Vithar's boot wrote:New to 30k and wanted to run Word Bearers with Last of the Serrated Suns rite.
Was looking at putting a list together for an Isstvan V campaign (from book 2), but reading the 'compulsory reserves' rule for phase 3 of the campaign, half of my units must be in reserve at the start (drop pods are not included when calculating this). Pretty much all of my infantry would be in drop pods with this rite, so guessing it would be a bad ROW to use for this campaign? I.e. I wouldn't have much on the table turn 1 and run the risk of getting tabled before I've even begun to bring units on.
Am I reading this right and should go for a different ROW for this campaign, or am I overlooking something that would still make the Serrated Suns rite viable?
No, you are not reading that right.
1. that rule is only for one of the missions (mission 3 - Deadly Ground)
2. you can get that mission in any of the campaign phases
3. your reserve units
are included in the compulsory reserves
and get included before any others
4. you get to roll for them on turn one irrespective of unit type
5. your opponent has to do the same
I dug out my book to quote it properly.
Compulsory Reserves
Before beginning the game, each side must divide their forces in two as equal as possible halves by their number of units. They must then choose which half to keep in reserve and which to deploy at the start of the game. If the player's forces contain units which must be held in reserve (such as Drop Pods or Flyers), these must be assigned to the Reserves force first before any others. Compulsory Reserves enter play from the first player turn onwards, rolling to arrive as normal.
Your takeaway from this is that, yes, you totally can use the 'Serrated Suns' RoW. In fact it may be of benefit to you to get this mission as your opponent will have that exact issue of being tabled early on. You don't since your stuff being left in reserve was always going to be held in reserve.
In fact, in phase one the traitors are taking reserve rolls at a +1 modifier, Phase 2 nobody has a benefit or detriment, and in phase 3 the loyalists are getting a -1 modifier, so the chance of tabling the opponent are actually balanced in your favour.