I thought that as I was making the sheet, that they don’t really fill a role ORKS don’t already have covered it more of a nostalgia trip than a tactical issue. Plan to do snotlings and mad boyz next. Already covered boar boyz stuff just need to make nice data sheets for them.
Automatically Appended Next Post:
My ideas for snotlings. They are a bit complicated but 1st edition was. The rules are obviously only for casual ++ play so don’t need to be written super tight.
Again any thoughts welcome. And ideas for
PL. unit size of five is because that’s how many bases I have. I know swarms are usual in 3s.
SNOTLINGS.
M.
Ws.
Bs. S. T. W. A.
Ld.
Sv
5”. 5+. 7+. 2. 2. 4. 4. 5. 7+
This unit contains 5 Snotling bases. It may contain five additional bases (POWER RATING +?). Each base is armed with Spore mines and Sharp sticks.
Name. Range. Type.
Str.
Ap. Special rules.
Spores. Melee. Melee. +
D6. - Roll one dice for the whole units strength. If a Mines 6 is rolled with unit suffers D3 mortal wounds.
Abilities.
Blind enthusiasm: so keen are snotlings to impress their bigger cousins that they will fight on oblivious of causalities. They never need to take moral checks under and circumstances.
Mimicry: Unless this unit is within 3” of a <CLAN> RUNTHERD it will latch on to the nearest unit of ORKS and copy their actions. It will move and advance when they do in the same direction and declare charges when they do against the same targets. If the unit is removed for any reason or another unit moves closer they will begin to mimic them instead. As they don’t have any ranged weapons, if the ORK unit shoots the snotlings just throw stones and make dakka noises with their sticks in the general direction of the enemy. This obviously has no effect at all. If within 3” of a friendly <CLAN> runtherd then the unit follows the normal rules.
Insignificant: units of SNOTLINGS due not use up any force organisation slots or count towards minimum units in any detachment.
Stratagem. 3CP.
Use this stratagem before a shokk attack gun fires when there is a RUNTHERD and a unit of SNOTLINGS wishing 3” the BIG MEK. instead of firing as normal, remove they unit of snotlings from the battlefield and place them in the shokk attak tunnel. They can immediately, or at the beginning of any of the players subsequent shooting phases, be placed on the table within 9” of any enemy units as reinforcements. For the remainder of the game the snotlings become warp crazed and have to follow the following rules.
- they must advance towards the nearest enemy unit.
- they must charge the nearest enemy unit with in range and can do so even if they advanced.
- When they charge roll
3d6 and add the results together.
- They fight first in the fight phase regardless of any other rules.
- They +2 to hit in the fight phase.
- They must consolidate towards the nearest enemy unit.
- They ignore mortal wounds caused by their spore weapons in close combat.
- If no enemy are with in 12” but a friendly ORK unit is, they will Move towards that unit and if they get within 2” of it the ORK unit may not move shoot of declare a charge until an enemy unit moves within 8” them. At which point the SNOTLINGS will attack it as above. Place the snorting bases in bases to base contact with the ORK unit to represent this