Celestino2 wrote:Hi Everybody! let me explain:
today I was thinking: I am sure I have read somewhere that warhammer is comparable to chess, but in chess players move one "piece" at a time and then they switch to their opponent. why not doing the same in warhammer?
After determining who will commence the game (Let's call him Player A)
During the movement phase, Player A moves one unit and then Player B does the same and the same happens for any other player.
Same repeat with the psychic phase, shooting phase, charge and morale.
I believe that playing the game in this way would make it more balanced and give every player the opportuniy to actually use some of their units instead of seeing them being wiped out ay first turn.
also would give players the chance at controlling objective in a more balanced way instead of having one army usually storming the board on turn one and tag most of the objective
I understand that in this way, the player with fewer unit potentially would have a lot less "moves" than the player with more units but I think that overall this dynamic would give more space for further strategical play for all the players.
What you guys think?
What you are talking about is generally called alternating phases or alternating activations within phases and in
40k it doesn't work. Player A is a Khorne melee army and Player B is Tau. Player A moves into position to charge a unit. Player B moves that unit to maximum charge range (so that they can still fire over watch) or moves an unfavorable target in between (like a devil fish). In order for alternating activations in
40k to work the players need to be able to actually act with a activation and that means going through all phases at once so they can move and cause meaningful impact before the opponent gets to respond.
SolarCross wrote:If warhammer was like chess, players would use identical armies. That is the biggest source of imbalance in warhammer, asymmetrical starting game pieces.
This isn't true and never has been. Different amounts of pieces is fine. More weak activations can outmaneuver bigger more expensive units but are not capable of anywhere near the same amount of impact. It balances itself and a army composed solely of either extreme is handy capping itself. The best lists have good mixes of both.
The problem of first player bias also exists in chess but since chess tends to be played out over 40 turns that bias is not so great compared with a warhammer game which is generally done over half a dozen or so.
The issue with first turn advantage in
40k is that you move every chess piece at the same time. Not how many turns it takes.
Warhammer was not really meant to be a hard nosed competitive game but rather a bit of snakes and ladders dice rolling while showing off your fabulous paint jobs so I am not sure it is worth agonising over.
If you are a competitive player then why are you not playing a proper game that was designed to be such?
40k is a game and games need some measure of balance to be fun for all involved. It doesn't need to be crazy competitive to want some amount of balance.