Switch Theme:

[Kill Team] Looking for advice for an odd astartes killteam  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nz
Precocious Human Child





Hi all, looking for advice/ help
My friend and I are doing a challenge, we're going half on a tactical squad box and are building 100 point lists with out half of the box. We can use any datasheet or weapon we have bits/ can convert for and will be using these against each other when we're done building/ painting the models, the only rule being no jump packs. I've built what I feel is a well rounded list and I've tried to build it with the same principals I use when building deathwatch lists. Any advice on this list would be greatly appreciated.

The list (99 points)

Sternguard Veteran - Leader: 16pts
Special issue boltgun, bolt pistol, chainsword, auspex

Sternguard Gunner - Demolitions: 19pts
Grav cannon + Grav amp, Bolt pistol

Vanguard Sargeant - Combat: 22pts
Relic blade, storm shield

Veteran Sargeant - Zealot: 23pts
Grav pistol, Thunder Hammer

Sternguard Gunner: 19pts
Grav cannon + Grav amp, Bolt pistol

I'm planning on keeping the leader and demo back to hold control points and push the zealot and combat up the board while the non specialist follows them around and lays down shots. I'm considering swapping the non specialist grav cannon for a heavy flamer as I know he's bringing along a few melee goons like I am and I want to be able to flakk out his storm shields and have good anti marine close range shooting that I can run around with and not sorry about hit penalties. Any advice/ things you would do differently? Would you do the list differently entirely? Any help would be appreciated.


   
 
Forum Index » Other 40K/30K Universe Games
Go to: