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![[Post New]](/s/i/i.gif) 2019/08/05 10:27:56
Subject: 40k/Apoc hybrid
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Repentia Mistress
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Been liking the apoc rules and a friend and I have been trying to hybrid the system with normal 40k.
Below is what we've thrown together and are curious if the hive mind can think of anything we might have missed or could make work better.
Basically the goal is to try to adapt the apocalypse phases and altenations to normal 40k games.
I know there'll no doubt be some pieces or ideas that don't quite fit, but let's see what we can do.
Initiative Phase: as is- pretty hard to stuff this up.
Orders phase: as is but with the following additions.
(Apoc doesn't have a psychic phase, so my thought was to treat it as a ranged sort of thing.)
Orders are issued unit by unit as opposed to by detachment.
Aim n shoot:
Psykers get +1 to tests. Psykers may only ever cast a power(s) or shoot or combat. Suffer -1 to hit in combat: they've been distracted focusing their psychic might.
Units only Overwatch if they have been given the Aim n Fire order.
Advance: as is with this addition
Psykers may move as normal, may cast power(s) or shoot or combat.
Charge: As is. Psykers cannot cast powers.
Action Phase: as is
Damage:
Due to nightmare of keeping track of various AP to saves. Roll saves in the Action Phase for each unit as needed as you would a 40k game. Note casualties. Remove casualties in damage phase.
Morale: as is for 40k.
Regarding CP:
Apoc uses the card system tied in with characters. 40k uses CP tied in with detachments.
This one is one of the pieces I know is going to not fit very well.
Proposed rule:
Armies generate CP at the start of the turn before the initiative phase.
Each player army generates 1 CP base.
Another CP is generated by HQs in each detachment. No more than 1CP may be gained this way per detachment.
So a Brigade detachment with 3 HQ choices will only ever generate 1CP per turn.
An additional 1CP are generated by an armies Warlord. This may be stacked within a detachment. If the Warlord is a HQ choice, then it generates an additional 2CP instead.
So a Battalion detachment with 2HQ, one of the HQ being the Warlord, will generate 3CP per turn.
A detachment with no surviving HQ units cannot generate CP. This does not affect Warlords in a detachment that are not a HQ choice.
So a players army at 2000pt with 3 detachments will generate:
1CP base
+1 for each detachment with at least one surviving HQ choice
+1(2) CP for their army's surviving warlord.
5CP minimum- 6 if the Warlord is also a HQ choice.
CPs do not carry over across turns.
For the purposes of pre-game CP expenditure, players should calculate how much CP they would generate in the first turn and use that CP for pre-game CP spending.
A player cannot spend more CP in this manner than what they would generate in the first turn.
CP spent in this manner is deducted from first turn generated CP.
For example:
The previously exampled 2000pt army with 3 detachments and HQ warlord generates 6CP turn 1.
The player decides to throw in an extra 2 relics for 3CP, and use a stratagem to put a unit in deepstrike for 1CP costing 4CP all up.
During their first turn, they will only have 6CP to work with.
Universal stratagems:
1CP reroll: as is.
2CP interrupt: used in the action phase to activate a unit out of turn.
2CP morale: as is.
2CP prepared position: used in action phase. Applies only to a single unit for that turn against ranged attacks in the first turn.
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![[Post New]](/s/i/i.gif) 2019/08/05 15:03:30
Subject: 40k/Apoc hybrid
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Norn Queen
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Why are you not just playing apocalypse games at 40k scale? 100-150 PL is about 1500-2500 points equivalent. A big part of what makes Apoc work is the simplicity of it's pieces. AP, separate psychic interactions, CP.... this all just adds bloat and complication to a system that thrives on simple interactions.
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This message was edited 1 time. Last update was at 2019/08/05 15:04:35
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2019/08/06 00:50:01
Subject: 40k/Apoc hybrid
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Repentia Mistress
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I know that, but we also like the customisation that comes with normal 40k as well. Characters dont get to shine in apoc like they do in 40k.
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![[Post New]](/s/i/i.gif) 2019/08/06 02:29:35
Subject: 40k/Apoc hybrid
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Norn Queen
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So then wouldn't it be easier to create options for the apoc datasheets?
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2019/08/06 12:28:24
Subject: 40k/Apoc hybrid
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Repentia Mistress
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Possibly and probably. But then comes the fact that all the rules for apoc we know have been acquired by watching YouTube videos as neither of us have the rulebook or the funds to spend almost 200 bucks on paper.
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![[Post New]](/s/i/i.gif) 2019/08/06 13:07:29
Subject: 40k/Apoc hybrid
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Norn Queen
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Giantwalkingchair wrote:Possibly and probably. But then comes the fact that all the rules for apoc we know have been acquired by watching YouTube videos as neither of us have the rulebook or the funds to spend almost 200 bucks on paper.
You spend 60 on the BRB and 50 on a codex.
100 has MORE than enough chits for 2 people to play a game at 100-150 pl and PROBABLY (depending on army) enough cards to make 2 30 card decks. They won't be fully optimized until you guys get your own boxes so you each have access to all the cards, but you can play. For 25 more you get another 100 cards.
I think it's silly to try to merge a system you have never played and don't even have the rule book for, with another system. Especially the never played part.
Well, good luck.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2019/08/06 22:31:12
Subject: 40k/Apoc hybrid
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Stealthy Grot Snipa
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You can download the old Epic Armageddon rules from Scribd, and they seem to be the foundation for modern Apoc. Combined with the freely downloadable profiles, you can probably bodge something together. I can see the issues others have pointed out, but if it's just you and a mate having some fun, then go for it
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