Darthvegeta800 wrote:I recently ordered the Heavy Gear Blitz 2 player starter.
My friend has a lot of armeis including North and South.
So to play HGB I could technically rely on him.
I did notice the Heavy Gear Arena ruleset can still be bought.
Are all these minis useable with the system?
If I pick up the rulebook + 2 (or more?) of those special weapon sprues, that would allow me to field the Blitz mecha in Arena?
What do you guys think of the Arena system?
I honestly have never played the Arena game, but do have the rulebook. Where HGB is a very traditional tabletop miniatures wargame in the vein of
40k, flames of war, dropzone, warmahordes, etc, Arena is much more like a Necromunda. You're building and playing a Dueling team, acting as the team manager through a competitive season, essentially Role Playing a modern race car team except with fighting robots, including gathering sponsors, picking fights with other teams, dealing with your pilots ego's getting out of control and causing problems in the next match, etc. Most of the HGB mini's can be used in Arena, though not all have rules in there (no NuCoal, no Caprice, no CEF, no Black Talons, no newer units like Northern Lions or the Peace River Argos, etc) though all the classic staples for the primary Terra Novan political factions are in there. With regards to extra weapon sprues, Arena allows you to extensively customize any setup on a Gear and swap or add weapons, so having extras can be nice, but not necessarily mandatory depending on what you want to do.
However, Arena is an older and more complicated ruleset, built on the *old* Blitz rules which were developed from the 90's era Heavy Gear
RPG. There's a lot more detail, rolling on tables, complexity, etc, and currently has no ongoing additional rules support beyond what's already out there.
If you're looking for a dense ruleset to roleplay through a season of gear dueling in Khayr Ad-Din with a similarly minded close gaming pal, go ahead and check it out. Otherwise you may want to stick to just Blitz. My personal impression is that for most people, Arena would work better as a videogame, where a computer handles a lot of the stuff that players have to manually manage/track/roll for/etc, both in combat and out of combat.