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Made in us
Ragin' Ork Dreadnought




Inquisition is practically unplayable right now. I aim to fix that. A few basic rules will hopefully go a long way:

First off, add the following line to Authority of the Inquisition:
Models with this rule may be taken in any detachment that contains the IMPERIUM keyword, are ignored when checking if a detachment contains faction keywords for the purposes of army abilities. (Note that they are still counted when checking the keywords in the army.)

Honestly, this would be plenty for me, but while I'm at it I'd like to propose a few other additions to the army that would be a nice touch. Firstly, some Relics:

Ordo Malleus:
Empyrean Brain Mines - At the start of the fight phase, nominate a CHARACTER within 1" of the bearer. That model may not be nominated to fight until the end of the fight phase.
Daemonblade - (Model with Power Sword only) AP-3. In addition, at the start of every battle round, roll a D6 and consult the following chart:
1 - The Inquisitor takes a Mortal Wound.
2 - The Inquisitor ignores damage on a 5+ for the remainder of the battle round
3 - If the Inquisitor is a Psyker, they gain +2 to their psychic tests for the remainder of the battle round. If not, they may Deny one power that round with a +2 to the roll.
4 - Make 2 hit rolls for every attack made with this weapon, instead of 1
5 - The weapon's profile changes to Sx2, AP-3, D3
6 - The AP of this weapon increases to -5, and attacks with this weapon ignore invulnerable saves

Ordo Xenos:
Psychotroke Grenades - Range 6", S - AP -. Any unit successfully hit by this weapon suffers a -2 penalty to Leadership until the end of the turn, and must make a Leadership check even if they did not lose any models.

Ordo Hereticus:
Null Rod - Enemy PSYKERS must subtract 1 from Psychic tests and Deny the Witch tests they take while within 18" of a model with this relic.


Stratagems:
Orders from On High - 1, 2, or 3CP At the start of the shooting or fight phase, nominate an INFANTRY unit within 6" of the Inquisitor. That unit gains the inquisitor's Quarry rule for the remainder of the phase. This stratagem costs 1CP when used on a unit with a PL of less than 10, 2CP when used on a unit with a PL of less than 20, or 3CP when used on a unit with a PL of 20+.

Authority Beyond Question - 1CP. Nominate an Inquisitor from your army. This model can generate a Warlord trait as though it were your Warlord.



Warlord traits:
(I got nothin' yet. Ideas?)
   
Made in au
Longtime Dakkanaut





You could have a requisition/retinue time that allows the inquisitor to take a core army list and requisition say 1 unit for each org section (1 troop, 1 fast attack etc) that doesn't interfere with the list, factions, etc.

   
Made in us
Lone Wolf Sentinel Pilot






Iowa

On Warlord traits, there should be at least one for the big three.

A generic trait-
Unraveller of Schemes
This Warlord is a veteran sleuth and experienced opponent in the battle against Humanity’s enemies. Through thorough investigation, daring operations, and access to the greatest resources the Imperium can provide, this Warlord has thwarted the numerous schemes of the perfidious xeno, the plotting heretic, and the diabolical denizen of the Warp.

Once per battle while your Warlord is on the battlefield and your opponent spends CP for using a stratagem but before it takes effect. Roll 1d6; on a 1, nothing happens. On 2-5, the CP used by your opponent is refunded but the stratagem does not take effect and can't be used again this phase. On a 6, the CP is not refunded and the stratagem does not take effect and can't be used again this phase. This trait cannot be used against a stratagem that is used before the battle or during deployment.

Once per battle Agents/Long Plan, but this is the Inquisition we are talking about.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Ragin' Ork Dreadnought




Hellebore wrote:
You could have a requisition/retinue time that allows the inquisitor to take a core army list and requisition say 1 unit for each org section (1 troop, 1 fast attack etc) that doesn't interfere with the list, factions, etc.

I'm hesitant to allow too much cross-faction list building shenanigans because it will almost certainly lead to cheese of one type or another. Inquisitors being able to join detachments should also come with a caveat that they can't fill mandatory slots, but I forgot to put that in my original post. Allowing Inquisitors and the three acolyte choices into other armies is enough, IMO.

@Apple Peel, I like the concept, but feel like it goes a bit too far - That's an extremely powerful stratagem/ability. Since it's very useful in almost every game, it's comparable to giving the army three Command Points of utility for one CP. When stacked with a Warlord Trait stratagem, I can easily see people bringing in Inquisitors solely for the trait.
   
Made in dk
Loyal Necron Lychguard






It's not really a codex if it's just an easily splashable unit or two IMO or when you can 3x1 Acolyte to fill out the Elite slots in a Space Marine brigade. I very much dislike the ability to have your cake and eat it too in terms of getting the benefits of Detachments without actually following the rules that must usually be followed to get those benefits.

I think the current options for including them in your army are good enough, mostly, I'd give Adepta Sororitas the Ordo Hereticus keyword, Grey Knights the Ordo Malleus keyword and Deathwatch the Ordo Xenos keyword but these Detachments would not benefit from Objective Secured or Detachment abilities like Mission Tactics for Deathwatch for example.

Detachments using the Inquisition keyword would get Objective Secured for all units in that Detachment, but no other benefits. I think the Quarry rule is good enough to represent the different Ordos and I don't want to move it to a Detachment benefit. As far as Objective Secured goes I think it would be more fluffy for them to have than not to have it.

I think Relics, Stratagems and Warlord traits are very important to forge a feel for the army, even if you did open up so more armies had the opportunity to include Inquisition at a lower opportunity cost and even if they were really low in pts costs they'd still be a very boring faction on the tabletop.

How many WL traits? 3+3x4. How many Relics? 4+1x4. How many Stratagems? 7+3x4. Each Ordo (specialists being treated as one Ordo to make things simple), get 3 WL traits, 1 Relic, 3 Stratagems and on top of that you have 3 generic WL traits, 4 generic Relics and 7 generic Stratagems.

Stratagems:

Barrage bomb, Lance strike and Psyk-out bomb variations of the Space Marine's Orbital Bombardment Stratagem. I like your two Stratagems and of course, we need a Relic Stratagem. So one more generic Stratagem is needed to be on-par with the number of Stratagems available in Codex Chaos Daemons. The Adeptus Mechanicus Scryer Skull Stratagem would be a good last generic Stratagem IMO.

Ordo Malleus Stratagems: the Grey Knight Psybolt Ammunition Stratagem, the unique Malefic Summoning Stratagem and the Chaos Space Marines Chaos Familiar Stratagem.

Ordo Hereticus Stratagems: the Adepta Sororitas Blessed Bolts Stratagem, the Chaos Daemons Daemonic Possession Stratagem and the Chaos Space Marines Daemon Shell Stratagem.

Ordo Xenos Stratagems: the Deathwatch Targeting Scramblers Stratagem, the Necron Solar Flare Stratagem and the Drukhari Haywire Grenade Stratagem.

Specialist Stratagems: the unique Rad Grenade Stratagem, the Space Marines Only in Death Does Duty End Stratagem and the Adeptus Custodes Tanglefoot Grenade Stratagem.

I'm not going to write these all out, so you'll have to be a little imaginative as far as restrictions being translated into a Codex Inquisition version. Rad grenade works like the Haywire Grenade Stratagem except for non-Vehicles. Malefic Summoning lets you spend Reinforcement pts to add Daemons to your army before the game begins, they start the game as Reinforcements and can DS.

Relics and WL traits will have to wait for some other time.

This message was edited 1 time. Last update was at 2019/10/14 07:11:03


 
   
Made in us
Ragin' Ork Dreadnought




 vict0988 wrote:
It's not really a codex if it's just an easily splashable unit or two IMO or when you can 3x1 Acolyte to fill out the Elite slots in a Space Marine brigade. I very much dislike the ability to have your cake and eat it too in terms of getting the benefits of Detachments without actually following the rules that must usually be followed to get those benefits.

I think the current options for including them in your army are good enough, mostly, I'd give Adepta Sororitas the Ordo Hereticus keyword, Grey Knights the Ordo Malleus keyword and Deathwatch the Ordo Xenos keyword but these Detachments would not benefit from Objective Secured or Detachment abilities like Mission Tactics for Deathwatch for example.

Detachments using the Inquisition keyword would get Objective Secured for all units in that Detachment, but no other benefits. I think the Quarry rule is good enough to represent the different Ordos and I don't want to move it to a Detachment benefit. As far as Objective Secured goes I think it would be more fluffy for them to have than not to have it.

Strong disagree here. Inquisitors flatly never get taken with their current rules despite having psychic power access that is theoretically very useful to a lot of factions, specifically because the model and detachment tax is a horrendous waste. Similarly, losing all faction benefits for taking a single Inquisitor is a *massive* opportunity cost that makes it complete inviable to bring an Inquisitor along.

I don't want to make Inquisitors so powerful that they become an auto take, but making them effectively accessible without any extra tax seems like it makes them useable without being broken or too strong. (It's effectively the same as allowing players to bring an Inquisitor without a detachment.)
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

Waaaghpower wrote:
Hellebore wrote:
You could have a requisition/retinue time that allows the inquisitor to take a core army list and requisition say 1 unit for each org section (1 troop, 1 fast attack etc) that doesn't interfere with the list, factions, etc.

I'm hesitant to allow too much cross-faction list building shenanigans because it will almost certainly lead to cheese of one type or another. Inquisitors being able to join detachments should also come with a caveat that they can't fill mandatory slots, but I forgot to put that in my original post. Allowing Inquisitors and the three acolyte choices into other armies is enough, IMO.

@Apple Peel, I like the concept, but feel like it goes a bit too far - That's an extremely powerful stratagem/ability. Since it's very useful in almost every game, it's comparable to giving the army three Command Points of utility for one CP. When stacked with a Warlord Trait stratagem, I can easily see people bringing in Inquisitors solely for the trait.

It is powerful, yes. That’s why it’s a one time use. Comparing to giving someone command points over a few turns like the Ultramarine trait or the guard trait, I don’t think it’s terribly balanced. It is also the only way an Imperial faction can get a stratagem cancel, I believe.

If GW goes ahead and gives everyone a mono-army bonus like they did to Space Marines with combat doctrines, I think this would be an appropriate trade-off for losing something powerful like that.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Fixture of Dakka





I just really want Sisters/Deathwatch/Grey Knights to have the appropriate Ordos keywords so their Inquisitors can run as HQ options for them.
   
Made in us
Ragin' Ork Dreadnought




 Apple Peel wrote:
Waaaghpower wrote:
Hellebore wrote:
You could have a requisition/retinue time that allows the inquisitor to take a core army list and requisition say 1 unit for each org section (1 troop, 1 fast attack etc) that doesn't interfere with the list, factions, etc.

I'm hesitant to allow too much cross-faction list building shenanigans because it will almost certainly lead to cheese of one type or another. Inquisitors being able to join detachments should also come with a caveat that they can't fill mandatory slots, but I forgot to put that in my original post. Allowing Inquisitors and the three acolyte choices into other armies is enough, IMO.

@Apple Peel, I like the concept, but feel like it goes a bit too far - That's an extremely powerful stratagem/ability. Since it's very useful in almost every game, it's comparable to giving the army three Command Points of utility for one CP. When stacked with a Warlord Trait stratagem, I can easily see people bringing in Inquisitors solely for the trait.

It is powerful, yes. That’s why it’s a one time use. Comparing to giving someone command points over a few turns like the Ultramarine trait or the guard trait, I don’t think it’s terribly balanced. It is also the only way an Imperial faction can get a stratagem cancel, I believe.

If GW goes ahead and gives everyone a mono-army bonus like they did to Space Marines with combat doctrines, I think this would be an appropriate trade-off for losing something powerful like that.

It still becomes an issue of paying 1cp for a 3cp utility. At least with the CP recovery relic, you're giving up a single guaranteed CP for potentially more CP overtime that you don't get access to immediately. (Best case scenario you get a payoff on turn 2, but if you have bad dice you might not see the benefit until turn 3.)
   
 
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