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2018/12/14 21:12:54
Subject: Agressors on fortifications
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Fresh-Faced New User
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I have been looking for ways to protect these beautiful antihorde m!/&$·$&%·ers, but appars from a mixed deathwatch squad could not come up with a way.
Then I looked to the imperial fortifications, which allow infantry units to get inside (the doors seem to be primaris-proof, unlike standard transports).
The think is, if they deploy inside, or the came inside last turn, as they did not technically mode, could you get the double shooting ability? (this would look so cool as imperial fists building a fast building for defense)
Thank you in advance.
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2018/12/14 21:21:33
Subject: Agressors on fortifications
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Horrific Hive Tyrant
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I have a short answer, but there are then some caveats.
Yes. This works. They haven't moved.
Caveat 1.
There is a view that unit abilities do not function while embarked even if you can shoot and those abilities directly relate to shooting. There are long threads of unresolved argument about this. I don't subscribe to it, but I feel I have to mention it.
Caveat 2.
Can you really say that a unit in the void that is not on the battlefield "remained stationary"? I think so, but I think it is arguable that to be stationary you have to be somewhere where distance and movement are a thing.
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2018/12/14 22:38:24
Subject: Re:Agressors on fortifications
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Nihilistic Necron Lord
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Read the core rules about transports. A bunker is a transport, units embark on it.
Embarked units cannot normally do anything or be affected in any
way whilst they are embarked.
The bunker gives them permission to shoot, thats all they can do, no more, no less. They cant use their fire storm rule, because that would affect them in any way whilst they are embarked. Which is not possible by the transport rule.
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2018/12/14 22:40:26
Subject: Re:Agressors on fortifications
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Horrific Hive Tyrant
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p5freak wrote:Read the core rules about transports. A bunker is a transport, units embark on it.
Embarked units cannot normally do anything or be affected in any
way whilst they are embarked.
The bunker gives them permission to shoot, thats all they can do, no more, no less. They cant use their fire storm rule, because that would affect them in any way whilst they are embarked. Which is not possible by the transport rule.
It's not that simple. "Normally". This is not a normal situation. They have been permitted to shoot. They have rules that affect their shooting, which therefore come into play.
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2018/12/14 22:49:35
Subject: Re:Agressors on fortifications
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Nihilistic Necron Lord
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Stux wrote:
It's not that simple. "Normally". This is not a normal situation. They have been permitted to shoot. They have rules that affect their shooting, which therefore come into play.
Yes, they have permission to shoot, but no more, no less. The transport rule forbids them from doing anything else, or be affected in any way, by any rule.
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2018/12/14 22:53:02
Subject: Re:Agressors on fortifications
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Horrific Hive Tyrant
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p5freak wrote: Stux wrote:
It's not that simple. "Normally". This is not a normal situation. They have been permitted to shoot. They have rules that affect their shooting, which therefore come into play.
Yes, they have permission to shoot, but no more, no less. The transport rule forbids them from doing anything else, or be affected in any way, by any rule.
Rules come into play when a situation allows them to. The Aggressors' rule works when they shoot. They have been given permission to shoot, therefore the rule applies, overriding the transport rules.
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2018/12/14 23:05:31
Subject: Agressors on fortifications
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Grim Dark Angels Interrogator-Chaplain
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Oh not the “transports stop you using a unit’s own rules” thing again? Didn’t we go round and round on how wrong that was recently!?!?
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2018/12/14 23:14:27
Subject: Agressors on fortifications
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Horrific Hive Tyrant
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JohnnyHell wrote:Oh not the “transports stop you using a unit’s own rules” thing again? Didn’t we go round and round on how wrong that was recently!?!?
We did. Yet here we are.
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2018/12/14 23:17:44
Subject: Agressors on fortifications
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Grim Dark Angels Interrogator-Chaplain
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Stux wrote: JohnnyHell wrote:Oh not the “transports stop you using a unit’s own rules” thing again? Didn’t we go round and round on how wrong that was recently!?!?
We did. Yet here we are.
Joyous.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2018/12/14 23:26:58
Subject: Agressors on fortifications
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[MOD]
Making Stuff
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Let's not, and say we did.
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