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2019/10/15 23:10:58
Subject: [Drukhari] Archite glaive and the Blood Dancer warlord trait
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Twisted Trueborn with Blaster
Ottawa
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The Blood Dancer warlord trait from the Cult of Strife reads thusly:
Each time you roll a hit roll of 6+ for this Warlord in the Fight phase, that hit scores 3 hits instead of 1.
The archite glaive has the following rule:
When attacking with this weapon, you must subtract 1 from the hit roll.
Does this mean that the Blood Dancer ability cannot trigger at all (even on an unmodified roll of 6) if you use the archite glaive? If so, that is very odd, since the archite glaive is the default melee weapon for a Succubus.
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Cadians, Sisters of Battle (Argent Shroud), Drukhari (Obsidian Rose)
Read my Drukhari short stories: Chronicles of Commorragh |
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2019/10/16 00:31:30
Subject: [Drukhari] Archite glaive and the Blood Dancer warlord trait
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Confessor Of Sins
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Yes, unless you find some way to give the character a +1 to Hit to negate the -1 to Hit from the Glaive. Fortunately, you get that in Battle Round 3 from Power From Pain.
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2019/10/16 01:42:21
Subject: Re:[Drukhari] Archite glaive and the Blood Dancer warlord trait
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Twisted Trueborn with Blaster
Ottawa
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Oh, that's right!
In this case, another weapon such as an agonizer or impaler would get the trait to trigger on a 5+ from turn 3 onwards. Pretty great.
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Cadians, Sisters of Battle (Argent Shroud), Drukhari (Obsidian Rose)
Read my Drukhari short stories: Chronicles of Commorragh |
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2019/10/16 07:39:55
Subject: [Drukhari] Archite glaive and the Blood Dancer warlord trait
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Norn Queen
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Yeah that's how 6+ effects work in 8th because GW apparently feel defining the common term "natural roll" is too confusing for players.
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2019/10/16 12:15:11
Subject: [Drukhari] Archite glaive and the Blood Dancer warlord trait
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Confessor Of Sins
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I'm not sure how you could be more wrong. GW uses natural (aka unmodified) rolls in several rules. On the other hand 6+ means a roll with a positive modifier has the result happens more often than a "natural 6" would.
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2019/10/17 08:37:38
Subject: [Drukhari] Archite glaive and the Blood Dancer warlord trait
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Norn Queen
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alextroy wrote:I'm not sure how you could be more wrong. GW uses natural (aka unmodified) rolls in several rules. On the other hand 6+ means a roll with a positive modifier has the result happens more often than a "natural 6" would.
Only because they never understood the interaction between modifiers and 6+ effects at the start of 8th, which lead them to introduce "unmodified" rules.
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2019/10/17 12:21:18
Subject: [Drukhari] Archite glaive and the Blood Dancer warlord trait
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Confessor Of Sins
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I can see your argument on the "practical" basis, but they definitely understood from Day 1 that a +1 on a roll made a 6+ result more likely to happen.
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2019/10/17 12:27:01
Subject: [Drukhari] Archite glaive and the Blood Dancer warlord trait
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Longtime Dakkanaut
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alextroy wrote:I can see your argument on the "practical" basis, but they definitely understood from Day 1 that a +1 on a roll made a 6+ result more likely to happen.
i.e. since day one we had 7+ rules for fuel pipes. I think this situation was intentional ,,, considering the power from pain will fix the conundrum at turn 3. I see no problem with this. But thats just my opinion.
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As an aside, as "infinite" rolls is actually impossible even if the FAQ "allows" it, then it will always be a non-zero chance to pass them all. Eventually the two players will die. If they pass the game on to their decendents, they too will eventually die. And, at the end of it all, the universe will experience heat death and it, too, will die. In the instance of "infinite" hits, we're talking more of functional infinity, rather than literal.
RAW you can't pass the game onto descendants, permissive ruleset. Unless we get an FAQ from GW. |
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2019/10/17 17:58:48
Subject: [Drukhari] Archite glaive and the Blood Dancer warlord trait
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Grim Dark Angels Interrogator-Chaplain
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Agreed, but hey why not chalk a decision up to incompetence if it suits your agenda?
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2019/10/17 20:54:02
Subject: [Drukhari] Archite glaive and the Blood Dancer warlord trait
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Longtime Dakkanaut
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JohnnyHell wrote:Agreed, but hey why not chalk a decision up to incompetence if it suits your agenda?
Kinda like telling someone off for asking about the poorly written RAW of a dreadclaw because you KNEW it was clearly not intended to be played by its RAW and the rulebook must of had errors... XD lol. Automatically Appended Next Post: p.s. its not nice to keep attacking people instead of just discussing rules on this forum. Not sure what's been up lately but it seems to be a trend.
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This message was edited 1 time. Last update was at 2019/10/17 20:55:18
As an aside, as "infinite" rolls is actually impossible even if the FAQ "allows" it, then it will always be a non-zero chance to pass them all. Eventually the two players will die. If they pass the game on to their decendents, they too will eventually die. And, at the end of it all, the universe will experience heat death and it, too, will die. In the instance of "infinite" hits, we're talking more of functional infinity, rather than literal.
RAW you can't pass the game onto descendants, permissive ruleset. Unless we get an FAQ from GW. |
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