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Made in us
Fresh-Faced New User




Has anyone made ship stats sheets for Star Wars Armada ships to use in Full Thrust?
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Man i have not seen anybody mention full thrust in quite a while. our group just uses the B5 wars rules since they have already gone to great lengths to translate it over to star wars, star trek, wing commander, battlestar galactica among others.

It is more of a skirmish system very similar to classic battletech but it is loads of fun.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in gb
Mighty Vampire Count






UK

Sorry not seen - but let us know if you find any. Is Full thrust still going - played a bit of back in the day and interesting but I am useless at pre ploting!

I tinker with rules for my hundreds (no exageration) of ships for B5 and Trek but not played anything for years and not likely to at the moment

I AM A MARINE PLAYER

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A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

I made some Star Wars ship sheets way back in the late 90s/early 00s with my friends for Full Thrust play but I never published them and haven't seen them in 15 years so likely won't be much of a help. The go to source for fan created ships back then was the Star Ranger website/forums so hopefully they've updated it since Armada came out.

http://www.star-ranger.com

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
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The Great State of New Jersey

I didn't think Star Ranger was still around, doesn't look like the site has been really updated in ages.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

chaos0xomega wrote:
I didn't think Star Ranger was still around, doesn't look like the site has been really updated in ages.


It definitely has the late 90's geocities feel to it but at this point I think that's more part of the charm, lol. It's outdated enough to be retro nostalgic! Kind of like the game rules it covers. Regardless, the forum is likely where the more modern conversions would likely be posted by fans and it (from a 10 second look right now) has 2020 and 2021 posted threads though some subforums have been inactive for years.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in gb
Fixture of Dakka






There are some Full Thrust Star Wars SSDs on the Star Ranger site, in the pages about his Gencon games (look in the "Star Ranger's Stuff" section). Not the full range of ships in Armada, as they hadn't made most of those up back then.

I statted up the fighters from the WotC collectible miniatures range, not long before X-Wing came out. An X-Wing was 11 hull in 3 rows, thrust 4, FTL, 1 FCS, 4x class-2 beams (in an exception to the actual rules, they were all restricted to the F arc only).
   
Made in us
Longtime Dakkanaut





Central Valley, California

 aphyon wrote:
Man i have not seen anybody mention full thrust in quite a while. our group just uses the B5 wars rules since they have already gone to great lengths to translate it over to star wars, star trek, wing commander, battlestar galactica among others.

It is more of a skirmish system very similar to classic battletech but it is loads of fun.


I have nearly 100 Star Trek Tactics Heroclix ships. They actually look pretty darn good for pre-paints.
Of the game systems discussed here, what would work for the HC scale? What is the B5 rule set like?

I know One Page Rules has space fleet combat options as well.

Any recommends folks?

~ Shrap

Rolling 1's for five decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * A War Transformed  
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

I'm thinking of using FTL from OnePageRules to get all my SW Armada minis on the table. My usual gaming partner doesn't have any stomach for the upgrade card meta-interplay the FFG rules are based on.

You could use the same ruleset for your Star Trek ships, but unless you have some of the HC squadrons to use, you lose out on part of the rules, unless you are fine with just ship vs. ship.

This message was edited 1 time. Last update was at 2021/02/07 19:57:30




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 Shrapnelsmile wrote:
I have nearly 100 Star Trek Tactics Heroclix ships. They actually look pretty darn good for pre-paints.
Of the game systems discussed here, what would work for the HC scale? What is the B5 rule set like?

I know One Page Rules has space fleet combat options as well.

Any recommends folks?


It's been a while since I played Full Thrust or B5 so take what I say with a grain of salt just in case things have changed since (unlikely in both cases for reasons I'll mention later).

For Full Thrust, I always got the impression that the rules mechanically facilitated more Star Wars and/or BSG style space combat with lots of smaller pew pew guns and swarms of fighters rather than few but more powerful shots/volleys like in Star Trek. Sizewise, the heroclix ships are perfectly fine as I've seen it used both with a grid and actual measurement system iirc and there isn't anything with either that you'd be at a disadvantage with when using those ships other than maybe slightly overhanging a hex grid with the clix base. Heck, I played mega-scale FT games at gencon with full sized foot long models on 4ft tall stands. For B5, your experience will depend on which system you're using as one of the problems with the license was that there was a new one every couple of years. With AEG, iirc there was the concurrent B5 wars system which was much more granular in that you commanded only one or two ships typically and had a detailed Battletech style cascading damage linked table system and the B5 Fleet Action where you commanded squadrons of ships. There was similarity between the rules IIRC but they weren't plug and play replaceable between each other. Then there was the Mongoose system (possibly two editions?) that I frankly didn't play so can't comment on in detail. B5 had a mix of small pew pew and fighter combat mixed in with kaboom big gun volleys so that might be a bit more like the traditional Star Trek feel (as long as you don't mind adding in DS9 style Peregrine space fighters and runabouts in combat).

Are you not a fan of the Star Trek Attack Wing (STAW) rules? You mentioned that your ships are from the tactics game which IIRC was actually based on the heroclix rules (yes, spiderman can beat up a K'tinga, lol) but the same exact models on square bases were used in the Attack Wing rules (which instead were based on the 1st edition X-wing ones). If you're looking for a more trekkie feel, I'd probably recommend downloading the free rules that they offer for that system and see if you like it in case you haven't already done so. The original X_wing rules from ffg were quite good. My experience with the STAW version was very limited (just a demo game or two) so I can't comment in detail but my first impressions of it were pretty good as long as you applied some common sense limits to them regarding cross faction mix and matching of upgrades.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Longtime Dakkanaut





Central Valley, California

 warboss wrote:
 Shrapnelsmile wrote:
I have nearly 100 Star Trek Tactics Heroclix ships. They actually look pretty darn good for pre-paints.
Of the game systems discussed here, what would work for the HC scale? What is the B5 rule set like?

I know One Page Rules has space fleet combat options as well.

Any recommends folks?


It's been a while since I played Full Thrust or B5 so take what I say with a grain of salt just in case things have changed since (unlikely in both cases for reasons I'll mention later).

For Full Thrust, I always got the impression that the rules mechanically facilitated more Star Wars and/or BSG style space combat with lots of smaller pew pew guns and swarms of fighters rather than few but more powerful shots/volleys like in Star Trek. Sizewise, the heroclix ships are perfectly fine as I've seen it used both with a grid and actual measurement system iirc and there isn't anything with either that you'd be at a disadvantage with when using those ships other than maybe slightly overhanging a hex grid with the clix base. Heck, I played mega-scale FT games at gencon with full sized foot long models on 4ft tall stands. For B5, your experience will depend on which system you're using as one of the problems with the license was that there was a new one every couple of years. With AEG, iirc there was the concurrent B5 wars system which was much more granular in that you commanded only one or two ships typically and had a detailed Battletech style cascading damage linked table system and the B5 Fleet Action where you commanded squadrons of ships. There was similarity between the rules IIRC but they weren't plug and play replaceable between each other. Then there was the Mongoose system (possibly two editions?) that I frankly didn't play so can't comment on in detail. B5 had a mix of small pew pew and fighter combat mixed in with kaboom big gun volleys so that might be a bit more like the traditional Star Trek feel (as long as you don't mind adding in DS9 style Peregrine space fighters and runabouts in combat).

Are you not a fan of the Star Trek Attack Wing (STAW) rules? You mentioned that your ships are from the tactics game which IIRC was actually based on the heroclix rules (yes, spiderman can beat up a K'tinga, lol) but the same exact models on square bases were used in the Attack Wing rules (which instead were based on the 1st edition X-wing ones). If you're looking for a more trekkie feel, I'd probably recommend downloading the free rules that they offer for that system and see if you like it in case you haven't already done so. The original X_wing rules from ffg were quite good. My experience with the STAW version was very limited (just a demo game or two) so I can't comment in detail but my first impressions of it were pretty good as long as you applied some common sense limits to them regarding cross faction mix and matching of upgrades.


Hey thanks for the info. I did not know that star Trek Attack Wing rules were currently posted for Free. But from my memory of D&D Attack Wing, don't you need cards, templates, etc. that I would not have? Regardless, I'm eager to use these ships for something -- they are actually quite nice. I'll check into this. cheers.

~ Shrap

Rolling 1's for five decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * A War Transformed  
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

 Shrapnelsmile wrote:
 aphyon wrote:
Man i have not seen anybody mention full thrust in quite a while. our group just uses the B5 wars rules since they have already gone to great lengths to translate it over to star wars, star trek, wing commander, battlestar galactica among others.

It is more of a skirmish system very similar to classic battletech but it is loads of fun.


I have nearly 100 Star Trek Tactics Heroclix ships. They actually look pretty darn good for pre-paints.
Of the game systems discussed here, what would work for the HC scale? What is the B5 rule set like?

I know One Page Rules has space fleet combat options as well.

Any recommends folks?


Well loads to cover here so lets get started

first the free downloads for all things B5 wars can be found here-

http://b5warsvault.wikidot.com/


Now for the game interations

B5 wars core game:

Unlike many of the other game systems mentioned the core rules like the show are tied to realistic newtonian physics
ships can roll, slip, pivot turn stop etc.. based on their thrust rating which is directly tied to their current speed and mass.

Unlike games like attack wing that rely on cards to dictate maneuvers. all tactical decisions are completely controlled by the player.

to hit rolls are resolved via D20s taking into account how hard a ship is to hit combined with active targeting/defensive electronic warfare as well as environment. energy weapons are effectively unlimited range but the difficulty in hitting targets has a major effect on that. for instance shooting an anti-capitol ship weapon (like a heavy turbo laser) at a flight of X-wings (especially if they are jinking) is nearly impossible to hit at a distance because of the size of the target/range/specialised fire control of the weapon mount

As noted in other posts like battletech, hits are resolved against damage boxes reduced by armor rating and hits against systems invoke critical damage rolls on a chart.

actually damage is dealt in blocks based in the firing mode of the weapon.
.standard weapons-do full damage to one hit location
.raking damage breaks the shots up into multiple hit locations
.piercing shots damage the facing ship side/internal area/opposite ship side. in equally distributed damage.

The damage blocks vary by weapon and which universe you are playing in

normally in the B5 core system itself-
.light-8 point hits
.medium-10 point hits
.heavy-15 point hits
.mega-20 point hits
.special types
.torpedoes and missiles-standard damage with high output
.flash weapons-half the damage is against the facing ship structure and half is spread across all systems attached to the facing structure(usually plasma which halves all armor values)on that facing)


It is often best to play scenarios as many battle are won or lost not on total destruction of the enemy but on weather or not the fight is worth the losses suffered.

The best game sizes we have found to be around 4,000 points. allowing for each side to have several capitol ships and fighter/bomber support.

As an example we once did a smallish battle in the clone wars era with a single venator class republic star destroyer with an air wing VS a CIS destroyer and frigate with droid fighter support. during the course of the battle the CIS managed to tear the nose off the venator effectively disabling its hangar but not it's primary weapons. the intel frigate attempted to put more power into shield restoration and rolled a critical failure on the overload roll blowing out his entire shield generator. at which point the CIS decided to accept the minor victory and withdraw instead of continuing the fight with no shields.

The second version of the game was an attempt by AOG to do a micro-fleet scale simplified version of the game very similar to what classic battletech did with alpha strike.

Mongoose took up the licences and simplified it even more with a fleet battle version of the game based on their victory at sea rule set.

Scaling wise yes your hero clix scale ships work just fine. in fact as long as you try to use ships from the same system it really doesn't make a difference.

That is why we started using the attack wing ships for star trek and the armada ships for star wars.

If you want to play in the expanded universe for star wars there is a shapeways store that makes ships specifically for armada scale with the mounting peg slots for many of the ships that are in PDF format for the game but not released in the armada official line.

https://www.shapeways.com/shops/mel_miniatures?section=Armada+Ships&s=0

I just ordered the

neutron star bulk cruiser

Spoiler:


And one of the XQ defense platforms to use in our games.

Spoiler:


You may have to mix and match a bit as some of the ships that exist in universe were never converted into B5 wars but they have some ships that are close equivalents in size and weapons loadouts.

As an example i use the carrack cruiser control sheet to represent the imperial raider (armada miniature) as the size, mauverabiltiy and weapons layout are very similar.

I also recently picked up the bellator class SSD and it is a lovely 3d print.

A side note on the star wars PDFs most of them were done by the same person but some are obviously in a very different style. for example when it comes to a proper ISD the one listed as the

"imperial ii star destroyer" is the most accurate and standardized version of an imperial class II SD where as the one listed as the "imperator star destroyer" in the PDF options obviously doesn't look right, not using the standard incons and rules found across the rest of the PDFs

Hope that helps








This message was edited 4 times. Last update was at 2021/02/20 09:12:49






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 Shrapnelsmile wrote:

Hey thanks for the info. I did not know that star Trek Attack Wing rules were currently posted for Free. But from my memory of D&D Attack Wing, don't you need cards, templates, etc. that I would not have? Regardless, I'm eager to use these ships for something -- they are actually quite nice. I'll check into this. cheers.


You definitely need the cards and templates. At least when I looked long ago (sorry, don't have any ready links), there were fan created resources online that you could just print out. Let me know what you think of the rules. For me, the basic ruleset (x-wing 1e... haven't played 2e) is great for starfighters but needs a bit more crunch for starships than STAW provides. I was working on some houserules years ago on my blog to add power allocation (i.e. full power to forward shields! type stuff) for STAW but I didn't get particularly far with it.


Automatically Appended Next Post:
 aphyon wrote:
Well loads to cover here so lets get started

first the free downloads for all things B5 wars can be found here-

http://b5warsvault.wikidot.com/



Are there any video tutorials or playthroughs for the game? I played it during its heyday both at home and at conventions (including games run by the creators) but if memory serves my love for the TV show/franchise kept me playing moreso than the actual rules. At the time, we switched over to Fleet Action once that came out for a variety of reasons. For me, my personal sweet spot was using the FA rules but the Wars scale ships (with only one ship per squadron obviously) along with the FA fighter squadrons. I still have most of my old FA books (and alot of fighter minis although I sold off most of my fleets long ago) but my memory of the original Wars game is foggy and am curious if I'd feel differently about it today. With the game predating youtube, I'm not surprised I didn't find any videos on it (other than a minis collection review/unboxing) but maybe you know of some that exist.

This message was edited 1 time. Last update was at 2021/02/21 01:06:54


We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

I have been playing it for so many years in all it's variations i never bothered to look. As a classic battletech player it felt right with just enough realism and detail without it bogging down to much like the old starfleet battles rules.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 aphyon wrote:
I have been playing it for so many years in all it's variations i never bothered to look. As a classic battletech player it felt right with just enough realism and detail without it bogging down to much like the old starfleet battles rules.


I'd actually completely agree with that comparison. It reminded me also of CBT whose level of complexity and mechanics I've never personally been a fan of either.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 aphyon wrote:
Mongoose took up the licences and simplified it even more with a fleet battle version of the game based on their victory at sea rule set.


Not that its important or relevant, but pretty sure thats the other way around. I became familiar with both Mongoose and B5 through their Babylon 5: A Call to Arms ruleset. It wasn't until sometime after I started playing B5:ACTA that they launched Victory at Sea.

Checking the wiki real quick it checks out: https://en.wikipedia.org/wiki/Victory_at_Sea_(game)

"They were a development of Mongoose's Babylon 5: A Call to Arms SF starship combat rules written by Matthew Sprange, with assistance from David Manley, Richard Bax, Erik Nicely and Agis Neugebauer, having been initially released through a series of articles in the Mongoose house journal Signs and Portents."

That sentence is a nostalgia-fueled trip down memory lane, brings me back to a simpler time in the tabletop gaming hobby.

On that note, I believe Mongoose later spun off a Star Trek version of A Call to Arms as well, based on the Star Fleet Universe license from Amarillo Design Bureau, rather than the proper tv/cinematic license - which I think kind of brings us full circle, as I believe the Agents of Gaming ruleset was originally based on Star Fleet Battles or one of the other star trek/star fleet games developed by Amarillo.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

I believe you're correct regarding a Trek version and I also seem to recall a generic space ACTA ruleset as well (maybe after they stopped with B5?).

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
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The Great State of New Jersey

Theres definitely a generic sci-fi one (might be more accurate to say "unique IP", but I don't know much about it and I don't think it was really all that unique) that they wrote after they lost the B5 license, I think it was called "Noble Armada", not sure if they are still supporting it, etc. Quick glance on their website seems to indicate they are no longer working any non-RPG games.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Fixture of Dakka






Noble Armada was based on a pre-existing, if rather obscure, RPG setting, Fading Suns.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Ah, good to know. I had no idea. Description of the wiki makes me think its the bastard child of 40k and Battletech.

This message was edited 1 time. Last update was at 2021/02/23 02:09:11


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
 
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