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Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

I recently picked up a pretty large Aeldari collection for super cheap (haven't owned any previously), and now I have a fairly eclectic range of models.

From what I've got I've come up with the list below. I have got some other stuff and I am willing to add to the collection. Please let me know what you think.

Aeldari (2000)

Battalion (Alaitoc)
• Farseer (Falchou's Wings)
• Warlock
• 5 Dire Avengers
• 2x5 Rangers
• CHE - bright lances
• Hemlock

Battalion (Cult of Strife)
• 2x Succubus - one with agoniser (bc I had extra points)
• 20 Wyches - shardnet, 2x hydra gauntlets (+1S combat drugs)
• 2x5 Wyches
• Voidraven - void lances, missiles
• 2x Venom

Patrol (Ynnari)
• Yvraine
• 20 Guardians - 1 shuriken cannon (Ulthwe)
• 9 Dark Reapers - Exarch w tempest launcher

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Made in gb
Lord of the Fleet






London

I'm not 100% up to scratch with Xenos, but it looks quite solid. If I had to make a suggestion I would find points somewhere to replace the Venoms for Raiders, then you have some transports for the Wyches, which would be better as 2x10 instead of 1x20.
   
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Hamburg

Who's the warlord? I guess Yvraine.

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Made in au
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Melbourne, Australia

Valkyrie wrote:I'm not 100% up to scratch with Xenos, but it looks quite solid. If I had to make a suggestion I would find points somewhere to replace the Venoms for Raiders, then you have some transports for the Wyches, which would be better as 2x10 instead of 1x20.
The Wyches are a unit of 20 to make the most out of the fight twice stratagem and +1S combat drug (can only give it to 1 unit). The big blob then webways along with the guardians to come on in turn 2 or 3. I've played one game so far with the list and found this double threat in reserve can be a pretty big game changer and forces the opponent to play a more cagey.

wuestenfux wrote:Who's the warlord? I guess Yvraine.
Yeah, she has to be.

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Hamburg

Well, the army is not bad but I think it lacks punch.
Patrol (Ynnari)
• Yvraine
• 20 Guardians - 1 shuriken cannon (Ulthwe)
• 9 Dark Reapers - Exarch w tempest launcher

If you play Ynnari, the Guardians cannot be Ulthwe.

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Made in ca
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 wuestenfux wrote:
Well, the army is not bad but I think it lacks punch.
Patrol (Ynnari)
• Yvraine
• 20 Guardians - 1 shuriken cannon (Ulthwe)
• 9 Dark Reapers - Exarch w tempest launcher

If you play Ynnari, the Guardians cannot be Ulthwe.


Guardians can definitely be Ulthwe. Check out the nova top aeldari lists.

List looks solid! Personally in Ynnari lists I find the Yncarne to be the best part. It's the most fun model in 40k IMO. However for the list you have here, Yvrainne is probably better.
   
Made in gb
Drooling Labmat



UK

I'd make the wyches Cursed Blade and then give the big squad +1 A. The extra attack is then permanent rather than just on the charge, and you get the only losing one to morale which helps with blobs. Its also very good on the Succubus' glaives as it makes it S6 not S5. Appreciate you lose the fight twice strat, but just tarpit the enemy and kill them on their fight faze

This message was edited 1 time. Last update was at 2018/09/19 22:28:03


 
   
Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

Thanks for the responses everyone!

wuestenfux wrote:Well, the army is not bad but I think it lacks punch.
It can reliably take down a knight a turn. What do you think lacks punch and how would you go about altering it?

linds14sr20det wrote:List looks solid! Personally in Ynnari lists I find the Yncarne to be the best part. It's the most fun model in 40k IMO. However for the list you have here, Yvrainne is probably better.
Yeah I toyed with the idea of the Yncarne. I haven't had a chance to play it yet but it does look super fun, I just don't know where I'd find the points to fit it in. Yvraine is also better suited to double-shoot the Reapers.

TheMortician wrote:I'd make the wyches Cursed Blade and then give the big squad +1 A. The extra attack is then permanent rather than just on the charge, and you get the only losing one to morale which helps with blobs. Its also very good on the Succubus' glaives as it makes it S6 not S5. Appreciate you lose the fight twice strat, but just tarpit the enemy and kill them on their fight faze
This was a big toss-up for me. I have previously been running MSU Cursed Blade which is a no-brainer because +1S > +1A. The utility of being able to kill a unit, wrap another, and then kill that unit on their turn using the fight twice stratagem is really good. The fight twice build is a lot more CP heavy due to A) fighting twice and B) auto-passing morale, but I didn't find that to be an issue in my last game. I'm definitely on the fence about this one so will continue to see how it goes in play testing.

This message was edited 1 time. Last update was at 2018/09/20 02:56:09


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Made in de
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Hamburg

Personally in Ynnari lists I find the Yncarne to be the best part. It's the most fun model in 40k IMO. However for the list you have here, Yvrainne is probably better.

Right.
Indeed, Yncarne is the most fun model in the game.
My oppenents were always looking forward where it will pop out.
They are really scared and they know this guy/girl can make a lot of damage.

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Made in au
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Melbourne, Australia

How might you guys go about making room for the Yncarne if I were to go down that route?

Edit: typo

This message was edited 1 time. Last update was at 2018/09/20 11:23:37


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Hamburg

 Brother Payne wrote:
How might you guys go about making room for the Yncarne if I were to go down that route?

Edit: typo

This guy is really expensive, about 330 pts.
I build my army mainly around him with Windrider Jetbikes, Wraithguard, and mostly aspect warriors.

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Fresh-Faced New User




 Brother Payne wrote:
How might you guys go about making room for the Yncarne if I were to go down that route?

Edit: typo


Easy, I'd just drop the voidraven, drop 1 dark reaper, drop 1 guardian, and drop Yvrainne. I find you have to build a list around the Yncarne, and you kinda already have. What I mean by this is you need units that can get into combat and kill stuff in your opponents following assault phase, or themselves get killed in your opponents assault phase. Reason being is the Yncarne can't charge in the turn she shows up. So if she shows up in your opponents assault phase then you're good to act normally in the next turn. Whyches work really well for this.
   
Made in au
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Melbourne, Australia

linds14sr20det wrote:
 Brother Payne wrote:
How might you guys go about making room for the Yncarne if I were to go down that route?

Edit: typo


Easy, I'd just drop the voidraven, drop 1 dark reaper, drop 1 guardian, and drop Yvrainne. I find you have to build a list around the Yncarne, and you kinda already have. What I mean by this is you need units that can get into combat and kill stuff in your opponents following assault phase, or themselves get killed in your opponents assault phase. Reason being is the Yncarne can't charge in the turn she shows up. So if she shows up in your opponents assault phase then you're good to act normally in the next turn. Whyches work really well for this.
My concern would be that the unit of Wyches run the risk of not making combat on turn 2 and thus, the Yncarne not being able to come until turn 3 or 4. Admittedly I could bring it in when one of my units gets killed by shooting and then double move forward with Word of the Pheonix to make charge range. Seems like a lot of points to hold back with no certainty as to when it will be a good time to bring in. I'm also in a very armour heavy meta where S6 isn't particularly valuable and I'm likely to get more out of the extra Reaper and Voidraven shooting, and being able to double shoot the Reapers rather than have to use Word of the Pheonix on the Yncarne. He also seems super easy to screen against with that massive base. I may give it a go at some stage to see how feasible it really is.

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Hamburg

Well, I run usually 2 units of 5 Fire Dragons in a Serpent. In turn 2, they usually dismount and are able to shred each hard target that is close.
Remember that SfD only works with infantry and bikers.

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Melbourne, Australia

 wuestenfux wrote:
Well, I run usually 2 units of 5 Fire Dragons in a Serpent. In turn 2, they usually dismount and are able to shred each hard target that is close.
Remember that SfD only works with infantry and bikers.
Are you suggesting Fire Dragons instead of the Reapers? And yes SfD doesn't work on the Yncarne but Word of the Phoenix does

This message was edited 1 time. Last update was at 2018/09/21 13:38:06


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Hamburg

 Brother Payne wrote:
 wuestenfux wrote:
Well, I run usually 2 units of 5 Fire Dragons in a Serpent. In turn 2, they usually dismount and are able to shred each hard target that is close.
Remember that SfD only works with infantry and bikers.
Are you suggesting Fire Dragons instead of the Reapers? And yes SfD doesn't work on the Yncarne but Word of the Phoenix does

The problem is that SfD works within 7''. So long range fire support may not trigger SfD. My favorite unit in this department is Wraithguard with D-scythes. The enemy will think twice if he is going to charge them.

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Made in au
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Melbourne, Australia

My currently list doesn't really utilise SfD. It more benefits from Word of the Phoenix and access to the Ulthwe stratagem for the guardians - SfD is just a bonus.

Maybe that's an element I should be lookin to capitalise on more. I have Wraithblades (the sword variant) but I'm not sure how I feel about them. Spears are too $$ expensive for me to properly consider until after this FAQ has come out so I'll hold off on that one at least for now.

Aside from d-scythe Wraithguard & Spears, what other CWE units benefit from SfD? Howling Banshees? A decent sized unit of them is fairly attractive.

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Hamburg

Aside from d-scythe Wraithguard & Spears, what other CWE units benefit from SfD? Howling Banshees? A decent sized unit of them is fairly attractive.

All infantry and bike units.

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Melbourne, Australia

 wuestenfux wrote:
Aside from d-scythe Wraithguard & Spears, what other CWE units benefit from SfD? Howling Banshees? A decent sized unit of them is fairly attractive.

All infantry and bike units.
I don't mean literally which units are able to utilise SfD, but which units are able to capitalise on it the most and would benefit more from access to SfD than access to a craftworld trait. Rangers for example I think are probably better off being Alaitoc than Ynnari. So which units would benefit most from being Ynnari?

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Spears, Reapers and Fire Dragons tend to be at the top of the list. I can potentially see Shadow Spectres having some fun with the double tap too.
   
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Hamburg

My vote goes to Wraithguard with D-scythes. I run two units of 5 in Serpents.

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What about running a 10 man Wraithguard w/D-Scythe squad, using the auto-advance + quicken, 16" plus D6 movement. With 8" range that gives them a really good threat range. They can double tap first turn and 30 T6 wounds is hard to get out of your face.
   
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 Brother Payne wrote:
linds14sr20det wrote:
 Brother Payne wrote:
How might you guys go about making room for the Yncarne if I were to go down that route?

Edit: typo


Easy, I'd just drop the voidraven, drop 1 dark reaper, drop 1 guardian, and drop Yvrainne. I find you have to build a list around the Yncarne, and you kinda already have. What I mean by this is you need units that can get into combat and kill stuff in your opponents following assault phase, or themselves get killed in your opponents assault phase. Reason being is the Yncarne can't charge in the turn she shows up. So if she shows up in your opponents assault phase then you're good to act normally in the next turn. Whyches work really well for this.
My concern would be that the unit of Wyches run the risk of not making combat on turn 2 and thus, the Yncarne not being able to come until turn 3 or 4. Admittedly I could bring it in when one of my units gets killed by shooting and then double move forward with Word of the Pheonix to make charge range. Seems like a lot of points to hold back with no certainty as to when it will be a good time to bring in. I'm also in a very armour heavy meta where S6 isn't particularly valuable and I'm likely to get more out of the extra Reaper and Voidraven shooting, and being able to double shoot the Reapers rather than have to use Word of the Pheonix on the Yncarne. He also seems super easy to screen against with that massive base. I may give it a go at some stage to see how feasible it really is.


The voidraven while having some really solid high strength shooting, isn't as consistent as I'd like. I've had poor luck and tournaments haven't been seeing them make top tables, however on paper they do seem like they should be better than they are.

If you really want the reapers and yvrainne you could drop the hemlock and CHE. Word of the phoenix with reapers is probably better anyways. I'd definitely look at getting them a serpent either way to hide in.

What about running a 10 man Wraithguard w/D-Scythe squad, using the auto-advance + quicken, 16" plus D6 movement. With 8" range that gives them a really good threat range. They can double tap first turn and 30 T6 wounds is hard to get out of your face.


I love this idea. Gonna try it out tonight actually.


Automatically Appended Next Post:
 Brother Payne wrote:
 wuestenfux wrote:
Well, I run usually 2 units of 5 Fire Dragons in a Serpent. In turn 2, they usually dismount and are able to shred each hard target that is close.
Remember that SfD only works with infantry and bikers.
Are you suggesting Fire Dragons instead of the Reapers? And yes SfD doesn't work on the Yncarne but Word of the Phoenix does


Sfd DOES work on the yncarne. Go take a look at the section in the index.

This message was edited 1 time. Last update was at 2018/09/24 20:33:46


 
   
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Hamburg

I'd splitt the 10 men Wraithguard unit in two units of 5.
Once, I battled GK and my 5 men Wraithguard unit with D-scythes killed a 10 GK Marine squad in one volley.
So 10 men in a unit is overkill.

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