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Made in fi
Been Around the Block




Night lords:

Demon prince of tzeentch + malefic talons + lord of terror + warptime = 152 pts
Dark apostle + power maul + combi-bolter = 78 pts

20 cultist + autopistol + brutal assault weapon + 2 flamer = 98 pts
10 cultist + autopistol + brutal assault weapon = 40 pts
10 cultist + shotgun = 40 pts

5 chaos spawn = 165 pts
5 chaos spawn = 165 pts
5 chaos spawn = 165 pts

Maulerfiend + tendrils = 152 pts
Maulerfiend + tendrils = 152 pts
Maulerfiend + tendrils = 152 pts

Demon prince of slaanesh + talons + warptime = 152 pts
Exalted champion + sword + murder sword = 70 pts

20 cultist + autopistol + brutal close combat weapon = 80 pts
10 cultist + autopistol + brutal close combat weapon = 40 pts
10 cultist = 40 pts

5 raptor = 85 pts
5 raptor = 85 pts
5 raptor = 85 pts

= 2000 pts

This message was edited 1 time. Last update was at 2018/09/21 21:10:20


 
   
Made in fr
Been Around the Block




Turin (Italy)

Uhm... Have you thought about some good old-fashioned Allies (Thousand Sons maybe) and/or using Alpha Legion instead?

Success is measured in blood; yours or your enemy’s. 
   
Made in ch
The Dread Evil Lord Varlak







I'd personally fold the two 20 man cultist squads into a 30 one and a 10 men strong one, for better tide of traitor impact.

Cultists also don't get the option for shotguns to my knowlegde, they either gain Autopistols and brutal assult weapons or an autogun. Flamers are also not really worth it, to expensive for what they actually do.

The list itself is fast, but i see a lack of ranged flexible AT support, this would be one of the few cases were i'd suggest equipping your raptors with meltas.

Spawns are actually fairly decent.

I don't see the value in a dark apostle here to be honest. You run mostly min squads of cultists, which anyway die as soon as they get looked at. The 2 20 man strong ones are also not particulary practical, since they are still to small to profit enough from the apostle imo. I'd recommend you replace the apostle with a Chaos Lord with jetpack or similiar things in order to get a really mobile plattform.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Stoic Grail Knight






Yendor

I don't really like the 5 man raptor squads without any wargear. It seems like you just envision them as cheap chaff harassers who provide an extra leadership debuff. Still I would make the Mark of Nurgle and give them the associated Icon for a bit more leadership damage out of them for minimal cost. I also think they make good plasma delivery systems if you are already bringing them, it also gives them some bite the turn they deep strike in, since they are unlikely to make a charge, and thus will be out of range of their debuff. But if you are just running them on foot as a leadership debuffing distraction they might be fine with just the Nurgle Icon.

If you are going to run a Slaanesh prince, spending a command point for intoxicating elixer is worth it. Its a great piece of Wargear as strength 8 is a huge threshold for the Prince.

Also keep the god specific psychic powers in mind. Delightful Agonies and Weaver of Fates especially. Keep in mind your Mauler Fiends are going to have a huge mark over their heads, and you can only attempt Warptime one x per turn. You can however use the durability buffs to help make your Maulerfiends tank a round or two of shooting while they close in. So a Tzeentch marked fiend can get Weaver of Fates for a 4++, the Slaanesh marked one can get Delightful Agonies, and the Nurgle one can get Cloud of Flies for -1 to hit. I would ditch your Dark Apostle and Exalted Champion for a Pair of Sorcerers. The additional psychic support will vastly improve your durability. Furthermore, it will give you a lot more flexibility to play with the exceptionally good Dark Hereticus spell set. Death Hex can counter anything relying on a good Invulnerable Save, Diabolic Strength can be a huge power increase for an important melee unit, and even smite can be nice to add a few more mortal wounds here and there.

This message was edited 1 time. Last update was at 2018/09/24 18:17:18


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
 
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