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What would you take and why? RG for tournament  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Regular Dakkanaut





Hi all

So I am entering a tournament soon. I have settled on two very different potential lists based on what I have built and painted. I will be playing a Raven Guard successor with bolter fusillades and either whirlwind of rage. I’d love your feedback on each list. Each one is 2k exactly.

The first list is what I call the “take early and hold on for dear life” list:

1. 4 x terminator squads with cyclone missile launchers
2. 4 x incursor squads with haywire mines
3. 5 man boltstorm Aggressor squad
4. Chief Apothecary
5. Chaplain
6. Lieutenant
7. Landspeeder with heavy bolter and multi-melta.

As the name suggests, it is all about taking objectives early with incursors and then dropping in terminators to assist the incursors hold onto them for as long as possible. The 5 man aggressor squad buffed by a chaplain, lieutenant and chief apothecary provides mobile firepower castle and a land speeder with multi-melta darts around helping where needed.

The second list is what I call the “Fast and mobile” list:

1. 2 x 5 man plasma inceptor squads
2. 2 x 5 man bolter inceptor squads
3. 2 x vanguard veteran jump pack squads
4. 4 x incursor squads with haywire mines
5. Jump slash captain with burning blade
6. Jump lieutenant with ebon claws
7. Jump chaplain with power fist and combi weapon (probably plasma, maybe melta).

The idea here is to about taking objectives early with incursors and then dropping or moving up a “pack” of inceptors and vanguard veterans, i.e. 2 squads of inceptors and 1 squad of vanguard veterans = “a pack”. I’d run the plasma inceptors with the jump captain to allow the potential for overcharge, and run the bolter inceptor pack with the lieutenant (as they will need more assistance with generating wounds than the plasma guys), chaplain where he will benefit the most.

Drop/move up, shoot, charge in with vanguard veterans to mop up if needed, rinse and repeat across the board. I can do this as 2 patrol detachments, or switch the inceptors to just 3 lots of 6 plasma inceptors and take a battalion detachment.

So, of those lists, which would you take and why? Do you think they would work as intended? If not, why not?

This message was edited 2 times. Last update was at 2020/11/25 01:12:46


 
   
Made in pl
Been Around the Block




I like the second list more, i feel like plasmaceptors and vanguard jump pack veterans are standout units for marines.

I know a lot of people already dropped them, but I still like Eliminators in RG as backfield objective holders who still add up value to the board and make the opponents think twice before he moves in their range (and i think that's what RG should be about, limiting opponents movement options and generally force him into mistakes or bad decision's by representing variety of threats all around the board).

I feel like terminators are good in this edition, but a lot of people already come prepared for them, and their tactical options are rather limited, usually you just drop them somewhere, unload guns, maybe you can get a charge off, maybe not, and then you just sit on objectives having weak threat range and questionable durability if you dont bring and extra tools to keep them alive.
I think other factions can play them better then RG.
I dont know what your local metagame looks like, but eradicators and agressors also seem potent in specific scenarios.
   
 
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