Switch Theme:

[500] - Imperial Guard - Restricted combat patrol format  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Longtime Dakkanaut



London

So the previous Sentinel-tastic list didn't have the firepower I had hoped... Also needed some more screens.
https://www.dakkadakka.com/dakkaforum/posts/list/779280.page#10545633

Take three! List creation rules are at the bottom of the post.

500pts Steel Legion Regiment

Troops
43pts Infantry squad with grenade launcher
43pts Infantry squad with grenade launcher

Elites
20pts Platoon commander, warlord
96pts Ogryn squad (3 Ogryns, 1 bonehead)

Fast Attack
115pts 3 sentinels with 2 autocannon and 1 multilaser

Heavy Support
33pts Heavy Weapons Squad with 3 mortars

Dedicated Transports
78pts Chimera - 2 x hve bolter, 1 x Hve stubber
72pts Taurox - 2 x autocannon, 1 x Storm Bolter

List build rules are
Combat Patrol Detachment (+0 Command points)
1-3 Troops
0-1 Elites
0-1 Fast Attack
0-1 Heavy Support
0-1 extra choice from: Troops, Elites, Fast Attack, or Heavy Support
You may include 1 dedicated transport for each other choice, up to a maximum of 2 dedicated transports total.
- Your Combat Patrol Detachment must only consist of units from a single ITC faction.
- No model may have an armour save better than a 3+ or invulnerable save better than a 4+. Saves cannot be improved beyond these limits (including by a +1 to the roll) by anything except cover.
- No model may have toughness 8 or higher.
- No model may have more than 6 wounds, unless it is a dedicated transport. Dedicated transports may have a maximum of 10 wounds
- Dedicated Transports may only be taken for a unit that is capable of embarking in it
- Lords of War, HQs, and Fortifications are not permitted
- Forge World units are not permitted
- No named or unique characters/units are allowed
- You may not include more than 40 models or 250ptsof any one type of model (e.g. Conscripts). Unit champions (or equivalent) count towards this total.
- Units cannot increase their model count above their starting size through any means
- No model may start the game off the battlefield, unless it is in a dedicated transport. This means the deep-strike/similar is not allowed. Furthermore, a unit may not leave the battlefield voluntarily by any means.
- Summoning is not allowed
- Relics are not allowed
- Warlord Traits will be used as normal. If you have any models with the character keyword, one of them must be chosen as your Warlord. Warlords without the character keyword do not generate warlord traits.
- Specialist Detachments are allowed
   
Made in gb
Longtime Dakkanaut



London

I can only assume everyone thinks it is inspired
   
Made in gb
Storm Trooper with Maglight





Leicester

is it worth the cost of a platoon commander for a warlord trait? I didn't think guard had anything ground breaking, but I guess orders are a thing... shame you can't issue em to anything if your 2 squads are in transports?

I like the format though, stealing for when mates come over

This message was edited 1 time. Last update was at 2019/09/20 00:18:44


 
   
Made in gb
Longtime Dakkanaut



London

 GamerGuy wrote:
is it worth the cost of a platoon commander for a warlord trait? I didn't think guard had anything ground breaking, but I guess orders are a thing... shame you can't issue em to anything if your 2 squads are in transports?

I like the format though, stealing for when mates come over


We have practised with it a bit. Leisurely games take about 60-75 minutes with it. It seems neat for those that like a pared down 40k.

Well he is cheap, and it feels fluffy to have the officer in charge. In terms of rules benefit... He basically can order the troops to fire their lasguns again, or hop into the chimera after firing the guns. 8 lasgun shots per squad isn't earth shattering, but its handy against other weak infantry. At a pinch he can hop in the Chimera and fire its 6 lasguns (silly rule). With a 5+/5++ and 3 wounds I will have to keep him hidden but it feels silly making a Chimera or Sentinel the boss. Ha, could put the Ogryns in charge

The full rulepack is on the meetup.com event, possibly on the facebook page too for The London Warhammer Gaming Guild
https://www.google.com/search?q=meetup+london+warhammer+combat+patrol+tournament&rlz=1C1GCEA_enGB860GB860&oq=meetup+london+warhammer+combat+patrol+tournament&aqs=chrome..69i57.9270j0j7&sourceid=chrome&ie=UTF-8&safe=active&ibp=htl;events&rciv=evn&sa=X&ved=2ahUKEwjDvuL1od_kAhVlTxUIHTSSBNAQ5bwDMAB6BAgKEAE#fpstate=tldetail&htidocid=0jPPT-VSualOle8gJpA8-A%3D%3D&htivrt=events
   
 
Forum Index » 40K Army Lists
Go to: