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Made in fr
Space Marine Scout with Sniper Rifle





Hello, first try with Custodes, what Shield Host/Relics would you suggest?

DETACHMENT : Batallion

HQ1 : Captain-General Trajann Valoris [190]
HQ2 : Shield-Captain on Dawneagle Jetbike, Salvo launcher, Misericordia [178]

Troup1 : 3 Custodian Guard Squad, 2 Guardian Spears, 1 Storm shield, 1 Sentinel blade [154]
Troup2 : 3 Custodian Guard Squad, 2 Guardian Spears, 1 Storm shield, 1 Sentinel blade [154]
Troup3 : 3 Custodian Guard Squad, 2 Guardian Spears, 1 Storm shield, 1 Sentinel blade [154]

Elite1 : 4 Allarus Custodians, 4 Guardian spears [260]
Elite2 : Vexilus Praetor in Allarus Terminator armour, Vexilla Magnifica [125]

FA1 : 4 Vertus Praetors, 2 Salvo launcher, 4 Misericordia [392]
FA2 : 4 Vertus Praetors, 2 Salvo launcher, 4 Misericordia [392]

ARMY TOTAL [1999]
   
Made in gb
Stalwart Ultramarine Tactical Marine






From this list you’ll probably be best using the solar watch shield host, making the warlord the bike captain so your jetbikes have an additional inch to move but the can also advance and shoot rapid fire weapons. Also the specific strat for them is pretty nice as well.
   
Made in fr
Space Marine Scout with Sniper Rifle





Ok, thanks, so something like this? :

DETACHMENT : Batallion Solar Watch

HQ1 : Captain-General Trajann Valoris [190]
HQ2 : [Warlord] Shield-Captain on Dawneagle Jetbike, Salvo launcher, Misericordia, Auric Aquilas, Trait = Sally forth [178]

Troup1 : 3 Custodian Guard Squad, 2 Guardian Spears, 1 Storm shield, 1 Sentinel blade [154]
Troup2 : 3 Custodian Guard Squad, 2 Guardian Spears, 1 Storm shield, 1 Sentinel blade [154]
Troup3 : 3 Custodian Guard Squad, 2 Guardian Spears, 1 Storm shield, 1 Sentinel blade [154]

Elite1 : 4 Allarus Custodians, 4 Guardian spears [260]
Elite2 : Vexilus Praetor in Allarus Terminator armour, Vexilla Magnifica [125]

FA1 : 4 Vertus Praetors, 2 Salvo launcher, 4 Misericordia [392]
FA2 : 4 Vertus Praetors, 2 Salvo launcher, 4 Misericordia [392]

ARMY TOTAL [1999]

I was also thinking of bringing a telemon :

DETACHMENT : Batallion Solar Watch

HQ1 : Captain-General Trajann Valoris [190]
HQ2 : [Warlord] Shield-Captain on Dawneagle Jetbike, Auric Aquilas, Trait = Sally forth [175]

Troup1 : 4 Custodian Guard Squad, 3 Guardian Spears, 1 Storm shield, 1 Sentinel blade [154]
Troup2 : 4 Custodian Guard Squad, 3 Guardian Spears, 1 Storm shield, 1 Sentinel blade [154]
Troup3 : 4 Custodian Guard Squad, 3 Guardian Spears, 1 Storm shield, 1 Sentinel blade [154]

Elite1 : 4 Allarus Custodians, 4 Guardian spears [260]
Elite2 : Vexilus Praetor in Allarus Terminator armour, Vexilla Magnifica [125]

FA1 : 4 Vertus Praetors [380]

HS1 : Telemon Heavy dreadnought, 2 Iliastus accelerator [260]

ARMY TOTAL [1999]

I think the 2d list may be better.

This message was edited 4 times. Last update was at 2020/09/01 12:02:49


 
   
Made in gb
Stalwart Ultramarine Tactical Marine






You’ll get more out of the 1st list in terms of the trait abilities and I’d probably say more damage output and be stronger at playing the missions with the increased mobility. But it’s ultimately upto how you like to play really. I go heavy Allarus using dread host in my lists.
   
Made in fr
Space Marine Scout with Sniper Rifle





Ok I think I got something good between speed, resilience and fire power :

DETACHMENT : Patrol Shadowkeepers = 9 CP (-1 Captain Commander, -1 Relic, -1 10.000 heroes)

HQ1: [Warlord] Shield-Captain on Dawneagle Jetbike, Auric Aquilas, Strategic Mastermind, Superior creation, Misericordia [178]
HQ2 : Shield-Captain on Dawneagle Jetbike, Eagle's eye, Radiant Mantle [175]

Troup1 : 3 Custodian Guard Squad, 2 Guardian Spears, 1 Storm shield, 1 Sentinel blade [154]

Elite1 : 8 Allarus Custodians, 8 Guardian spears [520]
Elite2 : Vexilus Praetor in Allarus Terminator armour, Vexilla Magnifica [125]

FA1 : 3 Vertus Praetors, 3 Misericordia [294]
FA2 : 3 Vertus Praetors, 3 Misericordia [294]

HS1 : Telemon Heavy dreadnought, 2 Iliastus accelerator [260]

ARMY TOTAL [2000]

So, while nearly everything is OBSEC with custodes, I think It's better to play with the best units we have.
HQ1 + FA1 on a objective
HQ2 + FA2 on another one
Elite1 + Elite 2 deep strike on the middle one
HS1 will keep the one in my zone
Troup 1 will help wherever I'll need them

This message was edited 3 times. Last update was at 2020/09/01 19:32:28


 
   
Made in gb
Stalwart Ultramarine Tactical Marine






Solid list but I’d swap to dreadhost as you would gain more from those strats and traits compare to shadow keepers
   
Made in gb
Twisting Tzeentch Horror






Looks pretty good. 8 termies might be a little unwieldy and very overkill, perhaps drop to 2 four mans or one 5/6 man.

I'd also consider possibly swapping to a vexilla imperius, as the bikes will usually be out of range and it helps with termies.

Arachnus are better guns for the telemon as well. Even though they're more expensive, you want the better shooting from him. With 8 termies I'd possibly consider going fist/gun so that he can push midboard and be an escort for the vexilla homer.

You're going to want triple sword and board on the guard squad for the survivability. They're going to be sat around the backboard and a 3++ discourages almost all shooting.

Shadowkeepers is fine, the strat is good. Consider dread host with that many terminators just so if the vexilla is dead/in the wrong place, you can better guarantee a charge with them.

See what you think about WL traits/relics on the captains, it's personal preference on how heavy you pay CP for them or not. There are plenty of good options, lockwarden is very nice as shadowkeepers as it makes the bike cap much more killy against high inv characters. VotBG is hit and miss, try it out.

Regardless, list looks good.

This message was edited 1 time. Last update was at 2020/09/01 22:22:10


 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in fr
Space Marine Scout with Sniper Rifle





Adam_1994 wrote:Solid list but I’d swap to dreadhost as you would gain more from those strats and traits compare to shadow keepers

I thought about this one, but I chose Shadowkeepers because it will be useful on all my units rather than just the Allarus. Solid host though, I'll consider it.

McMagnus Mindbullets wrote:Looks pretty good. 8 termies might be a little unwieldy and very overkill, perhaps drop to 2 four mans or one 5/6 man.

I'd also consider possibly swapping to a vexilla imperius, as the bikes will usually be out of range and it helps with termies.

Arachnus are better guns for the telemon as well. Even though they're more expensive, you want the better shooting from him. With 8 termies I'd possibly consider going fist/gun so that he can push midboard and be an escort for the vexilla homer.

You're going to want triple sword and board on the guard squad for the survivability. They're going to be sat around the backboard and a 3++ discourages almost all shooting.

Shadowkeepers is fine, the strat is good. Consider dread host with that many terminators just so if the vexilla is dead/in the wrong place, you can better guarantee a charge with them.

See what you think about WL traits/relics on the captains, it's personal preference on how heavy you pay CP for them or not. There are plenty of good options, lockwarden is very nice as shadowkeepers as it makes the bike cap much more killy against high inv characters. VotBG is hit and miss, try it out.

Regardless, list looks good.

I think you're right about the 8 Allarus, I will drop some and add 2*1 jetbikes.

Ok about the Vexilia, I will try that !

I put this loadout on the telemon because this is the cheapest loadout I can get, for 8 shots S7 AP-3 D2, which will be good in this heavy meta marines, and there is more and more minis with 2W nowadays...I also wanted him to keep the objectives in my zone while shooting. But maybe I need to play him agressively like you suggest, I don't know...

Yes, but I didn't have enough points to put all the shields I wanted on them ^^

For Shadowkeepers, see my answer to Adam_1994

I know 3 CP spent is a lot, but I think it may be worth it. Now the 2 captain are very though, and I can gain 1 CP per turn on a 5+ anyway. And as we use stratagems heavily, I'm pretty sure I will get it back nearly every turn.

Thanks for your advices, I'm going to tweak the list a little !
   
Made in fr
Space Marine Scout with Sniper Rifle





Ok guys, I will try this tomorrow against a SoB player :

DETACHMENT : Patrol Shadowkeepers = 9 CP (-1 Captain Commander, -1 Relic, -1 10.000 heroes)

HQ1: [Warlord] Shield-Captain on Dawneagle Jetbike, Auric Aquilas, Strategic Mastermind, Superior creation [175]
HQ2 : Shield-Captain on Dawneagle Jetbike, Eagle's eye, Radiant Mantle [175]

Troup1 : 3 Custodian Guard Squad, 2 Guardian Spears, 1 Storm shield, 1 Sentinel blade [154]
Troup2 : 3 Custodian Guard Squad, 2 Guardian Spears, 1 Storm shield, 1 Sentinel blade [154]

Elite1 : 5 Allarus Custodians, 5 Guardian spears [325]
Elite2 : Vexilus Praetor, Storm shield, Vexilla Magnifica [130]

FA1 : 3 Vertus Praetors [285]
FA2 : 3 Vertus Praetors [285]

HS1 : Telemon Heavy dreadnought, Arachnus storm cannon, Telemon Caestus, Twin plasma projector [295]

ARMY TOTAL [2000]

This message was edited 2 times. Last update was at 2020/09/03 12:58:22


 
   
 
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