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Made in gb
Fresh-Faced New User




Hi guys,

GW have stated that Kill Team is a fully supported game. Can we then expect a 6 monthly FAQ for this similar to that produced for 40K or perhaps something similar to Chapter Approved?

If so, as the current FAQ was released in September, the next FAQ should be due around Feb. What would you like to see in it?
   
Made in us
Fixture of Dakka





I'm hoping we get some points adjustments sometime soon.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Committed Chaos Cult Marine





I have a hard time believing that GW is going to put out a productive specifically targeting competitive Kill Team and not bother with adjustments. I don't think we can expect a regular FAQ/CA like product though. More likely that we get irregular FAQ/Errata stuff and possible additional unit faction data sheet compendiums. I don't see the new units being much different from the regular 40k ones (that seems one of the design principles of Kill Team) with the exception of wargear and new tactics.

I am not sure exactly what kinda of new units would be added. Probably Elite infantry (like: marine veterans or Chaos chosen) and/or Heavy (Devastators/Havocs). Depending on what the faction has, maybe a few fast attacks, but given the small size of the board I don't think we will see too many. As much as I want them to be a thing, I doubt this Kill Team will allow something like Terminators though.

   
Made in ca
Dakka Veteran




I’d honestly love TEQ in killteam. It would be pretty cool considering they’re meant for boarding actions and other close quarter fighting in confined spaces. I was honestly shocked and disappointed that HQs were added to the game first. I imagine it’s just a matter of time before we get some elite or heavy support units added and some FAQ to iron out some kinks and adjust points.
   
Made in us
Legendary Master of the Chapter






Bremon wrote:
I’d honestly love TEQ in killteam. It would be pretty cool considering they’re meant for boarding actions and other close quarter fighting in confined spaces. I was honestly shocked and disappointed that HQs were added to the game first. I imagine it’s just a matter of time before we get some elite or heavy support units added and some FAQ to iron out some kinks and adjust points.


Personally cant wait for kill teams mk2 with more units. kroot, banshees, assault marines, terminators, maybe even up to some basic vehicles like sentinels and dreads.

so long as they are costed properly it should be fine. (also makes taking melta guns worth it for tanks)

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Fresh-Faced New User




Having thought about this a bit more, I think there's going to have to be something. With the new rules being added in White Dwarf, it will quickly get old having to reference more than a couple of issues to have the full ruleset on hand.

I know 40K has CA yearly, but that release schedule means carting around up to 12 issues. It would be good if these could be provided as a PDF that we could print, but I think this is unlikely.

Has anyone got the digital manual and has it been updated with this month's Kroot rules?
   
Made in ca
Dakka Veteran




 Desubot wrote:
Bremon wrote:
I’d honestly love TEQ in killteam. It would be pretty cool considering they’re meant for boarding actions and other close quarter fighting in confined spaces. I was honestly shocked and disappointed that HQs were added to the game first. I imagine it’s just a matter of time before we get some elite or heavy support units added and some FAQ to iron out some kinks and adjust points.


Personally cant wait for kill teams mk2 with more units. kroot, banshees, assault marines, terminators, maybe even up to some basic vehicles like sentinels and dreads.

so long as they are costed properly it should be fine. (also makes taking melta guns worth it for tanks)

Agreed, and with all these additional factions I think the likelihood of seeing snowflake marines is higher. I’m fine using the Astartes list currently but as more options are added it would be pretty easy to differentiate DA, BA, and SW. I’d really like to take a heavy flamer with my BA despite how potent the missile launcher has been for me.
   
Made in us
Longtime Dakkanaut




 Desubot wrote:
Bremon wrote:
I’d honestly love TEQ in killteam. It would be pretty cool considering they’re meant for boarding actions and other close quarter fighting in confined spaces. I was honestly shocked and disappointed that HQs were added to the game first. I imagine it’s just a matter of time before we get some elite or heavy support units added and some FAQ to iron out some kinks and adjust points.


Personally cant wait for kill teams mk2 with more units. kroot, banshees, assault marines, terminators, maybe even up to some basic vehicles like sentinels and dreads.

so long as they are costed properly it should be fine. (also makes taking melta guns worth it for tanks)


I really don't want vehicles to be included. At that point just play 40k at a low point level.
   
Made in us
Legendary Master of the Chapter






HoundsofDemos wrote:
 Desubot wrote:
Bremon wrote:
I’d honestly love TEQ in killteam. It would be pretty cool considering they’re meant for boarding actions and other close quarter fighting in confined spaces. I was honestly shocked and disappointed that HQs were added to the game first. I imagine it’s just a matter of time before we get some elite or heavy support units added and some FAQ to iron out some kinks and adjust points.


Personally cant wait for kill teams mk2 with more units. kroot, banshees, assault marines, terminators, maybe even up to some basic vehicles like sentinels and dreads.

so long as they are costed properly it should be fine. (also makes taking melta guns worth it for tanks)


I really don't want vehicles to be included. At that point just play 40k at a low point level.


Eh i think certain ones are fine. or restricted to certain missions or specialty stuff. i mostly want them just because i REALLY love a lot of walkers that just never get used.

obviously i would not want to see a baneblade or a landraider in kill teams. but i think there is just enough room for some of them.

This message was edited 1 time. Last update was at 2019/01/09 18:37:56


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Fresh-Faced New User




How about adding some chapter tactics to the factions or would this start making it too much like a low level 40K system>
   
Made in ca
Fresh-Faced New User






What forum category is the kill team stuff in?? I cant seem to find a reliable place for all the kill team talk and lists etc.

WaAaGH! 
   
Made in us
Committed Chaos Cult Marine





HoundsofDemos wrote:I really don't want vehicles to be included. At that point just play 40k at a low point level.


I kinda agree with this. I won't be too bothered by bikes or small/light vehicles, or at least only bothered as much as how many Fast Attack options are going to affect Kill Team. The vehicle itself doesn't really bother me. I do kinda wonder what other units can be added to Kill Team that aren't going to radically move away from Troop choice units.

InteraX wrote:How about adding some chapter tactics to the factions or would this start making it too much like a low level 40K system>


I think faction traits is too tough to balance for scale of Kill Team. Much like normal 40k, I think if they were introduced it automatically skews players to take one faction over another because that trait is just straight up better. There are just too many factions and sub-factions to easily (read: the effort GW designers are going to put forth) to balence them. I think you are correct that if they were introduced in Kill Team they would/will show up at Tactics. I already feel that Kill Team is pushing it for Tactics bloat, and I would really prefer the game to try and limit how many there are. I kinda doubt it since adding more Tactics is one of the easiest things GW can do to keep supporting the game.

defleshed2 wrote:What forum category is the kill team stuff in?? I cant seem to find a reliable place for all the kill team talk and lists etc.


This category is it. Kill Team is pretty much still just a specialist game. Even if it is popular, it is still just basically 8th ed 40K using only troop choices. Don't get me wrong, I am glad GW actually made more of a game out of it than previous the 7th ed Kill Team rules, but I think Kill Team being so tied to regular 40k point, stat, etc. kinda also hurts the game as an independent entity. Of course, that makes transitioning between the two more seemless (which is why they probably did it) and also makes it dead easy to bring in a 40k unit that isn't in the rule book.
   
Made in us
Posts with Authority





I'd rather them make Kill Team into something where I, you know, have options that aren't specific to a box. And a Campaign. A real Campaign.

Mob Rule is not a rule. 
   
Made in au
Fresh-Faced New User





 Adeptus Doritos wrote:
I'd rather them make Kill Team into something where I, you know, have options that aren't specific to a box. And a Campaign. A real Campaign.
What do you mean? you dont have to buy one of the starter boxes to make a kill team so you do have options
   
Made in us
Posts with Authority





willinthewoods wrote:
 Adeptus Doritos wrote:
I'd rather them make Kill Team into something where I, you know, have options that aren't specific to a box. And a Campaign. A real Campaign.
What do you mean? you dont have to buy one of the starter boxes to make a kill team so you do have options


You can't make options for a unit type unless those options are in the box of those models.

In other words, you can't give Deathwatch a Storm Bolter or Chaos Marines an Autocannon or Chainaxe.

Mob Rule is not a rule. 
   
Made in us
Dakka Veteran





I think vehicles could work, but in their own game mode. Say a "Big Game Hunting" more where one player brings a vehicle/monster and light escort and the opponent brings a team to take it out. You couldn't have every kind of monster or vehicle, like a Basilisk, or Hydra, or Whirlwind, but a Sentinel or Preadator would work.

Definitely second the Chapter Tactics. I'd like some variation between Marine teams.
   
Made in ca
Dakka Veteran




Exclusive weapon options with maybe one different unit would be enough to add faction flavour to snowflake marines. I’m sure vanilla marines will be able to add flavour to their specific chapter just by taking appropriate units when kill team inevitably expands to more unit types.
   
Made in gb
Lord of the Fleet






 Adeptus Doritos wrote:
willinthewoods wrote:
 Adeptus Doritos wrote:
I'd rather them make Kill Team into something where I, you know, have options that aren't specific to a box. And a Campaign. A real Campaign.
What do you mean? you dont have to buy one of the starter boxes to make a kill team so you do have options


You can't make options for a unit type unless those options are in the box of those models.

In other words, you can't give Deathwatch a Storm Bolter or Chaos Marines an Autocannon or Chainaxe.

But you can give a tactical marine a heavy bolter so it's not quite that simple.
   
Made in au
Fresh-Faced New User





 Adeptus Doritos wrote:
willinthewoods wrote:
 Adeptus Doritos wrote:
I'd rather them make Kill Team into something where I, you know, have options that aren't specific to a box. And a Campaign. A real Campaign.
What do you mean? you dont have to buy one of the starter boxes to make a kill team so you do have options


You can't make options for a unit type unless those options are in the box of those models.

In other words, you can't give Deathwatch a Storm Bolter or Chaos Marines an Autocannon or Chainaxe.


No one can take any of those weapons you named anyway afaik, so I feel like its a null complaint, besides you can always proxy chain swords for axes if you're that way inclined
   
Made in cz
Mysterious Techpriest






Fortress world of Ostrakan

I'd like to see some more thematic expansion, perhaps coop mode where 2 or more kill teams fight a common enemy. Tyranids, Orks, Zombies, Guardsmen etc...

I'd like to see more RPG element in the game, like those demeanors actually doing something (albeit something very minor, like a reroll once a game or something), unique weapons or equipment one can buy, much like in Shadow War or Mordheim.
So far it's just 40k scaled down.


Neutran Panzergrenadiers, Ostrakan Skitarii Legions, Order of the Silver Hand
My fan-lore: Europan Planetary federation. Hot topic: Help with Minotaurs chapter Killteam






 
   
Made in ca
Fresh-Faced New User






if they have another faq do they re-issue the kt core manual rule book? has that ever been done?

WaAaGH! 
   
Made in us
Contagious Dreadnought of Nurgle






The digital versions get updated, but as far as I know they have never printed multiple issues of a rule book for the same edition. The physical core rule book probably won't be changed until the next edition of the game.

 
   
Made in ca
Dakka Veteran




Pretty poor practice imo. It’s 2019. GW should get with the times.
   
Made in us
Longtime Dakkanaut




 Scott-S6 wrote:
 Adeptus Doritos wrote:
willinthewoods wrote:
 Adeptus Doritos wrote:
I'd rather them make Kill Team into something where I, you know, have options that aren't specific to a box. And a Campaign. A real Campaign.
What do you mean? you dont have to buy one of the starter boxes to make a kill team so you do have options


You can't make options for a unit type unless those options are in the box of those models.

In other words, you can't give Deathwatch a Storm Bolter or Chaos Marines an Autocannon or Chainaxe.

But you can give a tactical marine a heavy bolter so it's not quite that simple.


GW's choice for how they handled options in kill team is arbitrary and annoying. Like a Scout with a ML can take a camo cloak but one with a HB can't just because the stoke models come like that. The fact that GW went out of it's way to limit options is frustrating when kill team is the exact level of game to have a ton of options
   
Made in us
Contagious Dreadnought of Nurgle






Bremon wrote:
Pretty poor practice imo. It’s 2019. GW should get with the times.

As far as I know, that is a pretty standard practice in the gaming industry. I don't know of many publishers who issue multiple editions of the rule book for the same edition of the game, most of them just wait until the new edition to publish a new book. GW is only unique in how much stuff they have to fix and clarify after the fact.

 
   
Made in us
Fixture of Dakka





 Luciferian wrote:
GW is only unique in how much stuff they have to fix and clarify after the fact.

Half right, GW is only unique in how much stuff they do fix and clarify after the fact.

Most companies have nothing to say about products after they are released.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Regular Dakkanaut






I generally agree that GW dropped the ball on Kill Team. They really just ended up halfway between a unique, fun gaming experience and "Lil' 40k" in a way that doesn't feel satisfying or scratch either itch. And I say that from the point of view that I could enjoy either of those things in the extreme, but not a weird hybrid of both. It might partially be because they were working on Necromunda at the same time...so they figured that would be their "customizable, kitbashed, unique characters" skirmish game, and Kill Team would be the "you can play in this very small box we've drawn for you with a limited set of minis" game. Trouble is they didn't account for the people who really want to go granular on their 40k minis and create fun, unique models. They don't fit into Necromunda (rules or fluff) and they aren't supported by the 40k-lite rules for Kill Team. I mean the biggest sin of Kill Team so far, IMO, is that the Inquisition is not a playable faction. Quite possibly the only 40k Faction (outside of Deathwatch) that was primed and ready-made for a game like Kill Team and they are conspicuously (almost trollingly) absent. I find that utterly bizarre.

Anyway, this is just one gamer's opinion. And let me reiterate, I definitely WANT TO LIKE Kill Team. Every time I sit down to make a list though my mind starts to get creative and then I have to tell myself "oops, can't do that..." "that won't work" "there aren't rules for that"...Just not super fun at all.

(And to preempt the obvious responses, yes I am well aware that I can do whatever I want, homebrew rules, etc etc. But that doesn't help you get pickup games at your LGS, and really just requires a time investment that makes clear to me I'd rather be playing another game. Nothing wrong with that. If you enjoy Kill Team more power to you.)

Currently focusing on Traitor Guard  
   
Made in is
Angered Reaver Arena Champion





I think there is a valid reason to keep Kill Team limited in regards to options. Better to start small and build up than build the top and hope that the foundation holds. They try that every edition with 40k and the result gets debated endlessly.

It also feels that Necromunda is for those who want customization and the wild things, whereas I get the sense that they want to take Kill Team into a somewhat more focused - and perhaps competitive - direction.

Also, with them probably intending for Kill Team to be an introductory game into the worlds of GW I am willing to bet they will never allow many options outside of the boxes of each model as it would inherently break the format of being an entry game into the franchise.

I was a bit suspicious about Kill Team in the beginning as the scope was so limited and I was not a fan of the selection many factions had, but after playing quite a few games, experimenting with terrain and stratagems I am now of the opinion that they are trying to make something very different from the regular 40k. Faster games, games that rely on managing your CP differently, being careful of unit positioning due to fall damage and such, and focusing on breaking morale while saving your own. Ultimately I think a lot of people were hoping for 40.000 Skirmish, but instead we got something entirely different that reins in the nightmare beast that 40.000 has become.
   
Made in us
Regular Dakkanaut






Yeah, I broadly agree with your points. I guess I am just still grumpy that there's no Blanchitsu/warband creation game out there with tons of options for individual model customization that allows for using most, if not all, the 40k factions...

I definitely see the merits of a "balanced" and quick competitive skirmish game...but if that was what Kill Team was going for I'd rather the stats and wargear were even MORE generic to allow for funky kitbashing. The problem for me is that Kill Team is too prescriptive to allow for the level of creativity I want, but still too faction-specific and 40k rules-dependent to be a truly "balanced" competitive game.

Currently focusing on Traitor Guard  
   
Made in us
Posts with Authority





 Scott-S6 wrote:
But you can give a tactical marine a heavy bolter so it's not quite that simple.


I haven't bought tactical marines in years, but I can tell you that both Mark 4 and Mark 3 Marines come with HB.

 Eldarsif wrote:
I think there is a valid reason to keep Kill Team limited in regards to options. Better to start small and build up than build the top and hope that the foundation holds. They try that every edition with 40k and the result gets debated endlessly.


Let's put it this way- if you play CSM, your 'box of options' has been the same limited little box for like a decade and a half, it seems. Objectively inferior pool of options, performing the same as the loyalist variety, but you get less to choose from because your box of toys is outdated. But, you know, you can compensate by filling your team with 10 cultists. Have fun with that in a game where your campaign roster is only 20 models.

I'm hoping something Chaos comes along and makes the current CSM for KT Obsolete and replaces them.


Automatically Appended Next Post:
 exliontamer wrote:
Yeah, I broadly agree with your points. I guess I am just still grumpy that there's no Blanchitsu/warband creation game out there with tons of options for individual model customization that allows for using most, if not all, the 40k factions...


I have an idea for you, if you like- just PM me and I'll share it with you. This might help.

This message was edited 1 time. Last update was at 2019/01/18 16:49:11


Mob Rule is not a rule. 
   
 
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