Switch Theme:

Veteran Doctrines  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Guard Heavy Weapon Crewman




Cardiff

Hi, so I was toying with some house-rules for standard and Elysian veteran squads having special tactics, like in the older codices.

Veteran Special Tactics
Any Veteran Squad (or Elysian Veteran Squad) can choose one of the following Veteran Special Tactics below:

Grenadiers - 2 points per model
The unit improves their Sv characteristic to 4+ and can replace their lasguns with hot-shot lasguns and laspistols with hot-shot laspistols.

Forward Observers - 3 points per model
The unit gains the Camo Cloak and Concealed Positions abilities (see page 125 of the Adeptus Astartes codex).

Demolitions - 1 points per model
The unit gains krak grenades. The Sergeant and up to two Veterans may take melta bombs for 2 points each.

What do people think?

Please Consider The Environment Before Committing Heresy
32nd Elysian - 1,000 points WIP
Solar Auxilia - 2,000 points WIP
Emperor's Children - 2,000 points WIP 
   
Made in us
Decrepit Dakkanaut




Why would I ever use a Grenadier when Scions exist?

The best way to handle Vets to have them gain special rules per the Regiment they're from. For example, Catachan ones might be great at ambushes or something, so maybe they reroll 1s to wound vs their nearest target? I'm not good on the fluff but that's the idea I would roll with.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Guard Heavy Weapon Crewman




Cardiff

Slayer-Fan123 wrote:
Why would I ever use a Grenadier when Scions exist?

The best way to handle Vets to have them gain special rules per the Regiment they're from. For example, Catachan ones might be great at ambushes or something, so maybe they reroll 1s to wound vs their nearest target? I'm not good on the fluff but that's the idea I would roll with.


Elysians don't have access to Scions without making a new detachment, which is annoying and the reason I made these.

These are just adding the options we had during 5th to 7th for veteran squads.

Please Consider The Environment Before Committing Heresy
32nd Elysian - 1,000 points WIP
Solar Auxilia - 2,000 points WIP
Emperor's Children - 2,000 points WIP 
   
Made in us
Decrepit Dakkanaut




We have the various sub factions though, so making their Vets into something new altogether is something you can risk making rules for. The ones you did are the same old and tired ones and will always have one that's strictly superior. Making each Vet act unique opens up more options.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Thymais wrote:
Slayer-Fan123 wrote:
Why would I ever use a Grenadier when Scions exist?

The best way to handle Vets to have them gain special rules per the Regiment they're from. For example, Catachan ones might be great at ambushes or something, so maybe they reroll 1s to wound vs their nearest target? I'm not good on the fluff but that's the idea I would roll with.


Elysians don't have access to Scions without making a new detachment, which is annoying and the reason I made these.

These are just adding the options we had during 5th to 7th for veteran squads.

Nobody has access to Scions with their specialties without making a new Detachment.
   
Made in us
Fixture of Dakka





 Thymais wrote:

Grenadiers - 2 points per model
The unit improves their Sv characteristic to 4+ and can replace their lasguns with hot-shot lasguns and laspistols with hot-shot laspistols.

I'm unclear on how this varies from just taking scions. I know they don't get their own special chapter tactics if you take them inside a detachment of <REGIMENT>, but you can take them and end up with basically what you've presented here right? Even better, the storm troopers would have obsec and would fill out a troop slot in a batallion. Also, these "grenadiers" don't have any grenade-related rules, and that's weird to me.


Forward Observers - 3 points per model
The unit gains the Camo Cloak and Concealed Positions abilities (see page 125 of the Adeptus Astartes codex).

Not opposed to this one. It's fluffy. Is it useful though? Infiltrating what are basically just guardsmen in melee seems like a good way to help your opponent advance up the table (by charging you).


Demolitions - 1 points per model
The unit gains krak grenades. The Sergeant and up to two Veterans may take melta bombs for 2 points each.

Also fluffy and probably fine, but I'm still not sure how useful this is.

Maybe create a few stratagems unique to each veteran type that gives them a little more substantial oomph? Let observers "mark " a point on the table, and give artillery in your army a bonus when they shoot at units within 9" of that mark on your following turn. Or maybe let them them snipe at characters with their lasguns. Let your demolitionists treat Grenades as Melee weapons in the fight phase. Let grenadiers... do whatever grenadiers are supposed to do that demolitions don't. Disrupt enemy infantry or something?

I also liked Slayer-Fan's suggestion of making regiment-specific vet rules. Maybe let vets from a given regiment select the unique regiment vet option instead of one of the standard ones? So charging catachan vets has a chance of triggering a booby trap. Tallarn vets can disembark after their non-flyer transport finishes moving (or deploying from reserves). That sort of thing.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
 
Forum Index » 40K Proposed Rules
Go to: