The Leader is not meant to fight, but to hide and survive to be able to add a CP every round.
So the ordinary Sergeant should be Leader. He is not supposed to get near the enemy, so do not give him a power sword.
The point saved can be used to give the Tempestor a Powerfist.
Instead of making the Melter a Scout specialist you could make the guy with the Vox Caster a Comms specialist.
Speaking of the Voxcaster. Like the Leader it is something best to be kept out of harms way, So a Guardsman with Voxcaster should be enough.
You might think about buying a second Plasma Scion with the points saved and by giving up a Guardsman and getting a point somewhere or at least get a SWS with a Plasmagun.
Everything else depends on what you play against and your style of play.
I.e. the Melter is absolutely fabulous against the right opponent, but far from optimal against others.
That's my base list which will be modified as opponent or mission demand
Astra Militarum / Astra Militarum 98
Infantry Squad Guardsman (21.0%) 21
Guardsman with Vox-caster 10
Guardsman
Lasgun
Frag Grenades
Vox-caster
Comms Specialist
Guardsman Gunner 6
Guardsman Gunner
Frag Grenades
Demolitions Specialist
Sniper Rifle
Guardsman Sergeant 5
Guardsman Sergeant
Laspistol
Chainsword
Frag Grenades
Leader
Special Weapons Squad Guardsman (16.0%) 16
2x Special Weapons Gunner 16
Special Weapons Gunner
Frag Grenades
Flamer
Miltarum Tempestus Scion (61.0%) 61
Scion Gunner 12
Scion Gunner
Frag Grenades
Krak Grenades
Hot-Shot-Volley-Gun
Scion Gunner 12
Scion Gunner
Frag Grenades
Krak Grenades
Meltagun
Scion Gunner 12
Scion Gunner
Frag Grenades
Krak Grenades
Plasmagun
Sniper Specialist
Scion Gunner 12
Scion Gunner
Frag Grenades
Krak Grenades
Plasmagun
Tempestor 13
Tempestor
Frag Grenades
Krak Grenades
Plasmapistol
Power Fist
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