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[Drukhari] Archite glaive and the Blood Dancer warlord trait  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Twisted Trueborn with Blaster



Ottawa

The Blood Dancer warlord trait from the Cult of Strife reads thusly:

Each time you roll a hit roll of 6+ for this Warlord in the Fight phase, that hit scores 3 hits instead of 1.


The archite glaive has the following rule:

When attacking with this weapon, you must subtract 1 from the hit roll.


Does this mean that the Blood Dancer ability cannot trigger at all (even on an unmodified roll of 6) if you use the archite glaive? If so, that is very odd, since the archite glaive is the default melee weapon for a Succubus.

.

Cadians, Sisters of Battle (Argent Shroud), Drukhari (Obsidian Rose)

Read my Drukhari short stories: Chronicles of Commorragh 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Yes, unless you find some way to give the character a +1 to Hit to negate the -1 to Hit from the Glaive. Fortunately, you get that in Battle Round 3 from Power From Pain.
   
Made in ca
Twisted Trueborn with Blaster



Ottawa

Oh, that's right!

In this case, another weapon such as an agonizer or impaler would get the trait to trigger on a 5+ from turn 3 onwards. Pretty great.

Cadians, Sisters of Battle (Argent Shroud), Drukhari (Obsidian Rose)

Read my Drukhari short stories: Chronicles of Commorragh 
   
Made in gb
Norn Queen






Yeah that's how 6+ effects work in 8th because GW apparently feel defining the common term "natural roll" is too confusing for players.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

I'm not sure how you could be more wrong. GW uses natural (aka unmodified) rolls in several rules. On the other hand 6+ means a roll with a positive modifier has the result happens more often than a "natural 6" would.
   
Made in gb
Norn Queen






 alextroy wrote:
I'm not sure how you could be more wrong. GW uses natural (aka unmodified) rolls in several rules. On the other hand 6+ means a roll with a positive modifier has the result happens more often than a "natural 6" would.
Only because they never understood the interaction between modifiers and 6+ effects at the start of 8th, which lead them to introduce "unmodified" rules.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

I can see your argument on the "practical" basis, but they definitely understood from Day 1 that a +1 on a roll made a 6+ result more likely to happen.
   
Made in se
Longtime Dakkanaut





 alextroy wrote:
I can see your argument on the "practical" basis, but they definitely understood from Day 1 that a +1 on a roll made a 6+ result more likely to happen.


i.e. since day one we had 7+ rules for fuel pipes. I think this situation was intentional ,,, considering the power from pain will fix the conundrum at turn 3. I see no problem with this. But thats just my opinion.

As an aside, as "infinite" rolls is actually impossible even if the FAQ "allows" it, then it will always be a non-zero chance to pass them all. Eventually the two players will die. If they pass the game on to their decendents, they too will eventually die. And, at the end of it all, the universe will experience heat death and it, too, will die. In the instance of "infinite" hits, we're talking more of functional infinity, rather than literal.

RAW you can't pass the game onto descendants, permissive ruleset. Unless we get an FAQ from GW.
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Agreed, but hey why not chalk a decision up to incompetence if it suits your agenda?

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in se
Longtime Dakkanaut





 JohnnyHell wrote:
Agreed, but hey why not chalk a decision up to incompetence if it suits your agenda?


Kinda like telling someone off for asking about the poorly written RAW of a dreadclaw because you KNEW it was clearly not intended to be played by its RAW and the rulebook must of had errors... XD lol.


Automatically Appended Next Post:
p.s. its not nice to keep attacking people instead of just discussing rules on this forum. Not sure what's been up lately but it seems to be a trend.

This message was edited 1 time. Last update was at 2019/10/17 20:55:18


As an aside, as "infinite" rolls is actually impossible even if the FAQ "allows" it, then it will always be a non-zero chance to pass them all. Eventually the two players will die. If they pass the game on to their decendents, they too will eventually die. And, at the end of it all, the universe will experience heat death and it, too, will die. In the instance of "infinite" hits, we're talking more of functional infinity, rather than literal.

RAW you can't pass the game onto descendants, permissive ruleset. Unless we get an FAQ from GW.
 
   
 
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