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Made in jp
Fate-Controlling Farseer





Fort Campbell

Ok, first game in almost 2 years this weekend, and a tournament at that.  A small grouping of player, 2 marines (dark angels, and wolves), Nids, Eldar, Iron Warriors, and Tau.  So I know that against the Eldar I need to be worried about Wraithlords, and Bright Lances, and from what I know of the Iron Warriors maybe heavy support with them as well, so I'll need decent tank busting abilities.  Wolves, and Nids will most likely be melee oriented armies so I'll need some fire power to take them down before they get across the board.  And Tau and Dark angels can go either way, so I'll need a blend of both again.  I've planned on a couple deepstriking units that are Melee heavy for the Tau and Eldar, and incase I need a couple units to tie up their heavy melee guys.

Since I haven't played in ages, my list making is gonna be a little rusty, so I'll apreciate any pointers you'll have.

HQ:
Captain: Master Crafted Powersword, Bolt Pistol, Artificier Armor, Jump Pack (he'll be getting placed with my assualt squad)

Elites:
Dreadnaught: Assualt Cannon and Missile Launcher with Extra Armor
Terminator Squad: 2 Assualt Cannons, Tank Hunters (I plan on deepstriking them if the missions will allow for it)

Troops:
Scout Squad: 9 Marines, all with Sniper Rifles (These guys are for taking out Wraithlords, Daemon Princes, and big bugs)
Tactical Squad 1: 9 Marines Missile Launcher and Melta
Tactical Squad 2: 8 Marines Missile Launcher and Melta
Tactical Squad 3: 8 Marines Missile Launcher and Melta

Fast Attack:
Assualt Squad: 10 Marines 2 Plasma Pistols, Sgt with Term Honors, Powerfist, and Plasma Pistol (Captain with this squad, and also deepstriking if possible)

Heavy Support:
Devestator Squad: 8 Marines 4 Heavy Bolters
Predator Annihilator: Heavy Bolter Sponsons, Hunter Killer Missile
Predator Annihilator: Heavy Bolter Sponsons, Hunter Killer Missile

 

So basically I've got 3 Assualt Cannons, 4 Heavy Bolters, and a pretty solid line of Bolters to deal with any approaching hoards, and at the same time a hefty amount of tank busting equipment to deal with falcons, land raiders, etc...

So...  whats the damage?


Full Frontal Nerdity 
   
Made in ca
Regular Dakkanaut




British Columbia, Canada

Ld 9 is not that much different than Ld 8 so I would make the captain a reclusiarch if he's going with the assault squad. I dont think you really need to master craft the powersword. You may want to rethink the Artificer Armour, its expensive but it can be good.

The terminators might as well be landspeeder tornados.

Maybe you should change one of your snipers to a rocket laucnher, it might help when they dont have anything big to shoot at.

The Melta guns wont see much action if you are sitting back with the missle launchers, las/plas is excellent for long-medium range.

Dont give a plasma pistol to your seargent, if the pistol gets hot then thats a waste of a powerfist.

Chuck Norris' calender goes from March 31st straight to April 2nd. No one fools Chuck Norris. 
   
Made in jp
Fate-Controlling Farseer





Fort Campbell

Well I'm playing with wysiswyg.  I don't have any chaplians with jump packs, and I don't have landspeeder tornadoes.  For the Meltagun to Plasma gun, I don't like the overheating thing, but it does have greater range so I guess I can make that change.

Question though, can I give a Captain Terminator Honors?


Full Frontal Nerdity 
   
Made in ca
Regular Dakkanaut




British Columbia, Canada

I'm not aware of any rules that says that you cannot give a Captain TH.

That's the thing, my friends and I play a lot of proxy, A LOT. I keep forgetting about wysiwyg.

Chuck Norris' calender goes from March 31st straight to April 2nd. No one fools Chuck Norris. 
   
Made in ca
Dakka Veteran




The Hammer

Ditch the Artificer Armour to make the Captain a Master. It's a little less fluffy, but just call him a "Heroic Veteran Brother" with counts-as and the hole is patched. Unless you're stuck for models, I highly reccomend las/plas, common as it is in web lists. They're complementary weapons and Tac marines don't pay that much more for a lascannon over a missile launcher. Depending on how often you find your line squads being assaulted, a power fist may also be worth it. It's also completely legal to buy ANY SM hero Termie honours - otherwise why would Termie armour be 25 points for them? Like the loadout on the Dread - maybe spend another 20 to make him venerable? Helps a lot with AV12. I dunno if I'd DS the Assault Squad except in escalation - remember they can't assault the turn they deep strike so you might be better off just hopping from cover to cover. If you can pull it off, I'd almost suggest taking 2-3 squads of eight Assault Marines. With decent cover, they should be able to beat the snot out of squishy Iron Warriors and Tau, decent at dragging down gunfexes/Wraithlords and give you more counterattack power against melee armies. (note that I am hardly a god of 40k so this advice should be taken with a grain of salt)

When soldiers think, it's called routing. 
   
 
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