or Brigade though it's okay.
Cheers, I'm bumping a list from 1750 to 1850 and can free up the 11 points needed for a 3 man squad. Not sure what else I can really fit in for 100 points.
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2018/09/15 12:39:20
Subject: 3 man aggressors
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Combat Jumping Rasyat
East of England
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What's your chapter?
Raven Agressors >>>> Other Agressors
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2018/09/15 16:56:36
Subject: 3 man aggressors
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Annoyed Blood Angel Devastator
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2018/09/15 21:11:18
Subject: 3 man aggressors
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Longtime Dakkanaut
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You mean Raven Angels, right?
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2018/09/24 14:40:27
Subject: 3 man aggressors
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Stalwart Dark Angels Space Marine
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I've found that 3 aggressors tend to be enough for most threats. However, they do need support either in the form of a reroll buff and/or some sort of defensive auras (I tend to run some with a DA bubble with Azrael and a Darkshroud).
I've also found it's better to advance them every turn than to try to hold still for their double shoot ability. Because of their range, they can't just hang back and shoot.
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