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Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

In lore, the Szarekh the Silent King is the last Necron "King" of their ruling body, the Triarch, and ordered the Necrontyr to undergo biotransferrence.
Once the Necrons went to sleep, he left the galaxy, and is only returning after realizing the Tyranid Threat, should they be allowed to wipe out all life, would permanently prohibit his people from finding release from their immortality.

As the Seniormost Phaeron of the Necrons, his rule is undisputed, and since the highest ranking Necrons received the finest bodies and rainments of war, its likely he would match a Primarch in power. So here's my stab at getting this currently lore-only character onto the table.

Szarekh, The Silent King
Points: 450 Power Level: 22

Szarekh is armed with the Tachyon Projector, and the Rod of Divine Command

M 6"
WS 2+
BS 2+
S 6
T 6
W 8
A 5
Ld 10
Sv 2+

Weapons:
Tachyon Projector (Focused) - Range 30" Assault 2 STR 8, AP-3, d6 Damage,
Tachyon Projector (Dispersed) - Range 9" Assault 2d3, STR 6, AP-2, 2 Damage - This weapon always hits its target
Rod of Divine Command - S+3, AP-3, 3 Damage, You may reroll failed to hit rolls with this weapon.

Wargear:
Quantum Displacement Field - This unit has a 3+ invulnerable save

Special Rules:
By My Will Alone: All <Necron> Infantry units within 6" of this character add +1 to hit, advance, and charge rolls.
Arise Slaves! Arise!: Once per battle, at the end of the movement phase, Szarekh may urge his fallen warriors to battle once more. You may roll reanimation protocols for an existing unit as normal, or may roll for a unit that was previously destroyed in the battle, with models coming back on a 6+. If it is used on a destroyed unit, place the reanimated models as close to Szarekh as possible, and at least 1 inch away from the enemy.
Resurrection Protocols: Once per game, when this character is slain, at the end of the turn, roll a d6, on a 4+, this model returns to the battle as close as possible to its previous position with d3 wounds remaining, and at least 1 inch away from the enemy.
Undying: At the start of your turn, this model regains d3 wounds

=Keywords= Character, Infantry, Szarekh
=Faction Keywords= Necrons, Dynasty

This message was edited 6 times. Last update was at 2020/05/14 12:19:20


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Infinite resurrection protocols on a 4+ on a Primarch-level character who also heals d3 wounds every turn is busted. Sure, Guilliman can come back, but only once.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Ooops, was meant to be a 1-timer.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Decrepit Dakkanaut




The thing is that I'm pretty sure we don't have am accurate descriptor of his size. Simply because of that, I wouldn't go above T6 at most.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Yeah, I'd rather have the Silent King be a buffing machine but NOT a CC monster.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Fresh-Faced New User




Yep and I’d like my Eldar Avatar to be A12 W12, but it’s not going to happen.

What you have suggested is equally myopic. Wish lists are largely worthless. Sorry (not sorry)
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

TheGrimbergen wrote:
Yep and I’d like my Eldar Avatar to be A12 W12, but it’s not going to happen.

What you have suggested is equally myopic. Wish lists are largely worthless. Sorry (not sorry)


So helpful. Thank you for the constructive feedback.

Moved him to t6

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in de
Regular Dakkanaut




450pts for that one seems a bit high tho.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Biasn wrote:
450pts for that one seems a bit high tho.


What would you suggest? 425? 400?

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in de
Regular Dakkanaut




I like the aura „My Will Be Done“. Id go even so far and give him the Lords „reroll ones to wound“ ability and decrease his attacks to 4. Probably change his weapons, but I dont know to what exactly. Im not convinced by the „Rod of Divine Command“. I think a Warscythe with flat 3dmg would be enough as a CC weapon.

Also in fluff hes accompanied by praetorians etc. Id give him a rule like „all Triarch units get a <dynasty> keyword“

With these changes I would leave him at 400points.
   
Made in us
Norn Queen






5 attacks at ws 2+, str 10, ap -3, damage 3, and excess damage carries over to the next target?

Really think about that real quick. What else in the game comes even remotely close to that?

Vs infantry there is a very good chance that 12 infantry are just dead. Decent enough chance for 15.

Which means vs tanks there is a good chance he can solo them in a round or 2.

This message was edited 1 time. Last update was at 2019/01/25 02:37:02



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Second Story Man





Astonished of Heck

Curiosity question:

Why not make him a Unique Catacomb Command Barge kind of like a certain Dark Eldar having a Dais?

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in hk
Steadfast Ultramarine Sergeant




 Lance845 wrote:
5 attacks at ws 2+, str 10, ap -3, damage 3, and excess damage carries over to the next target?

Really think about that real quick. What else in the game comes even remotely close to that?

Vs infantry there is a very good chance that 12 infantry are just dead. Decent enough chance for 15.

Which means vs tanks there is a good chance he can solo them in a round or 2.


Mortarion will laugh at this combat prowess. lol.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 Lance845 wrote:
5 attacks at ws 2+, str 10, ap -3, damage 3, and excess damage carries over to the next target?

Really think about that real quick. What else in the game comes even remotely close to that?

Vs infantry there is a very good chance that 12 infantry are just dead. Decent enough chance for 15.

Which means vs tanks there is a good chance he can solo them in a round or 2.


Guilliman, Mortarion, and Magnus can all do just as much, if not more. And have a decent chance of surviving him.

The Command Barge idea isn't too bad to be honest.




Automatically Appended Next Post:
A knight gallant (which costs less) can also do that kind of damage.

I will note that i gave him a Hybrid of the Triarch Rods of Command on Purpose to give him an ability to contribute, since he only moves 6 inches base. Wanted something unique for that.

4 Attacks? I don't know if I agree. He's not dealing mortal wounds like any other primarch style unit already, meaning his offensive potential isn't what it could be, but I made that decision on purpose. MW are a problem with this game, not a solution.

This message was edited 1 time. Last update was at 2019/01/28 19:09:39


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Norn Queen






Im not upset about the net total damage. Its the bleed over from a single attack. Dealing 15 damage in 5 hits severally damages a tank or kills 5 infantry.

The bleed over effect means 5 armor saves are made to kill 15 infantry.

Nobody else does that at any point level.

This message was edited 1 time. Last update was at 2019/01/28 19:38:32



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in gb
Freaky Flayed One



United Kingdom

In my head he's "a buffer not a fighter". I mean he can still have the 2+ to WS/BS and Sv. But his strength would be in his abilities not his weapons.

Reclaim the Galaxy!

Select a friendly <NECRON> Infantry unit within 9". Add one to hit rolls made for this unit and add two to advance and charge rolls. In addition, this unit can charge even if it has advanced this turn.

Word of the Silent King

Friendly <NECRON> infantry units within 9" of Szarekh automatically pass leadership tests and may re-roll a roll of 1 when making saving throws.

Fist of the Triarch

Friendly <TRIARCH> units within 9" may re-roll failed wound rolls.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

dapperbandit wrote:
In my head he's "a buffer not a fighter". I mean he can still have the 2+ to WS/BS and Sv. But his strength would be in his abilities not his weapons.

Reclaim the Galaxy!

Select a friendly <NECRON> Infantry unit within 9". Add one to hit rolls made for this unit and add two to advance and charge rolls. In addition, this unit can charge even if it has advanced this turn.

Word of the Silent King

Friendly <NECRON> infantry units within 9" of Szarekh automatically pass leadership tests and may re-roll a roll of 1 when making saving throws.

Fist of the Triarch

Friendly <TRIARCH> units within 9" may re-roll failed wound rolls.




Ok, based on the feedback, i've toned down the melee profile for the character, removed the wound spillover, and added reroll to hit. There is precedent for it from Deathwing Knights and Plague Flails, but, i digress. Moving on.

In regards to the buff. Isn't a bubble of +1 to hit/advance/charge for everyone better than select 1 unit and give it a buff if the goal is a more buff-centric character?

I like the Word of the Silent King as a concept, but do note that as written, he would buff Praetorians already since i didn't tie buffs into the dynasty keyword, i'm not sure about the saving throws of 1 reroll. The fearless bubble is not a bad idea though.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Freaky Flayed One



United Kingdom

One of the strengths of MWBD, even if people complain that it's not an aura ability, is that it still works when a buffed unit is over 6" away from an Overlord.

To this effect, a strengthened MWBD that adds 2 to advance and charge not 1, AND allows the unit to charge after advancing, would be an overall better buff for units of our like Lychguard that need a lot of help getting into the fight, without needing a character to babysit
   
Made in us
Second Story Man





Astonished of Heck

dapperbandit wrote:
In my head he's "a buffer not a fighter". I mean he can still have the 2+ to WS/BS and Sv. But his strength would be in his abilities not his weapons.

He can be both so long as the weapons are not specifically his, nor being a great melee combatant. That's one of the reasons I suggested the Command Barge option, as it allows him to have a scary unique gun (or two, depending on how you model it), while providing that entire concept of the powered throne buffing the army around him.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

"His weapons are not specifically his"?

What do you mean? I should give the highest ranking member of a race...a basic piece of wargear? Absurd.

I already nerfed his melee ability? What do you propose he have instead?

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Second Story Man





Astonished of Heck

 iGuy91 wrote:
"His weapons are not specifically his"?

What do you mean? I should give the highest ranking member of a race...a basic piece of wargear? Absurd.

I already nerfed his melee ability? What do you propose he have instead?

How many weapons are on the Command Barge? Who is holding what?

You have the Lord carrying his staff/whatever, and then the big gun underneath. You can put a pretty unique and nasty gun underneath, making him a ranged fighter, and leave the weapon in his hand to be a slightly exotic Staff of Light/Warscythe/combo/whatever. Additionally, think of adding some of the Canoptek options like from the Stalker or Spyder or whatever to the Barge itself for a heavy hitting or quickly hitting option in melee.

In short, while on the Barge, it's not just HIM and what he holds which can be weaponized and creates options above and beyond the stick other Overlords are carrying.

This message was edited 1 time. Last update was at 2019/02/01 00:11:30


Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

I like him, I think his weapons are very good but not busted and his stat line fits.

Couple of comments, his stat line is such that I think his model would be quite large so maybe lose the infantry keyword and become a monster instead. Avoids things like getting into transport and other rules aimed at much smaller models.

Perhaps something about making a bodyguard unit immune to moral.

Does he get back up on full wounds, if so that may be a little much. Makes that 4+ roll far too game swinging for my liking.

Perhaps reduce his invulnerable to a 4+ and lose the resurrection but give him quantum shielding?

40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts 
   
 
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