Switch Theme:

[1000] - Militarum Tempestus - Road to competitive!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ru
Fresh-Faced New User




Hi guys! I wanted to start a 1000 points scion army but i am not sure how strong it will be on table...

List: Battalion detachment +5CP

HQ

2 Tempestors prime with command rod Relic: laurels of command (80pts)

Troops

10-scions with lasguns(70 pts)

10-scions with lasguns(70 pts)

5-scions with 2 plasma and plasma pistol(67 pts)

5-scions with 2 plasmaguns and pistol(67 pts)

10-scions with 4 plasmaguns(114 pts)

10-scions with 4plasmsguns(114 pts)

Elite

Command squad with 4 plasmaguns(80 pts) Command squad with meltas(96 pts)

Flyers

2-Valkyries with rocket pods and multilaser(121 pts each)

Total: 1000pts

So the plan is simple: primes, command squad with plasma, 5 scions with plasma, 10 scions with lasguns fly to the enemy and provide alpha strike. 10 scions uses precision drop stratagem to destroy infantry or screen when plasma squads kill tanks. The rest of the army came on second turn and destroy survivors.

I really rely on orders so i choose kappic eagles for 24 range and stratagem what as i think will provide me more durability with "take cover" stratagem. I hope i will survive the opponent turn heh! Well in my theory that will be enough to deal with space marines/tau/imperial guard. Maybe im wrong and kappic eagles is not strong as i thought... Maybe more experienced players help me!

And i really dont know what to do with melee army's such orks/tyranids... Should i make something like gunline and stand? And what i have to choose if i plan increase army to 1500 or 2000 points? More Valkyries or i must pick tauroxes or maybe a straight increase of troops will be better?

So...thats it! Thank you for help!
   
Made in us
Longtime Dakkanaut





Well, you shouldn't try to out melee them!
My own army has 3 detachments at 2k, with 3 valkyries total, and the third detachment is cadian (mine still has scion troops in it) but that gives me some artillery. You might consider something like a modified battalion of cadians, fairly cheap, as a final piece on top your growing army.
something like 2 company commander, 2 basilisk, 2 heavy weapon mortar squad, and 3 cadian troop choices with 3 grenade and 3 missle launcher.
Cadians are made of rerolls, you can give both basilisks tank ace authority, make it emperor's wrath for a cp to be able to use the double shooting off one basilisk. Throw in the relic of lost cadia, and call it a day. Its a good addition to an otherwise all scion force, clocking in at 525 points, and leaves you 1500 for flyers and drop troops. Well, 1475! Against a horde army you can put out a whopping 12d6 antihorde, half of it indirect fire, and 3d6 antitank, not shabby, and the full damage artillery pieces are fairly point efficient. You might have to strech the occaionsl cp to give all 5 units orders at first, but thats a lot of rerolls for the cadian targetting in the early game, and 3 missle krak are nothing to ignore, either. In an extremely bad matchup, you might consider putting the cadians into your valkyries and leaving almost all the scions offboard, to minimze the enemy alpha strike effect. (For exzmple, if you face ravengaurd with 30 scouts, 15 reivers, 2 invictors, and 3 squads of aggressors or centurions, and you know you are going to go second, and several hundred bolter shots will hit your infantry if they are on the board before you move at all.)

Astropaths and an inquisitor are also nice for a scion army, don't overlook the benefit a valkyrie with -2 to be hit can bring in the early game.
That would give you a nice anti armor and even anti horde punch for a modest price, and when you castle it up in your backfield, it invites your enemy to invite punishment for splitting his forces (thus exposing 1/2 his army to a concentrated drop by the rest of yours.) For a cp you can make a second warlord (any tempest prime will do as well) in case you want a doctrine regiment warlord trait or something like old grudges.

This message was edited 2 times. Last update was at 2020/02/26 13:40:16


Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in ru
Fresh-Faced New User




Well the cadian detachment on 2000 points is ok but what about 1000 points games?)
Is the list above is competitive or not? What about kappic eagles? Is their warlord trait and stratagem is worth it? How it good on practice? Because in my theory it make them more durable...
And if want to increase scion force is it better take more Valkyries/tauroxes or more infantry?
   
Made in us
Longtime Dakkanaut





I think the list competitive in the sense that kappic eagles gain something across the whole army, potentially, if they all happen t step out of transports. However, you gain nothing from heavy weapons in the doctrine, as you brought none on your troops. That heavy weapons moving thing shines with tauroxes (which have a bunch of heavy weapons like gatling cannon or missle launchers or hsvg) or on hotshot volleyguns (the only squad heavy weapon).

I would point out that 6inch extra range on rapid fire weaons makes it very easy to keep your hotshotlasguns and plasma guns in short range -- so that is a doctrine that immediately effects the entire army. Stormtrooper, or iotan gorgonnes, both have effects that are army-wide but can be a bit situational, and adding 1/6th or so to a bunch of shots fired at long range is far less beneficial than adding 100 percent of the shots by firing them at shorter range.

So if I had to pick the most competitive I would say stormtrooper (but you have to work real hard to be in short range with most of your men) and iotan gorgonnes (again, work to be short range). These doctrines can ultimately outperform any doctrine that doesn't add numbers of hits to the target -- 3 command squads shoot at +1 to hit .. and proc 1/3 their shots as extra shots .. if you play your cards carefully to put all 3 command squad in short range as stormtroopers with a drop detachment. Compared to that, the kappic eagles can fire all their stuff at +1, but it wonlt necessarily be at short range for the other squads, and they don't get any "extra" hits.

Iotan gorgonnes fall in between the two, I think, they generate fewer extra shots but they have a novel strat that lets you deepstrike a fourth squad in at ranges under 9 inches, bringing melta guns and hotshotvolley guns into short range. So they might have 16 plasma guns firing at short range for 32 shots, but NOT have the+1, but also generate an extra hit on every natural six. So they get about 2/3 of an extra command squads firepower.

Aha, though, the gorgonne power applies fleetwide, if you place them carefullyl and shoot at the closest models, even when not in sort range. So they maybe do a bit better across the whole field tahn the 6inch range extra guys do, or than the kappic eagles who didn't deepstrike do.

Whew. Short answer yes, its fairly competitive, and with 500 points you can buy another valkryie, 2 more command squads, 1 more tempester prime, 8 plasma guns for the command squads, and still have 159 points to blow on something like 3 small squads with 6 hotshotvolley between them.

Guard gaurd gAAAARDity Gaurd gaurd.  
   
 
Forum Index » 40K Army Lists
Go to: