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This list is based on already owning the DG half of Dark Imperium as well as Mortarion and what I've read so far from different takes on PA+9e changes. Apologies if my math is wrong anywhere.
Of the 4 remaining CP I'm holding 3 for reserving Morty if I expect him to be extra vulnerable round 1. The other I'm holding to ensure having 2CP round 1 for Rotted Veil and any defensive strat I need to save a key unit from mishaps.
My plan is to move up as a blob and just control the mid field with super hard to kill units.
I'll use The Wretched summoning strat to bring in one of the two demon buffers turn one to sit back with the heavies while the drone and blight haulers move around doing their thing.
Thoughts and suggestions from there are much appreciated.
Death Guard Supreme Command Detachment (+2 CP)
Plague Company: The Wretched
LoW: Mortarion
Warlord: Arch Contaminator (490)
Putrescent Vitality, Blades of Putrefaction, Miasma of Pestilence
Death Guard Patrol Detachment (-2 CP)
Plague Company: The Wretched
HQ: Malignant Plaguecaster
Plaguechosen: Demon's Favor, Sevenfold Blessing, Gifts of Decay 1: Putrid Periapt (-3 CP) (100)
Miasma of Pestilence, Putrescent Vitality, Blades of Putrefaction
TP: Poxwalkers x10 (70)
Death Guard Patrol Detachment (-2 CP)
Plague Company: Poxmongers
[b]HQ: Typhus (165)
Putrescent Vitality, Blades of Putrefaction
TP: Poxwalkers x10 (70)
EL: Foul Blightspawn (85)
EL: Noxious Blightbringer
Gifts of Decay 2: Ironclot Furnace (-2 CP) (60)
FA: Foetid Bloat Drone, Plaguespitters x2, Plague Probe (155)
FA: Myphitic Blight-haulers x3 (300)
HS: Defiler, Defiler Claws, Battle Cannon, Reaper Autocannon, Defiler Scourge, Contaminated Monstrosity (-2 CP) (140)
HS: Plagueburst Crawler w/Plagueburst Mortar, Heavy Slugger, 2x Plaguespitters (170)
Totals with Reinforcements
Summon Poxbringer (75) - 1970
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