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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

I know this was a thing for a long time but i cant seem to find it in the 9th rules.

The only instance of "not allowed turn 1" i can find is specifically for Strategic Reserves, which also has a blurp at the start saying "Units that have other rules to enter reserves do not follow these rules" - meanwhile the only other bit about reserves ive found is when it happens (end of movement phase).

Did they seriously feth up and theres no rule to stop units that self-deepstrike from coming in turn 1? Or am i blind and i cant find the paragraph about it?

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Nihilistic Necron Lord






Germany

In the matched play rules you will find that strategic reserves and reinforcements cannot arrive T1.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Mission rules cover this. P282 of BRB under Eternal War Missions.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Ahh the mission rules didnt think about checking there. Thanks.

I knew it existed somewhere i just couldnt find it when someone challenged me on it.

(course i gotta wait till after work to actually check that since of course the mission rules arent in the free PDF so i cant just look at it on my phone)

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
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