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Hi guys, can unit benefit from cryptek and szeras in one detachment? I mean can they get +2 on reanimation protocol if both of HQ is near? Both Szeras and Cryptek ads +1 to RP
Master Technomancer
Add 1 to all Reanimation Protocol rolls for models from friendly NECRON units within 3" of Illuminor Szeras. A unit cannot benefit from both the Master Technomancer and Technomancer abilities in the same turn.
Other factions can easily stack buffs, but necrons cant, with only a few exceptions.
This message was edited 1 time. Last update was at 2019/01/04 10:48:25
p5freak wrote: Other factions can easily stack buffs, but necrons cant, with only a few exceptions.
I mean, a lot of other factions have non stacking rules. Blood Angels Priests, Ork Painboys, Tyranind Venomthropes
Yes. But necrons are probably the most limited faction when it comes to stacking buffs. It is possible to get reanimation on a 3+, with a cryptek, and a lord with the orb of eternity. Thats an additional 103 points (Lord+orb, which is a relic) for a once per game reanimation roll of 3+, and only for infantry You can get 9 more warriors, or almost 7 more immortals for those points
This message was edited 1 time. Last update was at 2019/01/04 12:12:20
Master Technomancer
Add 1 to all Reanimation Protocol rolls for models from friendly NECRON units within 3" of Illuminor Szeras. A unit cannot benefit from both the Master Technomancer and Technomancer abilities in the same turn.
Other factions can easily stack buffs, but necrons cant, with only a few exceptions.
Yeah like Haemonculi and Urien Rakarth!
Or Bellisarius Cawl, Techpriest Domini, and regular Techpriests!
Or painboyz and cybork bodies!
Or Ironhands and Venerable Dreadnoughts!
All those buffs stack, right? It isn't standard to have similar characters with the same buffs not stack with one another?
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
p5freak wrote: Other factions can easily stack buffs, but necrons cant, with only a few exceptions.
I mean, a lot of other factions have non stacking rules. Blood Angels Priests, Ork Painboys, Tyranind Venomthropes
Yes. But necrons are probably the most limited faction when it comes to stacking buffs.
As a Dark Eldar player, you'll forgive me if I don't cry a river.
Want to guess how many buffs my Kabalites have access to? Hint: It's a number between 0 and 1.
Want to guess how many buffs my Scourges and Mandrakes have access to? Hint: It's a number between 0 and 0.
And then we have joys like Subfaction bonuses that don't work on the artefacts that are unique to that subfaction.
Trust me - Necrons are far from the bottom of the heap when it comes to buffs (stackable or otherwise),
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
p5freak wrote: Other factions can easily stack buffs, but necrons cant, with only a few exceptions.
I mean, a lot of other factions have non stacking rules. Blood Angels Priests, Ork Painboys, Tyranind Venomthropes
Yes. But necrons are probably the most limited faction when it comes to stacking buffs.
As a Dark Eldar player, you'll forgive me if I don't cry a river.
Want to guess how many buffs my Kabalites have access to? Hint: It's a number between 0 and 1.
Want to guess how many buffs my Scourges and Mandrakes have access to? Hint: It's a number between 0 and 0.
And then we have joys like Subfaction bonuses that don't work on the artefacts that are unique to that subfaction.
Trust me - Necrons are far from the bottom of the heap when it comes to buffs (stackable or otherwise),
Every round your army gets different buffs. That accumulate. So, excuse me for not giving a gakk that your army doesn't have any buffs seeing as DE are consistently doing well since the Codex dropped and are a relatively a very cheap army to play.
Plus, you can abuse the Eldar keyword to bring Craftworlds, Harlequins and Ynnari in the same list vis different detachments.
So, again, I personally don't give a gakk about your lack of stacking abilities as DE are one of the most broken armies in 8th seeing as they can be played standalone or become more Cancerous with the aid of other Eldar armies being added via different detachments.
This message was edited 1 time. Last update was at 2019/01/05 19:38:07
p5freak wrote: Other factions can easily stack buffs, but necrons cant, with only a few exceptions.
I mean, a lot of other factions have non stacking rules. Blood Angels Priests, Ork Painboys, Tyranind Venomthropes
Yes. But necrons are probably the most limited faction when it comes to stacking buffs.
As a Dark Eldar player, you'll forgive me if I don't cry a river.
Want to guess how many buffs my Kabalites have access to? Hint: It's a number between 0 and 1.
Want to guess how many buffs my Scourges and Mandrakes have access to? Hint: It's a number between 0 and 0.
And then we have joys like Subfaction bonuses that don't work on the artefacts that are unique to that subfaction.
Trust me - Necrons are far from the bottom of the heap when it comes to buffs (stackable or otherwise),
Every round your army gets different buffs. That accumulate. So, excuse me for not giving a gakk that your army doesn't have any buffs seeing as DE are consistently doing well since the Codex dropped and are a relatively a very cheap army to play.
Plus, you can abuse the Eldar keyword to bring Craftworlds, Harlequins and Ynnari in the same list vis different detachments.
So, again, I personally don't give a gakk about your lack of stacking abilities as DE are one of the most broken armies in 8th seeing as they can be played standalone or become more Cancerous with the aid of other Eldar armies being added via different detachments.
p5freak wrote: Other factions can easily stack buffs, but necrons cant, with only a few exceptions.
I mean, a lot of other factions have non stacking rules. Blood Angels Priests, Ork Painboys, Tyranind Venomthropes
Yes. But necrons are probably the most limited faction when it comes to stacking buffs.
As a Dark Eldar player, you'll forgive me if I don't cry a river.
Want to guess how many buffs my Kabalites have access to? Hint: It's a number between 0 and 1.
Want to guess how many buffs my Scourges and Mandrakes have access to? Hint: It's a number between 0 and 0.
And then we have joys like Subfaction bonuses that don't work on the artefacts that are unique to that subfaction.
Trust me - Necrons are far from the bottom of the heap when it comes to buffs (stackable or otherwise),
Every round your army gets different buffs. That accumulate. So, excuse me for not giving a gakk that your army doesn't have any buffs seeing as DE are consistently doing well since the Codex dropped and are a relatively a very cheap army to play.
Plus, you can abuse the Eldar keyword to bring Craftworlds, Harlequins and Ynnari in the same list vis different detachments.
So, again, I personally don't give a gakk about your lack of stacking abilities as DE are one of the most broken armies in 8th seeing as they can be played standalone or become more Cancerous with the aid of other Eldar armies being added via different detachments.
The point being made is not "DE are bad", because no, they're great.
The point being made is that it's normal to not have buffs stack.
Clocks for the clockmaker! Cogs for the cog throne!
Every round your army gets different buffs. That accumulate.
Except that DE players don't get to pick those buffs. So while you are free to decide whether your army would benefit from rerolling 1s or a 5++, we're stuck with buffs that often have nothing but anti-synergy with our units.
How many Kabalite Warriors do you see making use of '+1 to hit in combat' or 'reroll charge distances' buffs?
Odrankt wrote: So, excuse me for not giving a gakk that your army doesn't have any buffs seeing as DE are consistently doing well since the Codex dropped and are a relatively a very cheap army to play.
So, again, I personally don't give a gakk about your lack of stacking abilities as DE are one of the most broken armies in 8th seeing as they can be played standalone or become more Cancerous with the aid of other Eldar armies being added via different detachments.
Fine. Just as I don't give a gak about Necrons not being able to stack every buff. And I say this as someone who also plays Necrons.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
Yeah I know it sucks, they basically wrote exatly the same rule for the master Technomancer with no additional value. They should have left the normal one in that case.
Yeah I know it sucks, they basically wrote exatly the same rule for the master Technomancer with no additional value. They should have left the normal one in that case.
OP literally made an account to post this (they made 1 post in total). I don't think they are interested in anymore responses seeing as they got their answer already.