As many have already noticed, daemons have entered Kill team.
As about just as many have also noticed they lack commanders, elites, errata and faction abilities.
So lets fix that here, with the help og All you crazy daemon summoners out there
*Note I just recently bought some daemons for my kid so we could Play at home. So daemons arent my forte.
Errata to Chaos daemons in White dwarf magazine.
Add sniper speciality to horrors.
Add medic speciality to plaguebearers and daemonettes
Add zealot?? To bloodletters
Elite units: flamers of Tzeentch. cost and specialties? Maybe keep it at 25 pts, and access to demolitions, veteran and scout?
Beast of nurgle. Cost and specialities? Maybe down to 25 pts. Veteran and combat, no attention seeker and deadly slime trail triggers on a roll of 6?
Blood crushers. Cost and specialities? Down to 25 pts, no icon or instrument. Combat, veteran? 29 pts for bloodhunter and leader speciality too
Fiends. Cost and specialities? Down to 25 pts, 29 pts for blissbringer. Loose disruptive song. Leader (blissbringer only) combat, zealot, scout, veteran?
Faction abilities (chapter tactics)
A bit more tricky I think. The original daemonic loci, doesnt fit super well into Kill team. For instance loci of Khorne allows rerolling Charges- the same as their icon. Loci of slaanesh allows for advancing and charging- not doable in
KT.
So instead I think we should make up our own. Maybe even some non-mono god viable ones?
Variant 1 simple mono-god bonus
Variant 2 non-god specific traits
Commanders: heralds?