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Made in gb
Been Around the Block





Hi all noobie help. I'm just getting started out. Swooped my fancy from space wolves to orks. So my first unit is my warboss and also some gretchin. Mainly wanting to build and paint but with option of playing once I've got enough models. I'm building my warboss with a big claw and a big gun.

Question is , aswell as the warboss he would have like a bodyguard unit right? Of nobz? What weapons would they have and they should be a size in between the warboss and the regular boyz right?



Automatically Appended Next Post:
Also forgot to ask. How many Nobz in his bodyguard should and could their be? Please help me. WAAAGGGGHHH

This message was edited 1 time. Last update was at 2018/09/15 17:20:11


 
   
Made in de
Waaagh! Warbiker




Somewhere near Hamburg

In 8th ed your characters (read: your warboss) is always going to be a single model unit. You cannot attach him to another unit.

Feel free to build a mob of nobz tho. They are big and scary. They should probably use mainly big choppaz. One cannot say for sure tho atm. The ork codex is right around the corner so you should probably wait for it to drop before you buy any fancy stuff.

For now I can only advise you to buy as many regular ork boyz as you can. They have always been and will always be the backbone of every ork army as far as i'm concerned. They also provide you with some painting practice models. You maybe do not want to test your skills on a big centrepiece model like your warboss.

Aa for youe other question: Yes nobz are bigger than boyz but smaller than the warboss.

Astra Milit..*blam* Astra Milliwhat, heretic? 
   
Made in gb
Been Around the Block





Ok great. So with the unit of nobz how many go in a unit atm please? Is it between 5 and 7 or something?

Also weapons wise they get a big choppa and a little gun right? Can any of them have the power claw or circular buzz saw instead of the choppa weapon? Sorry for all of the questions this is all new to me and i dont want to build them and mess them up.

Advice taken I will save painting my special orks until ive got some practice on some boyz. I think I will make a mixture of the savage orcs mixed in to make them extra good.
   
Made in us
Nasty Nob




Crescent City Fl..

Frozenfang wrote:
Ok great. So with the unit of nobz how many go in a unit atm please? Is it between 5 and 7 or something?

Also weapons wise they get a big choppa and a little gun right? Can any of them have the power claw or circular buzz saw instead of the choppa weapon? Sorry for all of the questions this is all new to me and i dont want to build them and mess them up.

Advice taken I will save painting my special orks until ive got some practice on some boyz. I think I will make a mixture of the savage orcs mixed in to make them extra good.


Nobz unit size using points from the index says 3 to 10 however, the unit entry, using power levels, says 5 to 10 maximum. 5 Nobs come in the kit so I would say it's safe to make a unit of 5 nobz.
You can army thin in any combination from that kit. Choppas and pistols, Big choppas, Power Klaws and pistols, the buzz saw (Kill saw.) and a pistol or any to the kustom shootas ot Kombi shootas.


Remember kids, Games Workshop needs you more than you need them.  
   
Made in gb
Been Around the Block





Would a double buzz saw be ok for one of the models?
   
Made in us
Nasty Nob




Crescent City Fl..

Frozenfang wrote:
Would a double buzz saw be ok for one of the models?


While you can model your ..models.. any way you like the answer from the data sheet would be no. No, as in there are not current rules support to do that. the Nob starts with a choppa and can trade that away fro a Power Klaw, a Kill saw (your buzz saw) or a weapon from the choppy weapons list, a Big choppa. (There is also a power stabba. )
A Nob can only trade it's pistol away for a weapon on the shooty weapons list.
But you can model you models however you like. Just keep track of what weapons they actual have on paper for games. I have a Nob with 2 choppas but counts as a choppa and a pistol, for example.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in gb
Been Around the Block





Ok great, yeah i guess i could hang a gun off the hip or back to cover that. Never even seen a power stabba.
Whats on the shooty list, thats the combi flamer or a kustom shooter gun right? I wanted to use the warchanter model from age of sigmar as one of my nobz with a double kill saw.
   
Made in gb
Regular Dakkanaut




UK

The Ork combi weapons add flamer or rocket to the shooter.

Kustom shoota will be bigger/have more barrels/fancy gubbins. But don’t obsess too much. Ork weapons are by no means standardised, so feel free to convert.

Fantasy Orcs might prove to be a different style to the 40k version. Try before you buy.

If you are looking for conversion opportunities, we currently have a ‘Nob with Waaargh Banner’ unit for extra attacks.
   
Made in gb
Been Around the Block





Ok thats super useful Moriarty. Exactly what i was looking for. Thankyou and everyone else for all of your advice , patience, knowledge and tips.
Its much apreciated, it can be really confusing at first.

So unit size is 5 to 10.
Weapons are shooter, kustom shoota, shooter with flamer or shooter with rocket, AND a choppa , mega choppa, power claw, kill saw or power stabba.
And its best if one of the Nobz carries a WAAAAGHGHHGHHHH banner.

Does that all look correct and gud?

My warboss is having a special customized unit of Nobz with him as personal bodyguard.
   
Made in gb
Frenzied Berserker Terminator




Southampton, UK

New Ork codex come out next month...
   
Made in gb
Been Around the Block





Ok maybe I will just collect boxsets and models and practice painting on grots and gretchinz for the minute. Then next month I can do some modelling.
   
Made in us
Nasty Nob




Crescent City Fl..

Frozenfang wrote:
Ok maybe I will just collect boxsets and models and practice painting on grots and gretchinz for the minute. Then next month I can do some modelling.

It's a good idea. a lot of times I read people frustrated over which of 3 or 4 nearly identical skin tones to use on their greenskins. So have some fun sorting things out before you get heavily invested in a greenskin collection!

Remember kids, Games Workshop needs you more than you need them.  
   
Made in gb
Regular Dakkanaut




UK

Obviously have too much free time :-)
   
Made in fi
Locked in the Tower of Amareo





Def wait for codex unless you have money to spare. Unless codex gives significant boost for example nob units are pure junk though you do need some w/either big choppa or power klaw for your boyz.

Until codex warboss, weirdboy, boyz and grots are reasonably safe to paint

2024 painted/bought: 109/109 
   
Made in gb
Been Around the Block





lol you can never have too much free time. Yeah grots sound good. I will just keep hunting out feature minis from non gw ranges and do a bit of grot painting then. Thanks alll


Automatically Appended Next Post:
And if by too much time on my hands you mean a month off work, then yes, yes I do. Insert smuggest of grins here. Haha

This message was edited 1 time. Last update was at 2018/09/16 13:44:54


 
   
Made in us
Regular Dakkanaut




 warhead01 wrote:
Frozenfang wrote:
Ok maybe I will just collect boxsets and models and practice painting on grots and gretchinz for the minute. Then next month I can do some modelling.

It's a good idea. a lot of times I read people frustrated over which of 3 or 4 nearly identical skin tones to use on their greenskins. So have some fun sorting things out before you get heavily invested in a greenskin collection!


Use all four!

Seriously, I can’t believe this is something I don’t even recall seeing. Use darker greens for bigger Boyz and lighter 2-3 tones for regular Boyz. Looks great imo
   
Made in gb
Been Around the Block





Which vellejo or army painter paint colours do I need for ork skin then? Three or four is ok. I'm going for some pink on the ears, lips etc aswell to pop em out a bit aswell. I can get practicing on my grotto gretchinz then. Does it matter if it black or white undercoat?
   
Made in gb
Regular Dakkanaut




UK

Painting?

You _can_ go hog wild with layering etc.

I use white undercoat, grass green skin, dark green wash, grass green and yellow mix for dry brush.

Couple of dry brush coats over black would work, depending on what sort of finished result you are happy with.

I’ve seen body + legs sprayed clan colour, head +arms sprayed green, then assembled and weapons painted gun metal.

A lot depends on how many you intend to paint, and how long you have to do it.
   
Made in us
Regular Dakkanaut




Ya, Moriarty. Especially with Boyz...go simple. 100-200 models layering sounds not fun.

But, do some grass green, some leaf green, and nobs and war bosses deep dark forest green with less highlight brightness. Cool effect on army...as is described in lore.

Ever try glazes? Washes are amazing, but I’m wondering if glazes cold make good greenskin
   
Made in fi
Locked in the Tower of Amareo





Bitharne wrote:
Ya, Moriarty. Especially with Boyz...go simple. 100-200 models layering sounds not fun.

But, do some grass green, some leaf green, and nobs and war bosses deep dark forest green with less highlight brightness. Cool effect on army...as is described in lore.

Ever try glazes? Washes are amazing, but I’m wondering if glazes cold make good greenskin


Ahahahaha! I might be sadomasochist Here's how I do my orks:

skin: random darkish green(I have several shades). biel tan green wash, warboss green layer(for grots add skarsnik green...Yeah I paint my grot skin more complicated than my orks! And I have 120 grots and more coming eventually...Plus KMK crew...)
boots. belts etc: Either mournfang brown+agrax shade+skrag brown or black+same wash(it goes along with other agrax shading)+eshin grey
cloth(trousers, shirt etc): randomized between brown or black(as above) or clan colour which is black for goffs(as above), red(khorne red, red wash, mephiston red, evil sun scarlet)&yellow(averland sunset, casandra yellow wash, yriel yellow, flash git yellow) for evil sunz, blue for deth skull(caledor sky, nighthaunt shade, alaitoc blue) or yellow(as above) for bad moons

Misc notes: For dethskulls I do random patterns of blue(as above) for war paint. For evil sunz red armour parts and some clothes get flame pattern(as above minus wash for sake of some sensibility). For goffs white and black checker pattern.

Yes. I'm insane So far painted 120 boyz, 99 grots this way plus plenty of misc stuff. And currently 60 more boyz on painting table.

This message was edited 1 time. Last update was at 2018/09/17 09:07:19


2024 painted/bought: 109/109 
   
Made in gb
Been Around the Block





So I'm looking at 4 pots of green and a wash or glaze . Not too bad. Thanks so much for your paint recipes gives me somewhere to start. Will fleebay some today.
I'm in no rush painting. It's just unwind time not in a rush for gaming etc.
   
Made in us
Nasty Nob




Crescent City Fl..

Frozenfang wrote:
Which vellejo or army painter paint colours do I need for ork skin then? Three or four is ok. I'm going for some pink on the ears, lips etc aswell to pop em out a bit aswell. I can get practicing on my grotto gretchinz then. Does it matter if it black or white undercoat?


For myself I use 3 greens for skin and am ok with using just two of those if I am in a rush. I just pick a dark green , prefer a non glossy finish, like a Dark angels green as a base color then a lighter/middle green. I still use the old GW Snot Green for that and lastly a bright green but use it very sparingly. I am using I think it's called Intermediate green by Vellejo.
If you do a search you can find Dakka Dakka has a color chart that lists a lot of colors by company and their equivalents to help match colors that may no longer be available.
I tend to use German Field Grey for the more uniformed look, pants and shirts or change the shirt color.

I did one commission a few years back where I picked 8 colors for clothing. each model would get a top and bottom in to of those colors but not more than a handful at a time would have the same combination. Then boots would all be the same color and so would straps and pouches. That tied the army together nicely. That army turned out really well.



Remember kids, Games Workshop needs you more than you need them.  
   
Made in us
Regular Dakkanaut





Also keep in mind you don't have to paint them green if you don't want to. If you want them green pick some shades you like and go ham. If you want your army to stand out as something different or you just prefer another colour you could always go for a blue, red, or some other colour instead of the standard green tide. Personally if I started orks I'd paint them a pale grey like the shattered hand orcs from world of warcraft.
   
Made in gb
Been Around the Block





Non green orks aye... hinterrresting. I will find 4 greens a green wash, a red a purple a pink and have a play.
   
Made in gb
Longtime Dakkanaut




Base black green, layer/drybush flat green over, final dry brush of a low pigment bone colour. Nice dark finish that’s pretty easy

For some fantasy ones I went “Russian uniform” as a base then yellow green drybrush (afrika korps colours basically) looked decent too

I gather spraying bright yellow and green ink can work

Grab some grots and find one you are happy with
   
Made in gb
Regular Dakkanaut




UK

Have heard of the Bad Moon spray can method. Black undercoat sprayed from under the models, sandy yellow sprayed from face on, and bright yellow sprayed from above . Then dark green wash for skin areas and gun metal dry brush on weapons.

Quick way to paint a horde, when you have to take handfuls of models off as casualties.

Apologies for off topic.
   
 
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