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Made in us
Stealthy Warhound Titan Princeps






12/27/18 - Made revisions, added 2 Hellhounds. Think it's stronger now.

1 Brigade, 1 Supreme Command (Both Cadian) -

Brigade

HQ- 90 Points
Company Commander - 30 points
Company Commander - 30 points
Company Commander (Warlord, Old Grudges + Kurovs) - 30 pts

Elite - 82 Points
Astropath (Laspistol, Nightshroud) - 26 pts
Astropath (Laspistol, Barrier) - 26 pts
Techpriest - 30 pts

Troops - 325 Points
8x Infantry Squads (5 sergeants have bolters) - 320 pts

Fast Attack - 288 pts
2x Armored Sentinels (Plasma Cannons) - 80 pts
2x Hellhounds (1 Heavy Flamer hull, 1 Heavy Bolter Hull) - 208 pts

Heavy Support - 174 Points
1x Basilisk - 108 pts
2x Mortar HWS - 66 pts

Supreme Command

HQ - 617 Points
Pask (Executioner, Las/Plas sponsons) - 232 points
Tank Commander - (Battle Cannon, 3x Heavy Bolter) - 188 points
Tank Commander (Executioner, Las/Plas sponsons) - 197 points

Lord of War- 424 Points
Shadowsword - 424 pts

Total - 2000 points


Starting CP: 16

Stratagems -
Emperor's Fist on the Supreme Command (Pask + 3 Tank Commanders): -1 CP
Field Commander on Tank Commander Executioner (Not pask): - 1CP
Hammer of Sunderance Relic on one Tank Commander: -1 CP
Emperor's Wrath Artillery Company on Batallion with Basilisk: -1 CP

Ending CP: 12

Tactics - Pounding Barrage + Aerial Spotters strategems, while expensive, will make my Basilisk a mass murder machine. The russes will use overlapping fields of fire with the Shadowsword if it's still alive to take out anything big and scary. I'll burn through like 6CP a turn this way, but hopefully I can murder enough of the enemy by turn 3 that I won't need stratagems anymore.

This message was edited 10 times. Last update was at 2018/12/27 15:51:09


 
   
Made in us
Storm Trooper with Maglight





Fredericksburg, VA

3 company commanders + a powersword would be 94.
Primaris Psyker still has to pay for his force Stave (+8)
Astropath still has to pay for a Telepathica Stave (+6)
Manticore still has to pay for its heavy bolter (+8)
shadowsword still has to pay for its twin heavy bolters (+14)

You're going to need to jiggle some stuff around there...
   
Made in us
Stealthy Warhound Titan Princeps






You're right, I edited the main list after tweaking some more. You can do some nasty things to a single basilisk with stratagems, so I just took one of them instead of the two Manticores (the buffed basilisk should have comparable firepower, considering it will fire twice and is twin-linked), and used the extra points to buy a trio of sentinels since they're so cheap now.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Kcalehc wrote:
Astropath still has to pay for a Telepathica Stave (+6)


It's usually a good idea to take the laspistol instead, as it is free. Saves you 6 points.

I would probably try to swap things around into a brigade and a supreme command. That would give you a few extra cp. You are really close to a brigade already, so it just seems like the way to go. Maybe cut out some HQ orders (you have 7, which is almost too much. You could comfortable lose 1 or 2), downgrade the primaris to an astropath and pick up some elites, like techpriests or platoon commanders.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Storm Trooper with Maglight





Fredericksburg, VA

Right yes, I forgot that it can be swapped out on the Astropath.
   
Made in us
Stealthy Warhound Titan Princeps






Alright, good suggestion, the Brigade can be made to work pretty well. I dropped a Company Commander to a Platoon Commander, dropped the Primaris Psyker to an Astropath, and used the 30 saved points there to add a Techpriest. I had to move a russ out of the Supreme Command into the Brigade, so he won't benefit from being in the Emperor's Fist Detachment, so I chose one of the Heavy Bolter russes, since firing them on overwatch isnt suicidal without re-rolls.

I was going to have to leave a Company Commander back to give the Take Aim order to the Mortars anyway, so losing an order is no big deal. I think this is better because with the tech priest and stratagems I can heal 1+D3 wounds per turn, which will be basically an entire Leman Russ by turn 6, so that's pretty good. The +2 CP is going to be helpful as well, since my Basilisk will burn through 4 CP a turn by itself. Overall a very nice change I think.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Ooo, I'm really tempted to try and get that tank into the supreme command detachment though. Easiest way I see is to drop a squad of Guardsmen and pick up a lord commissar, with 5 points to upgrade to a 3rd plasma sentinel. I don't know how 7 vs 8 screening squads would work, but a lord commissar would help with morale a bit. I fully admit that I am biased towards Commissars though, I love the models and almost always take one.

This message was edited 1 time. Last update was at 2018/12/12 15:47:13


The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Stealthy Warhound Titan Princeps






 Trickstick wrote:
Ooo, I'm really tempted to try and get that tank into the supreme command detachment though. Easiest way I see is to drop a squad of Guardsmen and pick up a lord commissar, with 5 points to upgrade to a 3rd plasma sentinel. I don't know how 7 vs 8 screening squads would work, but a lord commissar would help with moral a bit. I fully admit that I am biased towards Commissars though, i love the models and almost always take one.


Oh I'd love to take a Lord Commissar, especially since I just painted one last week because the model is so cool. Fielded him in my first 8th edition game last week, 1000 pts of my Guard vs 1000 points of Adeptus Mechanicus + Knights. The Commissar scored the final hit needed to table the Adeptus Mechanicus, putting a bolt pistol round through Cawl's head. It was pretty thematic and everything. The traitor Mechanicus (obviously the enemy was a traitor) Warlord on his knees before the Commissar, who had just led his forces to a crushing victory... and he puts a bolt round through the head of the traitor personally. Good times.

I could give it a shot and see. The other alternative is dropping the Heavy Bolters off the Leman Russes, but 32 points for 4 Heavy Bolters at BS3 is a pretty good deal IMO (and I already have them painted and glued the heavy bolters on like a dummy), and worth more to me than the benefit of having the russ in the Supreme Command, which would be that he can benefit from the re-rolls on Overwatch aura from the Field Commander. It would be hard getting more than 2 russes within 6" of the field commander anyway though, so I'm not sure if it's a big deal.

This message was edited 1 time. Last update was at 2018/12/12 15:55:26


 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Dropping tank weapons to get better tank overwatch is definitely a mistake. I would want them all to be Fist simply so I could use the movement stratagem on any one that needed it. I do Tallarn though, so love movement. I don't know how much you are going to move as Cadian. Also, tanks are going to die, so being able to move the living ones into aura range in important. Again though, moving tanks as Cadian is not optimal. I think sometimes I focus too much on the -1 penalty when looking at other tank doctrines, but I just feel that I would force myself to stay still when it was a bad idea. People with more self-discipline could probably see those opportunities better than I.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Daemonic Dreadnought







If anyone is fielding tech priests basic servo arm servitors are down to 5PPM. 4 power fists at 5+ is a nice little counter attack unit for 20 points

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Stealthy Warhound Titan Princeps






 schadenfreude wrote:

If anyone is fielding tech priests basic servo arm servitors are down to 5PPM. 4 power fists at 5+ is a nice little counter attack unit for 20 points


Just checked servitors... lol they'd hit on a 5+, wouldn't they? The servo arm is -1 to hit, and their at a 5+ naturally, so you get one attack, hitting on 6+... so not great for 5 points per model.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Horst wrote:
Just checked servitors... lol they'd hit on a 5+, wouldn't they? The servo arm is -1 to hit, and their at a 5+ naturally, so you get one attack, hitting on 6+... so not great for 5 points per model.


If you keep them near a Techpriest, they go to a 4+ with the mindlock rule. I probably still wouldn't use them but 5pts is pretty cheap.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Stealthy Warhound Titan Princeps






Arg, someone on reddit pointed out that if I don't use Creed as my Warlord, then I don't get the +2 CP... and I really think I need Old Grudges to help focus down big targets like Knights, so Creed can't be my warlord. Good news is that if I drop creed to a commander and replace my platoon commander with a commissar, I can afford a third commander, and can move my 4th tank commander into the supreme command where he belongs!

Updated OP with new list.
   
Made in us
Guard Heavy Weapon Crewman





Houston

Love the list

All I can really think is to replace the Aquila with Relic of Lost Cadia. I know you will burn through CP but in my experience, you never earn a lot back with the Aquila.

With the relic, you get a broader version of old grudges. This is particularly helpful for your tanks and such, as they should bring down whatever they need to if they are near the grudge. That means turn 2, they aren’t getting the benefit, but would with the relic

I've fought in this endless hateful war for eight months now, night and day. In that time I've aged a decade. My hair has turned grey, nearly all my squad have died, and I doubt I'll ever smile again. I've fought next to heroes and strangled men in their sleep. But I'm still alive and by the Emperor I plan to stay that way. - Acting-Captain Haines,47th Armageddon Steel Legion 
   
Made in us
Stealthy Warhound Titan Princeps






 hunter5021 wrote:
Love the list

All I can really think is to replace the Aquila with Relic of Lost Cadia. I know you will burn through CP but in my experience, you never earn a lot back with the Aquila.

With the relic, you get a broader version of old grudges. This is particularly helpful for your tanks and such, as they should bring down whatever they need to if they are near the grudge. That means turn 2, they aren’t getting the benefit, but would with the relic


Depends how my opponent plays, if he uses 3 stratagems I'm likely to at least get refunded my CP, if he uses 6 I should make 2 CP, which could by another Overlapping Fields of Fire, and +1 to hit is better than re-rolling 1's to wound IMO. Or I could just not take a second relic, and save myself the 1 CP, since I'm already spending 1 to buy a second relic on my Tank Commander. I'm not really sure. I think I'll make that one optional depending on what my opponent takes, the one "free" relic I'll use is my Relic Cannon.

One suggestion from Reddit was to replace a Russ w/ 3 heavy bolters with a Russ w/ 1 heavy flamer, and use the savings to swap the commissar with a second astropath. I really like this idea, since I can move the russ 10" and still double-fire with the Emperor's Fist stratagem. And a second Astropath is always good for more deny the witches and I can do barrier + nightshroud.
   
Made in us
Daemonic Dreadnought






 Trickstick wrote:
 Horst wrote:
Just checked servitors... lol they'd hit on a 5+, wouldn't they? The servo arm is -1 to hit, and their at a 5+ naturally, so you get one attack, hitting on 6+... so not great for 5 points per model.


If you keep them near a Techpriest, they go to a 4+ with the mindlock rule. I probably still wouldn't use them but 5pts is pretty cheap.


They really need the tech priest. On top of remaining 5+ after the -1 to hit the LD9 from the tech priest makes unit size 4 units effectively fearless. They also have a 4+ armor save. 2 units of them would make an effective screen for 40 points. They have to stay near the tech priest but odds are whatever the tech priest is around to heal is something that needs screening.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Stealthy Warhound Titan Princeps






Looking at Servitors though, they don't do anything to screen that Guardsmen couldn't do just as well. In any case, I don't think i have the points to spare to take a unit of them.

I did make the modifications to add a second Astropath, I dropped one of the russes to battlecannon + heavy flamer instead of battlecannon + 3x heavy bolter, so it's my "assault russ", and will be the one I move towards the enemy if I need to have some mobility.
   
Made in us
Stealthy Warhound Titan Princeps






Made additional revisions to the list... dropped 1 tank commander and 1 Scout Sentinel, used the extra points for a pair of Hellhounds. They should greatly help vs infantry heavy armies, or against eldar armies that rely on reducing my "to hit" rating. Fire the Hellhound on something first, trigger overlapping fields of fire, then open up with the tanks.
   
 
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