Switch Theme:

Already have a Knight Paladin and just got Renegade. Which other two Knights should I build?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Shas'ui with Bonding Knife






Which of the Knights that can be built with Renegade? I already have a Paladin. I've tried looking up exactly which Knights can be built with Renegade, but I can't find a definitive list (especially with all of the new releases). I was considering an Errant and a Warden. At this point, with a wife, two year old stepson, and a new puppy that we just got on Thursday, I'm not sure I'm going to have the time to work on magnetizing everything. Which two would you recommend that I build?

Thanks

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Regular Dakkanaut





If you haven't decided on what you need then it seems like you don't urgently need the models completed. I'd just work on them as you have time so you can get them magnetised. I'd at least magnetise the weapons for the loadouts you decide on for now so you can magnetise the rest later when you have more time.
   
Made in us
Shas'ui with Bonding Knife






What size magnets do you all recommend for magnetizing Knight weapons?

Thanks

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Longtime Dakkanaut




If you have Renegade I'd recommend that you magnetize. Its about as easy as it can get to do. Buy doing that you can field all the knights bit the Preceptor class.

Also if you magnetize you can pick up extra bits and weapons off ebay, and be able to field what ever combination you want.

If your going to mono build, I recommend a Crusader, and a Gallant. And don't glue in the Carapace weapon.


Automatically Appended Next Post:
These are the best magnets I've found. They will hold more than you could believe, and are the perfect size for the joint in the arms.

https://www.michaels.com/pro-mag-neodymium-magnets-.5%22%22/10382640.html#q=Neodymium+Magnets&start=1

This message was edited 1 time. Last update was at 2018/09/24 13:38:55


 
   
Made in us
Shas'ui with Bonding Knife






Reemule wrote:
These are the best magnets I've found. They will hold more than you could believe, and are the perfect size for the joint in the arms.

https://www.michaels.com/pro-mag-neodymium-magnets-.5%22%22/10382640.html#q=Neodymium+Magnets&start=1
So 1/2" magnets are what you recommend?

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Longtime Dakkanaut




 ServiceGames wrote:
Reemule wrote:
These are the best magnets I've found. They will hold more than you could believe, and are the perfect size for the joint in the arms.

https://www.michaels.com/pro-mag-neodymium-magnets-.5%22%22/10382640.html#q=Neodymium+Magnets&start=1
So 1/2" magnets are what you recommend?

SG


I find it worked best for mine. If you look at the knight shoulders, you have the should joint, and midway down the upper army is the point the arm, where the bicep is, is the point where the army can turn horizontally.

I cut the top part short, and glued the magnet on it, and then on the bottom part, I glued the magnet jut on the top of the part where it would affix to the arm. Snap together, and they will not come apart. It does make the arm the width of the magnet longer, but I'm okay with that I find.
   
Made in us
Shas'ui with Bonding Knife






Reemule wrote:
If your going to mono build, I recommend a Crusader, and a Gallant. And don't glue in the Carapace weapon.
Also, the reason I was looking at the Errant and Warden was so that each Knight in the Lance would have a melee weapon as well as a ranged weapon. That way, each Knight could fight up close or at a distance. Would you recommend Melee/Ranged, Melee-only, and Ranged-only Knights in the Lance or three Knights that each have a Melee weapon as well as a Ranged weapon?

Thanks in advance

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Longtime Dakkanaut




 ServiceGames wrote:
Reemule wrote:
If your going to mono build, I recommend a Crusader, and a Gallant. And don't glue in the Carapace weapon.
Also, the reason I was looking at the Errant and Warden was so that each Knight in the Lance would have a melee weapon as well as a ranged weapon. That way, each Knight could fight up close or at a distance. Would you recommend Melee/Ranged, Melee-only, and Ranged-only Knights in the Lance or three Knights that each have a Melee weapon as well as a Ranged weapon?

Thanks in advance

SG


40K is a game that rewards specialization right now. That could change though with any new faq, ruling, or tourney organizer's change that is widely adopted.

But with that in mind, it is the main point for magnetizing knights, so you would have some options if things change.

Right now, Titan feet hand out 12x Str 8 -2 ap, 2damage hits. That is generally going to be the best goto option for HTH at this time. You can argue that you don't need another HTH option, when you have that around.

But there are some circumstances you want the other weapons. Fists and Chainswords do 6 damage. That is hard to ignore. And they give you access to hit people on the second floor in buildings, with the Stratagem, again a good option to have.

For me, I generally choose to go with more shots and less HTH specialization. So Crusaders. And to deal with those pesty building rats, I generally run Ironstorm Missile pods on all Knights, and then target whoever got put OOO sight causing me problems with them.
   
Made in gb
Horrific Hive Tyrant





Magnetising Knight arms is super easy, so it shouldn't be too much of a problem. If you haven't tried magnetising before, then now is the time to give it a go!
   
Made in us
Stalwart Veteran Guard Sergeant





USA

I would build a knight crusader and knight gallant if I had the renegade box.

- 10,000 pts 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

If you are looking for good quality magnets, K & J Magnetics is a very good supplier. https://www.kjmagnetics.com/

They offer a variety of sizes for magnets, so finding what you need for whatever model is easy. I use 3/8" disc magnets for my Knight arms, but otherwise I do exactly what Reemule said above as far as where to attach the magnets/arms.

It's super easy, and can save you a ton of money down the line if you ever decide to expand your Knightly house.

This message was edited 1 time. Last update was at 2018/09/25 02:45:15


My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in gb
Fixture of Dakka






 ServiceGames wrote:
What size magnets do you all recommend for magnetizing Knight weapons?

Thanks

SG


I don't. Magnetise the shoulder pads (I used 2mm magnets, three in each shoulder and in the mounting bar) and just swap the arms over as required (I had to do the pads as otherwise they restrict the rotation of the arms so you can't remove them). Don't glue them at the shoulder or elbow joints and you can adjust the positions and mount them on either side.

This message was edited 1 time. Last update was at 2018/09/25 10:04:40


 
   
Made in fi
Locked in the Tower of Amareo





 Stux wrote:
Magnetising Knight arms is super easy, so it shouldn't be too much of a problem. If you haven't tried magnetising before, then now is the time to give it a go!


Only issue comes with the rapid fire battlecannon/thermal cannon combo. I didn't bother with some smaller pieces and for the barrel itself followed hint I got and put two plastic tubes, one slightly smaller than the other, rather than magnet. Couldn't get reliably magnetized as there wasn't good positions and interfere with other parts magnets repelled the barrel magnets.

2024 painted/bought: 109/109 
   
Made in gb
Horrific Hive Tyrant





tneva82 wrote:
 Stux wrote:
Magnetising Knight arms is super easy, so it shouldn't be too much of a problem. If you haven't tried magnetising before, then now is the time to give it a go!


Only issue comes with the rapid fire battlecannon/thermal cannon combo. I didn't bother with some smaller pieces and for the barrel itself followed hint I got and put two plastic tubes, one slightly smaller than the other, rather than magnet. Couldn't get reliably magnetized as there wasn't good positions and interfere with other parts magnets repelled the barrel magnets.


Yeah, that bit is fiddly to be fair.

I haven't actually glued the cannon and side bit on though, to keep it switchable. I haven't magnetised but it basically stays on by itself. I may stick a blob of blue tac on the inside just to be safe, but I'm happy with that. Might not be good enough for others though.
   
Made in fi
Locked in the Tower of Amareo





I didn't find it stable enough without anything. However as said plastic tube to barrel, another to the weapon hull and they slide nicely giving you stable hold. Just bit of care needed to glue them in right places(might help if you glue tubes before gluing the two halves together...Stupid me for not doing it)

2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut




 AndrewGPaul wrote:
 ServiceGames wrote:
What size magnets do you all recommend for magnetizing Knight weapons?

Thanks

SG


I don't. Magnetise the shoulder pads (I used 2mm magnets, three in each shoulder and in the mounting bar) and just swap the arms over as required (I had to do the pads as otherwise they restrict the rotation of the arms so you can't remove them). Don't glue them at the shoulder or elbow joints and you can adjust the positions and mount them on either side.

The only issue with this approach is that each knight only comes with 2 shoulder while a warden etc come with enough parts to make 4 elbow rotation down arms. So magnetising the elbow joints allows for maximum flexibility.
   
Made in us
Longtime Dakkanaut




tneva82 wrote:
 Stux wrote:
Magnetising Knight arms is super easy, so it shouldn't be too much of a problem. If you haven't tried magnetising before, then now is the time to give it a go!


Only issue comes with the rapid fire battlecannon/thermal cannon combo. I didn't bother with some smaller pieces and for the barrel itself followed hint I got and put two plastic tubes, one slightly smaller than the other, rather than magnet. Couldn't get reliably magnetized as there wasn't good positions and interfere with other parts magnets repelled the barrel magnets.


I refused to do more than magnatize the elbows. I ended up just buying a back end part off ebay for a few bucks and used it to make the guns I was missing. Much better way of doing it.
   
 
Forum Index » 40K General Discussion
Go to: