I had a whole post , like, a year ago with a bunch of secondary
HQs and updated named characters. I won't repost the whole thing, but my wishlist is basically...
Generic
Dracons - basically potential successors to the archon. Most recently, they were a sergeant for trueborn, but I'd love them to come back as
HQs like they used to be. I'd be pretty happy with a worse archon that trades the shadowfield for a 4+ invul and loses the reroll aura. Ideally, I'd like dracons and archons to regain access to a lengthy armory including arcane weaponry, but that's unlikely to happen.
Archite - A more expensive succubus that can actually kill somethings; especially enemy characters. The current succubus is cheap, which is cool, but it's quite frustrating that she's generally worse at killing stuff than the archon (given that killing stuff is part of he job description), and it's a bit insulting that she can't reliably trade blows with actual beatstick
HQs. So I'd like the archite just straight up have more attacks, a better, invul save, and a decent multi-damage weapon. You could ditch the reroll aura and steal Lelith's anti-character rule too.
Lhamean - I'd like to split the lhamean up into unit of 1 wound, 2 attack models (because I converted 10 lhameans up in 7th edition), and an
HQ character that buffs the archon rather than the other way around. Let her select a single archon model pregame and give his poison weapons a buff. Maybe raise their damage characteristic by 1 or something. You have a poison specialist on your payroll. Let's see the results of that.
Hierarch - An incubus
HQ. A bit messier post-Drazhar update, but I'd like this guy to basically be an
HQ klaivex that basically gives incubi in your army their own chapter tactic. My pitch at the time was to choose one of the following:
* Gain access to 2 blasters or shredders per 5 models in the incubi unit. Basically a throwback to oldschool incubi.
* Grants the hierarch and klaivexes a bloodstrone (
AP-3 strength 3 flamer) that shuts down overwatch if it kills at least one model in the shooting phase.
* Makes a character chosen pregame untargetable while they're within 6" of the character and closer to the character than the attacker. Throwback to incubi being bodyguards.
Solarch - Basically a solarite with +1 attacks and wounds. Like the hierarch, he would give your scourges one of the following chapter tactics:
* Move and shoot heavy weapons without penalty.
* +1 to hit models with fly.
* Ignore cover if the scourge unit is physically higher off the ground than their target ("spire snipes").
Shadow King - Basically a nightfiend with +1 attacks and +2 wounds. Yet another character that grants a chapter tactic. This time to your mandrakes. I'd also give him some spooky wargear options, but I won't go into that here.
* Improve balefire blast
AP by 1.
* Move a number of inches equal to the turn number immediatley after deepstriking. (Sneaky shadow ninjas.)
* Deny the witch once per phase as though you were a psyker (runes of Aelindratch)
And of course, bringing back the option to generic
HQs wings, boards, and bikes.
NAMED CHARACTERS
Kheradruakh the Decapitator - Sort of kind of like a drkuhari version of an eversor or calidus. I like the idea of letting him have a chance of doing mortal wounds each turn he's in reserves. Specifically, to units within 6" of a character unit chosen pregame. He's picking off those standing between him and his prey.
Lady Malys - My personal favorite as a Poisoned Tongue player. Take an archon. Trade the shadowfield for a 4+ invul. Let her deny psychic powers once per turn. Give her a
CP recycling mechanic if she's your warlord. Give her a djinn blade. Nice and simple. Lets Poisoned Tongue players actually have some of that "Smarter Than You" swagger
GW seems to have accidentally given those Black Heart dullards.
Kuellah the Vile - Basically an archon with a phantasm launcher and a vaguely harlequins kiss-esque weapon. Give her a special rule that lets her immediately make a bonus attack for each model she's slain. Maybe give her a built-in soul trap type effect.
Baron Sathonyx - Honestly not all that necessary if you give archons access to wings/boards again, but an opportunity to help hellions a little. Give him some hellion wargear, an archon statline and shadowfield, and a special rule that lets you deepstrike hellions. Hellions get so much better when you can deepstrike them, you guys. D: Might want to give him a rule that lets you take hellions in his detachment without losing your kabal/cult benefits, but that's probably handled best by just creating a new kabal that specifically handles that.
Duke Sliscus - Is awesome, but I'm really not sure what I'd do with him. His rules were a weird grab bag of things that kind of don't make as much sense any more. He used to let you deepstrike vehicles for free, but now that's a strat. He used to let you bring extra wych drugs, but that's kind of redundant with some other options. So that leaves what? His swords?
Vect - Sure. Make rules for a fancy Dais version of the ravager. Let it shoot a bunch, and give it some better defenses. No harm in it if it's priced correctly. Could maybe get upgraded to a tantalus variant instead of a ravager variant, but maybe that breaks with tradition too much.
Automatically Appended Next Post:
Dracons were to archons what captains were to chapter masters back in the day. Think Wolf Guard Battle Leader versus Wolf Lord or Warlock vs Farseer. Cheaper, weaker versions of archons, basically.