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IGOUGO without phased turns for an ultra-low model count skirmish game? That seems like a really awful idea. It seems to be built around the interruption mechanic. I’m also pretty wary of facing at this scale of game.
OTOH, I like the damage system.
UPDATE: Having watched the vid all the way through now, I am really surprised at how well the structure actually seems to work. Ordered a copy of the book rom Northstar!
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