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[Mythic Miniatures][KS - Coming soon!] - Vault of the Grave 3D printable terrain and assets!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Grovelin' Grot




Gobbo's Grotty Garage



Greetings fellow Dakkanaughts! A prodigal Grot returns!
My name is Robert Proudfoot and my travels have taken me far and wide since I last posted here on my original account, I return home today carrying my spoils of war!

Who are we?
Spoiler:
Mythic Miniatures is a diabolical duo, a basterdly brotherhood. an ill fated fusion of an electronics engineer addicted to plastic and the 3D design troll he has caged in the basement. This is our first foray into the kickstarter world and we have big plans in the pipelines, we have been working together now for about 2 years - on various personal projects and ideas (some that aren't ready to see the sunlight just yet). I am here to bring you the message ahead of our release as DakkaDakka has been my online home for many years and i feel a bond with this community even still. So please! fellow Dakkaheads! lets get to it!


My story (thus far!)
Spoiler:
I always find life so fascinating; how little small inconsequential decisions can change the course of everything. So my plastic crack addiction started when i was about 10, but i think in reality the seeds had already been sown by then. My Grandad has always been a model aircraft guy and his spare room was always full to the brim with model kits in various states, so i used to love making those when i was younger and by the time I got into orks it was into the chopshop for the planes! However, when i hit about 15 I managed to break the vicious cycle of grey plastic and I stopped collecting.

Fast forward 5 years and my girlfriend at the time is helping me clear out some old junk and stumbles across my weird 12 year old kitbashes and she's in awe (of what im not sure, they were very bizarre models with arms glued everywhere and totally not legal in any sense ) She asks me why i stopped and i tell her that i just never played the game, and it is an expensive hobby in the first place. She encourages me to start up again and i tell her; "I'll only even consider it if i promise myself to actually play the game"...... fast forward another 5 years of living in the parents garage 4 hours a night after work slaving away on my bizarre machinations, cackling manically like the filthy grot i am..... and ive maybe played 3 games....if that.... over those 5 years.... but hey! i never said how many i had to play Link to my original account and all my kitbashing antics (https://www.dakkadakka.com/core/gallery-search.jsp?u=69018)

Eventually me and the GF moved in together and work/life just took over and the plastic crack addiction passed once again...... or so I thought.... About 3 years ago my boss came into work one day and shows me his ANET A8 - one of the original chinese knock-offs in the 3D printing space, i cant remember how long i held out, but it wasnt long. After a couple days in the spare room, bashing, screwing, yelling (at chinese instructions ) the beast was born and my plastic crack addiction was back with a vengeance. The long forgotten kitbashing cogs buried deep in the webways of my brain stirred, neurons fired, the voices began to chant "Orks, Orks, Orks, Orks!" and the dasterdly grots began to infiltrate my every thought. it wasnt long before I was making terrain for my armies, and other additions for tanks and the like, but at this stage I was simply taking free files off of thingiverse.

Eventually the list of ideas grew and grew and eventually files from thingiverse just werent cutting it and the ideas were getting crazy complex. So i decided that I wanted this. I wanted to make digital files (My real big brain finkin' was that eventually i'd be able to use photogrammetry to digitalise all of my kitbashes ) ...... funnily enough.... real world sculpting skills dont translate into 3D design skills and I had just bought Zbrush, so my wallet was pretty much writhing in agony at this stage.... but hey, since when have plastic addicts ever worried about that

It was killing me, working 9 till 5, coming home and trying to muster the energy to find another 3 hours of learning and fething up and generally just being gak at 3D design. Then on one fated day i logged into facebook (at this stage FB was pretty much out of my life, i usually only checked like randomly when bored after a few months), first post was of one of my best friends brothers advertising his freelance work..... now Ben was his younger brother, but 100% without a shadow of a doubt, every time I went over their house Ben was working on his games, by 18 Ben had produced and made his own games (and they were bizarre, dark and fethed up, the grots inside me sensed it i had found another twisted brother). Then with my finkin' cap on I had a big idea! Ben, the project needed Ben. I took a leap of faith, he hadn't ever done detailed 3D design, as games are usually just skins on blocks, I paid him to learn and over the course of 1 month he surpassed my 6 months of Zbrush like it was nothing. Now at this stage with my plastic addiction and Ben I am pretty dirt poor (besides the 1000000s of ££££ worth of plastic sat in the garage! I did offer to pay him in ork arms and teef! but alas, tis was gold he was after). But we pushed on and once his skills had reached a certain point it was time. It was time to release Ben from his plastic prison and bring our ideas to the community (well i haven't actually let him out of the prison yet, he still has work to do, but i let him out on a day pass so we can show off).


What we bring to the table
Spoiler:
I have a different vision of STLs and their uses. I came from here; dakkadakka, i relished all the guides, articles and willingness of the community to teach and help others. That is what I want to carry forward. So in order to help explain what that means I have broken it down into smaller ideas that sum together to create my grand scheme.

Workflow
What is a digital file made of? lots of little bits. What are plastic kits made from? multi-part sprues. So why when you buy an STL do you only get the end file? Not with us. On the course to making a finished product/file you end up creating a whole collection of smaller parts. You make various versions along the way also; rough shapes, detailed, alterations (after failed prints) and eventually you end up with a finished product. With us you will get all of that, you'll get the original roughed out object, you'll get the detailed version, you'll get the parts that Ben got too excited about and made all this crazy ass detail thats too intricate for a FDM printer (more on this later).
Why is this important? you are building a bank of assets, a bank of kitbashing files that unlike grey plastic dont run out! They are your personal files, so you can do whatever you want with them, FOREVER!

Printability
Secondly, the most important thing to me is that the files can actually be printed and used. I have been watching the STL/kickstarter space for 2 years now, tracking whats coming out, what it offers, pit falls and genius ideas.... and my one biggest gripe is that they all make it out like its all about the file. Supportless they say! prints in under X hours they say! But how do they know this? 90% of whether or not you can print something supportless is entirely down to the printer, to your slicer settings and experience.
How does this tie in? Well, by providing the entire workflow you have access to all versions of a model. So you can print the version that is best suited to your printer. FDM vs SLA for example, some detail just cant be achieved via FDM and SLA; well have you got a month to print a building? By giving you everything you can print what you want, to the speed and settings you have. want to mix it up? print some SLA and some FDM? yep thats doable! want a fast print for the structure and to stick some super crazy detailed door on the front? done!

Knowledge
i was going to leave this bit to last, but I think it just ties in too well here. So your probably thinking; "those are some great ideas Rob! but wasn't it you who said real world skills dont translate into 3D design!" 100% you are right, but the truth is knowledge and skill are two sides of the same coin.
Just like this community has provided me a wealth of knowledge and information, I am going to do the same. Sure, your probably not going to become a 3D design guru from these, but if you can kitbash IRL, you can kitbash digitally. There are many grades of applications and some of them are SUPER simple. After 30 minutes in tinkercad you will be able to kitbash all of our files guaranteed. After a few hours you will be taking STL files you already own, isolating the parts you like most and kitbashing those. Why is this important? well now those files are your bitch. And that spaghetti monster in the corner? now its a 3D printer

Variation - the spice of life (or so the youtube dance aerobics lady keeps telling me - dont ask.)
Finally, the miniature community is massive, everyone has different needs and direction. So in combination with providing our entire workflow we are making various versions of files, some that have multi-part print versions for access to the inside, some more diorama style. Right out of the printer we want accessibility, everything we make is already yours, so me and Ben are spending a wealth of time constructing various 'splash' terrain like you would typically see (a main building/asset on an island of smaller assets and details), so even if you dont want to kitbash, you aren't missing out!



MODEL TIME!
So now thats all out of the way! lets do some showcasing! *DISCLAIMER - These are all still being modded and altered and this is only a taster of what we have, we are a couple weeks away from our KS being ready to go live, so in the mean time I want to use this forum to both show off what we got in the goodie bag and to start to get feedback and direction from you guys!*

Promo Renders of a handful of our files
Spoiler:



This is but a handful of our files and in the early stages of the workflow process. At this point in time i'd love to get some feedback from the community, if you have time please comment, it is super helpful for me to understand not only how other wargamers utilise 3D printers, but also what the rest of the community thinks of 3D printing and its spot in our hobby.

Questions for the community!
  • Firstly, do you own a 3D printer? If not, is there a reason why you dont? (model quality not high enough, too time consuming, too much of an investment into another hobby?)
  • If you own a printer do you print wargaming models? and in what games/systems are these?
  • What does the community think of the price point of printers? Personally I think the budget range of printers is finally reaching that tipping point between ease of use and reliability (for both FDM and Resin based).
  • What do you think of the quality of models available for 3D printing?
  • Do you see 3D printing becoming a main stay of wargaming? if Not, why so.


  • And finally, any questions you have i'd love to answer. We have much more to come and i cant wait to share it with yall!
    Stay safe! and keep feeding those plastic trolls.

    This message was edited 8 times. Last update was at 2020/10/04 09:18:32


     
       
     
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